The main focus here is characters and static environment settings, you can later mix and match, just build in or change to your liking, if you bring your very own skills in gimp or psd to the table.
I will focus on usability for MV and main plugins like:
Galv's Layer Graphics
GALVs CharacterFrames
These items are FREE to use for anything you may want to create! (YES, also your commercial project!)
(re)Selling or something like that is not a part of the deal here. You make a game, fine, you get some coin for it, fine by me too. Please consider sharing assets with other people, that you may have changed. It's intendet to create a better looking asset pack for the Game Maker Project altogether! So everyone who uses stuff here, could make the world better for everyone else, by sharing. Don't forget to find me on opengameart, there are already some assets available that will make a nice addition to these calendar assets. Style, perspective, lightning... It's all the same, even if it's a little older.
Consider also to share your opinion here! The more information I get here, the more I can change things on the fly. This calendar will have 31 doors and no door is static. I choose what I will share and will render 31 days, on every day assets, so it could be that your wish will be taken into account!
A contemplative and happy Christmas time for you all!
Door # 1 - 01.12.2023
Day #1
Bodyguards, Guys in Suits, Manager, Door Men...






Day #1 - Looks (visuals)
If you know some of my stuff, you know I want to create mimics and gestures. They will look like this in the end. On opengameart in the package, you will have more files like this one. You can totally extract a character avatar or icon from it. I plan on realising only those with poses and mimics, which people need or use the most! Rendering takes a lot of time... And I don't want to waste any more. I ramped up my production process the last couple of months. So youl see in december what will reach you in the future.






Door # 2 - 02.12.2023
Day #2
Villains, Thugz, Black Market Dealers, Bosses, Goths, Mythics, Bad Guys... or even the Antihero?






Day #2 - Looks (visuals)
If you know some of my stuff, you know I want to create mimics and gestures. They will look like this in the end. On opengameart in the package, you will have more files like this one. You can totally extract a character avatar or icon from it. I plan on realising only those with poses and mimics, which people need or use the most! Rendering takes a lot of time... And I don't want to waste any more. I ramped up my production process the last couple of months. So youl see in december what will reach you in the future.






Door # 3 - 03.12.2023
Day #3
Demons, Devils, Monsters, Creepers... or maybe the bad voices in your ear?








Day #3 - Looks (visuals)
Today I am late, the door would not open so easily. I had to use some magic and the result may or may not bring you a real enemy to your game! Will a mob boss and his guards or even the maybe magic or voodoo practising villains have a chance? Will they unite against the by far more dangerous threat? Will they be picked off, one by one in the dark alleys they do their businesses in? I don't know, since it's your game and a devil can maybe just sweet talk you into the next bad decision, that brings you closer to get all the riches, spells or even the girl. We all know, they kind of like the bad guys sometimes...








Door # 4 - 04.12.2023
Day #4
Casual Guy, Regular Guy, Everyday Guy, Manager Guy, Teacher, Lawyer...






Day #4 - Looks (visuals)
Today we have some more regular dudes, to fill the gap in our streets of RPGMaker City and calm things a little down. Not everyone has to be bad, right? Maybe this one guy gives out nothing but an angry web cloudy whatever or you bump into him to get a hopefully new story or plot changing information out of him. It's clear, there are possibilties to use these ones for multiple purposes for sure. You may get your very own idea, when you just look at the previews yourself. I think it's better to do so in general. This is why I also updated the other ones from the first days, so you get the idea how everyone looks like and will maybe look like, if they would become their expressions and gestures. What would you use them for?
Let me know...






Let me know...
Door # 5 - 05.12.2023
Day #5
Nightclub Paralax BG + FG (...is it somehow possible that I can upload big images?)
Please visit for the right scale of the paralax map Deviantart here Background and here Overlay. You will be able to just grab the images. No funny business there.

Usage: It should be possible without any kind of plugin but I'd use it for Example with: Galv's Layer Graphics
I recommend using this one too, to preload these bigger files: Galv's Image Cache
I also use Yanfly Engine Plugins with at first Core Engine then Region Events and on top Region Restrictions to make restrictions or special behaviors in specific regions possible. But you also can only use a simple collision sheet, like I provide here. Just block the path in the directions of the red marks. I provide you with the map here:

In the End it should look like this:
and this: 
...if you are done mapping (with the plugin). To see where you have to set the blocking areas, just activate the paralax map in the maker itself. Then take it later out and it looks like this one up there.
Please visit for the right scale of the paralax map Deviantart here Background and here Overlay. You will be able to just grab the images. No funny business there.
Usage: It should be possible without any kind of plugin but I'd use it for Example with: Galv's Layer Graphics
I recommend using this one too, to preload these bigger files: Galv's Image Cache
I also use Yanfly Engine Plugins with at first Core Engine then Region Events and on top Region Restrictions to make restrictions or special behaviors in specific regions possible. But you also can only use a simple collision sheet, like I provide here. Just block the path in the directions of the red marks. I provide you with the map here:
In the End it should look like this:
...if you are done mapping (with the plugin). To see where you have to set the blocking areas, just activate the paralax map in the maker itself. Then take it later out and it looks like this one up there.
Day #5 - Looks (visuals)
Today we have something special: The first environment! Yes, you will get a few background images, to use for any kind of things. You want a backdrop for a battle scene? A background for a visual novel like discussion? You have it here. Have fun with them.






Day #6
Club Entrance, Restaurant, Antique Shop, Pawnshop, Tenements, Streets, Bus Stop




Day #6 - Looks (visuals)
There we go, some Backdrops to use for visualisation or just to get a glimpse in what direction this can move. I kitbashed this thing out in the last ten hours, so there was not really time to get some more detail into them. It's somehow more about the environment and setting for our characters. They have to sell their stuff somewhere. So a pawnshop was some kind of must have. They have to eat, to sleep, that's for sure, so tenements and a restaurant had to be in there too. I did want to make it, so a user could already start a storyline. So the club entrance had to be in there too. Yeah right, don't even think about the dimensions. I guess RPG gamers think more likely about the quest, the next monster to slay, the next princess to rescue and how the best weapon will find its way in our inventory... So how about just starting creating such a story with these assets.





Door # 7 - 07.12.2023
Day #7
Younger guys, boys, basketball players, school boys... or just some more NPC actors for the streets... You choose what they will be!






Day #7 - Looks (visuals)
Just some boys in their outfits for a training or in their school uniform. Because we will need a lot more possibilities to vary everything in the game world. So, here you have a few more.




Door # 8 - 08.12.2023
Day #8
Doctors, Surgeons, Clinical Personal... or even the bad guy's butcher, who gets his hands dirty, if we're not able to escape...






Day #8 - Looks (visuals)
There is a lot in the great RPG Maker world that may leave some bruises, scratches or one or the other black eye, if our hero has to defend the little guy. But what happens if we get poisoned, fall from cliffs, trees, get hit by a car or if we simply tripp over a pebble and break a leg, nose or arm? What would we do then? We need professionals... that's for sure. And if we're at the clinic, there would be more than one. Maybe it seems like overkill to have so many different physicians or MD's but I'd say variations are a good thing. I mean, at least in the real world not every physician can do anything to help us... And don't forget, these incredibly important people work in shifts too!



Door # 9 - 09.12.2023
Day #9 Part 1
Browstores Alleys, Tenements, Streets, Garage....
I'm very sorry, I cannot add more files in this thread on top. I reached 100 Files already and have to find a workaround...
The other two previews are: here to find
These two parts are a part of four parts of two paralax map scenes that are available on deviantart and could be used together.


I'm very sorry, I cannot add more files in this thread on top. I reached 100 Files already and have to find a workaround...
The other two previews are: here to find
These two parts are a part of four parts of two paralax map scenes that are available on deviantart and could be used together.
Day #9 - Looks (visuals)
You may attach 100 files problem... Next to the problem that i cannot load the files here in the quality and scale they should be, as they are paralax maps and have to be in a specific resulution to make a scene... I had to delete insignificant previews, to get the files up...
Door # 10 - 10.12.2023
Day #10
You my Friend need more real stuff to make your street setting really yours! This time I don't give away any kind of prepared scene or static sheet, I give you the real deal. From Benches, over Dumpster, Trash Bin's, Street Signs, Street Lamps, Poles, Fire Hydrants, Newspaper Stands, Vending Machines, Trash Bags, Telephones, Roof Vents and decoration, Air Conditioner, Signs for Restaurants and Shops, Lamps for Parks and so on... Just take a Look yourself.
The reason is, I cannot give you the individuality you would need, so your game stands out or so it differs from all the others that may use these assets too! With these right scaled assets you will be able to put yourself an own c d or e sheet together, make your very own doodads or even build right in photoshop or gimp an overlay map for these parallax maps I provide you with. Don't get me wrong, that will be NOT all! There will be by far more in the future. Everything you will need to make these maps ingame just as realistic, as it gets with this style. Every image was created with the same lightning I use for these Maps and characters, is scaled just the right amount and also was crispened up, so it will match in every detail.
So basically you only have to do four things:
Open the image
Cut out what you need
Paste it into your own set
save!
And you are done to get back in the Maker, dealing with the story, the events, the characters...
Door #10 ~ 10.12.2023 Zip File
The reason is, I cannot give you the individuality you would need, so your game stands out or so it differs from all the others that may use these assets too! With these right scaled assets you will be able to put yourself an own c d or e sheet together, make your very own doodads or even build right in photoshop or gimp an overlay map for these parallax maps I provide you with. Don't get me wrong, that will be NOT all! There will be by far more in the future. Everything you will need to make these maps ingame just as realistic, as it gets with this style. Every image was created with the same lightning I use for these Maps and characters, is scaled just the right amount and also was crispened up, so it will match in every detail.
So basically you only have to do four things:
Open the image
Cut out what you need
Paste it into your own set
save!
And you are done to get back in the Maker, dealing with the story, the events, the characters...
Door #10 ~ 10.12.2023 Zip File
Day #10 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 11 - 11.12.2023
Day #11
Bartista, Library, Cafe, Restaurant or shop employee, but also in regular clothing... The first six girls or women you can add to your game.
And again: You need more real stuff to make your street setting, parks or backyards really yours! This time I don't give away any kind of prepared scene or static sheet, I give you the real deal. From bushes over trees of different species, even with lights on them, for times like right now to plants in planters. So basically everything you need, to give everything a little more the natural look.
The reason is, I cannot give you the individuality you would need, so your game stands out or so it differs from all the others that may use these assets too! With these right scaled assets you will be able to put yourself an own c d or e sheet together, make your very own doodads or even build right in photoshop or gimp an overlay map for these parallax maps I provide you with. Don't get me wrong, that will be NOT all! There will be by far more in the future. Everything you will need to make these maps ingame just as realistic, as it gets with this style. Every image was created with the same lightning I use for these Maps and characters, is scaled just the right amount and also was crispened up, so it will match in every detail.
So basically you only have to do four things:
Open the image
Cut out what you need
Paste it into your own set
save!
And you are done to get back in the Maker, dealing with the story, the events, the characters...
Door #11 ~ 11.12.2023 Zip File
And again: You need more real stuff to make your street setting, parks or backyards really yours! This time I don't give away any kind of prepared scene or static sheet, I give you the real deal. From bushes over trees of different species, even with lights on them, for times like right now to plants in planters. So basically everything you need, to give everything a little more the natural look.
The reason is, I cannot give you the individuality you would need, so your game stands out or so it differs from all the others that may use these assets too! With these right scaled assets you will be able to put yourself an own c d or e sheet together, make your very own doodads or even build right in photoshop or gimp an overlay map for these parallax maps I provide you with. Don't get me wrong, that will be NOT all! There will be by far more in the future. Everything you will need to make these maps ingame just as realistic, as it gets with this style. Every image was created with the same lightning I use for these Maps and characters, is scaled just the right amount and also was crispened up, so it will match in every detail.
So basically you only have to do four things:
Open the image
Cut out what you need
Paste it into your own set
save!
And you are done to get back in the Maker, dealing with the story, the events, the characters...
Door #11 ~ 11.12.2023 Zip File
Day #11 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 12 - 12.12.2023
Day #12
Vampires, regular cool guy, goth girl, goth guy, maybe an undercover cop, a barmaid or even again some bad guys? You decide!
Day #12 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 13 - 13.12.2023
Day #13
These Girls could be anything. A teacher, a librarian, working in a shop, as a real estate agent or even secretary. There are lots of possibilities. But at night they change a lot. Going on a date, clubbing, in a restaurant or bar. Maybe one will be the MC's best friend, a girl he has to save? You create the world for them, so decide for yourself what they will be.
Day #13 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 14 - 14.12.2023
Day #14
Since we need in our games also people that are less interesting, you got some of them at day 14. But since it's your game, it could be that even a less interesting and more normal looking guy or girl have a part to play. Whatever direction you see for them fit, they match as always with the style and will be a nice addition.
Day #14 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 15 - 15.12.2023
Day #15
Door 15 brings you more regular people, that may fill your scenes and bring it to life. They will fit nearly everywhere, so it's up to you how you would set them up.
Day #15 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 16 - 16.12.2023
Day #16
Don't you worry, my weekend was kind of full. I'm sorry you had to wait!
Door 16 brings you more space in the world, with more different shops on the streets to look at and the first backroom for the club setting. I mean, you totally can use it as you want to, but I think this room makes one great setting for meetings with the bossy type. It also could be the place a detective does his homework... It's again, totally up to you! Just use your imagination.
As extra we have today windows and doors, so you can change in the future some of the rooms that were made. I will include more for sure and you totally can start building your room dummy map, to fill it later with stuff I trow in here and there. We have still 15 days to go! Trust me, you will have a lot of stuff to make your game truly yours.
Door 16 brings you more space in the world, with more different shops on the streets to look at and the first backroom for the club setting. I mean, you totally can use it as you want to, but I think this room makes one great setting for meetings with the bossy type. It also could be the place a detective does his homework... It's again, totally up to you! Just use your imagination.
As extra we have today windows and doors, so you can change in the future some of the rooms that were made. I will include more for sure and you totally can start building your room dummy map, to fill it later with stuff I trow in here and there. We have still 15 days to go! Trust me, you will have a lot of stuff to make your game truly yours.
Day #16 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 17 - 17.12.2023
Day #17
Time for some places to meet and greet, get a new hair cut or have a cup of coffee. It was one reason to stall, even though, it was not that intentional. I kind of like the idea that possibilities arise with space we can include. So you don't have to get a new haircut. Maybe the mob boss, you try to impress to gain some important information for the main plot, forces you to extort protection money from ordinary shop owners. Maybe the MC needs a job, to get some money, I mean, nothings wrong with a little side hustling right? But hey, maybe I can't even think of the things you come up with... It's your world! So get creative!
As extra we have today the clean room setting. You can totally build up from there. In these four walls the magic happens later on for me. It's the xs version, so small rooms that we need here and there should be covered. You can totally mix this stuff up I think. I will include more seperate stuff for sure and you totally can start building your room dummy map, to fill it later with the things I trow in here and there. We have still 14 days to go! Trust me, you will have a lot of stuff to make your game truly yours.
As extra we have today the clean room setting. You can totally build up from there. In these four walls the magic happens later on for me. It's the xs version, so small rooms that we need here and there should be covered. You can totally mix this stuff up I think. I will include more seperate stuff for sure and you totally can start building your room dummy map, to fill it later with the things I trow in here and there. We have still 14 days to go! Trust me, you will have a lot of stuff to make your game truly yours.
Day #17 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 18 - 18.12.2023
Day #18
The game world can become quite complex because the city grows a lot. We stay in our streets today, but this time I included something for our little ones. I saw it in another calendar and found it pretty important, so I just realized it the past few hours! I did some variations, so you can choose what fits your scene most. Some like shadows, some not so much, some like everything new, some want it worn down and creepy. Let me tell you, you get everything! The first scene with some kind of nature, some kind of open space and on top many possibilities to put it to use. At day there might be some families, kids and their moms, but let me tell you, at night this open space between the tenements can become dark alleys, filled up with darker people. May there lurk a vampire in the shadows? Will there be a meeting spot for shady thugs? Will there be a location to deliver a suitcase full of money, because someone was abducted... I really don't know what you will make of it. But I trust you will make a place of interest out of it.
No extras today or else I'd spoil the fun! Not doing that... :rswt
No extras today or else I'd spoil the fun! Not doing that... :rswt
Day #18 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 19 - 19.12.2023
Day #19
The game world can become quite complex because the city grows a lot. We stayed in our streets again today. This time we enlarge the city furthermore, so we are able to mix and match our very own streets. Every city has some kind of shopping street and in every city we have different possibilities to spend some time with loved ones. Let's just get into it, because there is not much to explain. Just don't forget to let your MC enjoy his time in the world.
Day #19 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 20 - 20.12.2023
Day #20
Let's go and have some ice cream, or do we want to have some cake to go or a birthday party? Again something that can bring you possibilities to arrange a quest on the side, take a job, buy something you need, get to know someone or meet up with your favorite girl or boy in the game world. But maybe the kids force their parents to stop and have a nice treat before or after going to the playgrounds? I imagine a lot if I see these settings in the game world.
Note: As of now, I am unsure how I will deal with the possibility of having the window of the shop front included or not. It can have its downfall to have them as an overlay on the parallax map, even though it can also look interesting. Maybe you will have your very own preference, so I include for now both versions to use. At some point it should also be clear that I will come back updating stuff here. I cannot go too much into detail right now, since many of those assets, places and characters are made in a rather small timescale. But in the end even this will only mean that you will be able to choose from different sets. At some point I will also make something like the awning a more regular thing as a part of an overall shopping street tileset. But for now it has to be like it is, since time is of the essence to make this world grow faster. I also think there is enough room for your very own creativity. I also think I will release parts you can build up in layers, like with the room, but with the buildings. But since everything here is a learning process I cannot do this right now. I have to figure out what would influence the result of the parallax map in a way that even the windows would look different... I think it's important to get to a point where a clear stylistic framework and point is made, but the smaller differences become important enough to notice something like there are no blinds, no interieur, no curtains or different lights in the windows. For me it's kind of normal to see these things - let us call them mistakes - in games. There have to be differences like the colorization of the buildings, window frames and so on.
And it's not about having no other buildings in new scenes. Some parts of a city look kind of the same, with slight differences. I also have enough assets to draw from. It's kind of the point to learn what I want to include in an everyday set of things, that may work in tilesets to have a regular set of parts that can complement the parallax map with a slight but noticeable change. I mean if you put newspaper boxes, street lights, traffic lights, trash bins and so on onto the street, you will change these parallax backgrounds already so much, because the paths are the point of interest. But that does not mean we should forget these empty windows right? At least that's my thought...
Anyways, just be sure about the fact that there will be changes, more options and opportunities, even for things like the appearance of these smaller details, that also should vary, so your game would not look like mine in the end! Nobody wants that... right?
Let's take a look at the new settings...
Note: As of now, I am unsure how I will deal with the possibility of having the window of the shop front included or not. It can have its downfall to have them as an overlay on the parallax map, even though it can also look interesting. Maybe you will have your very own preference, so I include for now both versions to use. At some point it should also be clear that I will come back updating stuff here. I cannot go too much into detail right now, since many of those assets, places and characters are made in a rather small timescale. But in the end even this will only mean that you will be able to choose from different sets. At some point I will also make something like the awning a more regular thing as a part of an overall shopping street tileset. But for now it has to be like it is, since time is of the essence to make this world grow faster. I also think there is enough room for your very own creativity. I also think I will release parts you can build up in layers, like with the room, but with the buildings. But since everything here is a learning process I cannot do this right now. I have to figure out what would influence the result of the parallax map in a way that even the windows would look different... I think it's important to get to a point where a clear stylistic framework and point is made, but the smaller differences become important enough to notice something like there are no blinds, no interieur, no curtains or different lights in the windows. For me it's kind of normal to see these things - let us call them mistakes - in games. There have to be differences like the colorization of the buildings, window frames and so on.
And it's not about having no other buildings in new scenes. Some parts of a city look kind of the same, with slight differences. I also have enough assets to draw from. It's kind of the point to learn what I want to include in an everyday set of things, that may work in tilesets to have a regular set of parts that can complement the parallax map with a slight but noticeable change. I mean if you put newspaper boxes, street lights, traffic lights, trash bins and so on onto the street, you will change these parallax backgrounds already so much, because the paths are the point of interest. But that does not mean we should forget these empty windows right? At least that's my thought...
Anyways, just be sure about the fact that there will be changes, more options and opportunities, even for things like the appearance of these smaller details, that also should vary, so your game would not look like mine in the end! Nobody wants that... right?
Let's take a look at the new settings...
Day #20 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 21 - 21.12.2023
Day #21
:rswt I had a really hard time and I am sorry that you had to wait. Getting ill in the time before christmas with this kind of plan is not really a good thing. Trust me on this, I feel a little sad and want to gift you with these things pretty bad!
Anyways, I still look into the direction making the world bigger for you! It's what we need right? So this day we go back to our club and eventual mob hideout, rounding things up by adding some rest room to it. Day 21 is abut the girls and I also include a dirty and clean version. At least we have possible new jobs to do and the option to change someting that fits to our setting. I would encurage you to also play with a less bright mood. Like just turning the brightness of the images down a little, like the light would be off. You also can do that by an easy vignette overlay or even with the maker. Looks great I think...
But let's get to it...
Anyways, I still look into the direction making the world bigger for you! It's what we need right? So this day we go back to our club and eventual mob hideout, rounding things up by adding some rest room to it. Day 21 is abut the girls and I also include a dirty and clean version. At least we have possible new jobs to do and the option to change someting that fits to our setting. I would encurage you to also play with a less bright mood. Like just turning the brightness of the images down a little, like the light would be off. You also can do that by an easy vignette overlay or even with the maker. Looks great I think...
But let's get to it...
Day #21 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 22 - 22.12.2023
Day #22
Again a restroom setting, but this time we do the male part! Don't forget, you don't have to use them for the club You could choose other places to use them. Be creative with it and use all the potenial you get with them...
Let's get to it...
Let's get to it...
Day #22 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 23 - 23.12.2023
Day #23
This day will not end I guess... Still much to do, but let's not get into that right now. We go back to the streets, round things up there too! What's missing? First of, we have room where people live or do things, have an alley scene and a very long street we can build. We have some possible places to meet up on a shopping street, like in the coffee shop or the hair stylist, which is nice to have I guess, since both give very good job opportunities. But think about it, furthermore we have a bakery, our ice cream parlor and both next to the playground (...even though you can place everything like you want to, wherever you want), then there is the club and some open restaurant. In between we are missing a very crucial part, that turned out to be a very heavy lifting. But I did it...
The pawn shop will open for you right away and you are now able to sell your stuff in our real setting game world! This guy or gal seems to take anything you bring in. (...even the shady stuff I guess...)... You may have a look at what he got for you too! Need a washing machine, a new laptop or tv? Some clothings or even stuff to enjoy some personal craftsmanship? I really don't know how this all fits in there, but my guess would be this salesperson must have more space somewhere and has literally anything. (...even the occult seems to peak an interest)
For now it's not important, since our bags are stuffed with things we want to get rid of, right? So let's get rid of them and make some coin...
NOTE:
Like I said every now and then, I will come back and update stuff, when it's necessary or I see an importance in it. For this street setting there was no way around updating the window front. So this is a part of the package for sure. We want to have it nice and matching up in every aspect. At least I try to focus on holding a specific line. I also include one fronn with the shine of the neon signs of the bar and one without. So you really can decide where to put these shops or in which order. It's a freedom you should have, even though I could imagine multiple different stories in the same area already. Sometimes it's good to know your way around, knowing where to buy or sell stuff and so on... And in the future there will be a lot to discover for sure as the sets get bigger and bigger. And maaan, there is so much that will come... Wait for it! I'm really excited myself, even though I know what's coming...
Extra:
Yes, we've got something extra again! Yayyyy, right? This time, because the streets need your very own creative touch, I give you the shopping street elements in a way you can influence anything. Do so blind behind the windows, do courtains, do a busstop, do a parasol, use the trees with or without shadow, learn to match up other tres with partial shadows to these street setting styles I provide you with. There is so incredible much potential with everything you have right now, you could do an insane amount of streets. At some point this december calendar ends! That's sad, I know, but I plan to give out stuff every now and then. But still, you should be able to use something that is a little more "raw" matieral, like a new canvas would be. Then you have all the freedom to create, you will ever need.
Please don't forget that selling these - even if manipulated - is NOT part of the deal! You can do your game, get money with it, I don't care! But - NO selling - of these assets! Youre welcome to share them for free. I'd like that! And that's the whole point of this. Grow as big as this style can get as fast as it could be possible. Share it like trading cards or stickers like we did when we were kids with each other... That would be the spirit!
The pawn shop will open for you right away and you are now able to sell your stuff in our real setting game world! This guy or gal seems to take anything you bring in. (...even the shady stuff I guess...)... You may have a look at what he got for you too! Need a washing machine, a new laptop or tv? Some clothings or even stuff to enjoy some personal craftsmanship? I really don't know how this all fits in there, but my guess would be this salesperson must have more space somewhere and has literally anything. (...even the occult seems to peak an interest)
For now it's not important, since our bags are stuffed with things we want to get rid of, right? So let's get rid of them and make some coin...
NOTE:
Like I said every now and then, I will come back and update stuff, when it's necessary or I see an importance in it. For this street setting there was no way around updating the window front. So this is a part of the package for sure. We want to have it nice and matching up in every aspect. At least I try to focus on holding a specific line. I also include one fronn with the shine of the neon signs of the bar and one without. So you really can decide where to put these shops or in which order. It's a freedom you should have, even though I could imagine multiple different stories in the same area already. Sometimes it's good to know your way around, knowing where to buy or sell stuff and so on... And in the future there will be a lot to discover for sure as the sets get bigger and bigger. And maaan, there is so much that will come... Wait for it! I'm really excited myself, even though I know what's coming...
Extra:
Yes, we've got something extra again! Yayyyy, right? This time, because the streets need your very own creative touch, I give you the shopping street elements in a way you can influence anything. Do so blind behind the windows, do courtains, do a busstop, do a parasol, use the trees with or without shadow, learn to match up other tres with partial shadows to these street setting styles I provide you with. There is so incredible much potential with everything you have right now, you could do an insane amount of streets. At some point this december calendar ends! That's sad, I know, but I plan to give out stuff every now and then. But still, you should be able to use something that is a little more "raw" matieral, like a new canvas would be. Then you have all the freedom to create, you will ever need.
Please don't forget that selling these - even if manipulated - is NOT part of the deal! You can do your game, get money with it, I don't care! But - NO selling - of these assets! Youre welcome to share them for free. I'd like that! And that's the whole point of this. Grow as big as this style can get as fast as it could be possible. Share it like trading cards or stickers like we did when we were kids with each other... That would be the spirit!
Day #23 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 24 - 24.12.2023
Day #24
Merry Christmas my fellow Maker's! I hope you have a very good time, use it as you would want to, get some nice gifts, share a good mood and have many happy moments. I am working right now. Santa said he struggles a little with his fellow elven staff and they're not done packing things up, since it's a crazy bizzy night. Since it's Christmas all day long (right?!) I want to help him out a little. I myself also struggle a little with my schedule, but I think that what I've chosen to add to the package will blow your tree out of the chimney. Let's see how we deal with this...
It's 23:30 and I will update this Entry this day till the Morning. It's kind of a night shift for me and I would like to make this present incredibly huge!
You'll see what it will become in ten hours I guess. This is the timescale I've set for tonight.
Let's just beginn... shall we?
The first part will be character sheets and we really need them! Somebody has to protect us from all these shady people and thoug's. We need a force, that's for sure, right?
It's 23:30 and I will update this Entry this day till the Morning. It's kind of a night shift for me and I would like to make this present incredibly huge!
You'll see what it will become in ten hours I guess. This is the timescale I've set for tonight.
Let's just beginn... shall we?
The first part will be character sheets and we really need them! Somebody has to protect us from all these shady people and thoug's. We need a force, that's for sure, right?
Day #24 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 25 - 25.12.2023
Day #25
Happy Holidays my fellow Maker's!
I hope you have a very good time, use it as you would want to, share your hopefully still good mood and have many happy moments. I am ~ still ~ working right now. Santa had a crazy bizzy night, so I was helping him by giving out some presents here and there... The last one was a real pain... BUT! But, but, but... I did it, even in my currend situation. Feeling like an exhaust pipe... smoked through... :rswt2::rswt
Anyways... what you will get was a little more complex in the end, than intendet. But (...there is it again!) you will be happy about it. This room was intendet to be the police department lobby. But (yeah... not kidding!) it became soooo much more!!! Bright, dark, different desk setup, with or without front walls, with or without reception, clean empty and bright, clean empty dark... man, this is a lego to play with! I hope you will use it to the brink of possibilities, because I was falling down a rabbit hole for you guys...
...still feeling dizzy... :rswt2:
Anyways... because it was ~ this hard ~ and I'm over my ten hour shift, this will be partly 24th and partly 25th. But (...don't say anything) it's a big thing to have right away multiple possibilities right after receiving the police department, right? Have fun with this stuff.
I hope you have a very good time, use it as you would want to, share your hopefully still good mood and have many happy moments. I am ~ still ~ working right now. Santa had a crazy bizzy night, so I was helping him by giving out some presents here and there... The last one was a real pain... BUT! But, but, but... I did it, even in my currend situation. Feeling like an exhaust pipe... smoked through... :rswt2::rswt
Anyways... what you will get was a little more complex in the end, than intendet. But (...there is it again!) you will be happy about it. This room was intendet to be the police department lobby. But (yeah... not kidding!) it became soooo much more!!! Bright, dark, different desk setup, with or without front walls, with or without reception, clean empty and bright, clean empty dark... man, this is a lego to play with! I hope you will use it to the brink of possibilities, because I was falling down a rabbit hole for you guys...
...still feeling dizzy... :rswt2:
Anyways... because it was ~ this hard ~ and I'm over my ten hour shift, this will be partly 24th and partly 25th. But (...don't say anything) it's a big thing to have right away multiple possibilities right after receiving the police department, right? Have fun with this stuff.
Day #25 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 26 - 26.12.2023
Day #26
I hope you all had happy and fulfilling Holidays!
We still go on, because many doors are still not open in the game world. So let's get back on the streets, take a walk into the alley and let's have a look at the garage. Maybe this could be a chop shop for stolen car parts? Are some of these mob guys maybe involved? Is it maybe your daytime job to repair cars or you just drive by every now and then for a check up of your own car? I don't really know, but it's your game and maybe you do something entirely different?
The garage will be included with lights on/off and also again as a free room to build things that may compliment your story more. Maybe you're a hacker, having his base of operation next to the police department because it's not that obvious and nobody would suspect it...
Let's get on with it and take a look...
We still go on, because many doors are still not open in the game world. So let's get back on the streets, take a walk into the alley and let's have a look at the garage. Maybe this could be a chop shop for stolen car parts? Are some of these mob guys maybe involved? Is it maybe your daytime job to repair cars or you just drive by every now and then for a check up of your own car? I don't really know, but it's your game and maybe you do something entirely different?
The garage will be included with lights on/off and also again as a free room to build things that may compliment your story more. Maybe you're a hacker, having his base of operation next to the police department because it's not that obvious and nobody would suspect it...
Let's get on with it and take a look...
Day #26 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 27 - 27.12.2023
Day #27
Today there is not much to explain, because we enlarge the collection of character sheets. This time I give you the workforce to build and maintain the city.
Day #27 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~
Door # 28 - 28.12.2023
Day #28
This door should help you map without knowing for sure if something gets implemented, realized or is just something that you map out as some kind of placeholder for yourself or the user. Sure, you can also use this as an actual map and put it to use. But if you are like me, you want a placeholder mapping asset, just to make sure you can move on with a story but show the player that at this spot in the city something will rise sometime in the future. It kind of looks more intended as just to let at some point of the plot rise a building out of nothing. Iz's like a door you have and use an event to say "hey, not implemented right now... stay tuned".
And hey, to make it look a little more alive, you just use the construction workers and let them wander around...
You will have to download the two scenes: ~~~~ Here ~~~~
And hey, to make it look a little more alive, you just use the construction workers and let them wander around...
You will have to download the two scenes: ~~~~ Here ~~~~
Day #28 - Looks (visuals)
Visuals you find in the last Entry: ~~~~~ Here ~~~~~