Christmas ~ all ~ December long Calendar ~~ Door #28

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Started by gniiial 70 posts Page 4 of 4 View original ↗
  1. Door 23 is UP!
    This day will not end I guess... :rwink:

    23.12.2023
    Still much to do, but let's not get into that right now. We go back to the streets, round things up there too! What's missing? First of, we have room where people live or do things, have an alley scene and a very long street we can build. We have some possible places to meet up on a shopping street, like in the coffee shop or the hair stylist, which is nice to have I guess, since both give very good job opportunities. But think about it, furthermore we have a bakery, our ice cream parlor and both next to the playground (...even though you can place everything like you want to, wherever you want), then there is the club and some open restaurant. In between we are missing a very crucial part, that turned out to be a very heavy lifting. But I did it...


    The pawn shop will open for you right away and you are now able to sell your stuff in our real setting game world! This guy or gal seems to take anything you bring in. (...even the shady stuff I guess...)... You may have a look at what he got for you too! Need a washing machine, a new laptop or tv? Some clothings or even stuff to enjoy some personal craftsmanship? I really don't know how this all fits in there, but my guess would be this salesperson must have more space somewhere and has literally anything. (...even the occult seems to peak an interest)
    For now it's not important, since our bags are stuffed with things we want to get rid of, right? So let's get rid of them and make some coin...

    By the way, I did a lights on/off setting. Maybe something happens in the night?!

    MIP_PawnS_01_PBG.pngMIP_PawnSD_01_PBG.png

    MIP_PawnS_01_PFG.pngMIP_PawnS_02_PFG.pngMIP_PawnSD_01_PFG.pngMIP_PawnSD_02_PFG.png


    NOTE:
    Like I said every now and then, I will come back and update stuff, when it's necessary or I see an importance in it. For this street setting there was no way around updating the window front. So this is a part of the package for sure. We want to have it nice and matching up in every aspect. At least I try to focus on holding a specific line. I also include one front with the shine of the neon signs of the bar and one without. So you really can decide where to put these shops or in which order. It's a freedom you should have, even though I could imagine multiple different stories in the same area already. Sometimes it's good to know your way around, knowing where to buy or sell stuff and so on... And in the future there will be a lot to discover for sure as the sets get bigger and bigger. And maaan, there is so much that will come... Wait for it! I'm really excited myself, even though I know what's coming...
    To get the full parallax images in 1536x768 just download it: ~~~~~ Here ~~~~~

    NYTC_center_02_PBG.pngNYTC_center_03_PBG.png

    Extra:
    Yes, we've got something extra again! Yayyyy, right? This time, because the streets need your very own creative touch, I give you the shopping street elements in a way you can influence anything. Do some blinds behind the windows, do courtains, do a busstop, do a parasol, use the trees with or without shadow, learn to match up other trees with partial shadows to these street setting styles I provide you with. There is so incredible much potential with everything you have right now, you could do an insane amount of streets. At some point this december calendar ends! That's sad, I know, but I plan to give out stuff every now and then. But still, you should be able to use something that is a little more "raw" matieral, like a new canvas would be. Then you have all the freedom to create, you will ever need.
    To get the full images in a decent solution to manipulate everything just download it: ~~~~~ Here ~~~~~


    NYTC_SPC_01_PBG_ORG.pngNYTC_SPC_02_PBG.png

    Please don't forget that selling these - even if manipulated - is NOT part of the deal! You can do your game, earn money with it, I don't care!

    But - NO selling - of these assets!

    You're welcome to share them for free. I'd like that! And that's the whole point of this. Grow as big as this style can get as fast as it could be possible. Share it like trading cards or stickers like we did when we were kids with each other... That would be the spirit!
    *EDIT: I forgot the visuals... Ohhh my... This happens if you are way toooo exited :rswt
    Day #23 - Looks (visuals)
    MIP_PawnS_01_PBG_Preview.png
  2. hiddenone said:
    Love the extra plants, and those sprites are also a welcome addition!

    Candacis said:
    I like the little newspaper stands and the neon signs.
    I think some of it could be even usable with the orignal rtp

    hiddenone said:
    Great addition, I can already imagine all the sprites wandering the sidewalks and looking in shop windows.

    hiddenone said:
    Bakeries and ice cream shops may not show up often in games, but they should now! Just imagine all the side quests that could happen there, or the buffs from eating some frosty snacks or yummy cupcakes.

    slimmmeiske2 said:
    I like the ice cream shop :)

    Lady_JJ said:
    Urban characters that are definitely not run-of-the-mill, and tilesets for constructing their world. I can definitely envision these assets being used in modern setting RPG's. Thank you for these and Merry Christmas.

    GalacticGod said:
    Wow, so many great new resources. Thank you for sharing all these!

    Thank's to you all! It kind of motivates to go the extra mile every now and then, reading these words... I really hope this work pays of, everything is usable and others enjoy this style as much as I do. It's sure nice to look at! As of now I like the visual part the most. :rhappy:
    Dope said:
    Holy smokes. I didn't even know this was a thing. I mean I've played a game or two with Daz assets but I didn't know there were resources out here like this! Maaaaan, considering that I actually use Daz for all the images in my game except the sprites, the art style of the game itself could've been far more faithful to the scenes... But I like the default cartoon/anime look though, so I might see if I can get some Daz renders to look MV/MZ RTPish. If I can, the doors that you've just opened...

    It wasn't a thing and I do not really understand it. It's kind of sad, but I am sure that there are a lot of people doing stuff with Daz3D or Blender for a purpose like this. To make this available in the maker was my plan all along, since I made my first steps with MV. Was a hard time and a two years "production refining" process involved. If you want to do it, use an orthographic camera setting, so everything lines up like it should for an isometric game. For that go to the camera and simply turn off the perspective. Render bigger than you need, so when scaling down fireflies and grain will reduce and sharp everything up in the post processing in photoshop or gimp. So you are able to zoom in this stuff with a camera plugin to up to 150 - 200 %. (...nice for cutscenes but also to make the game a little more enjoyable)
    I can give you a Setup I use for nearly everything. It's the same for the rooms, outdoor, character and map. It's kind of important to keep everything as consistent as possible with light, shadow, camera and render settings. Iterations can be between 150-500 (...except you'd see too many fireflys because of too shiny stuff). Let me know and I make a file available with the standard setup.
  3. Even more cool interiors, great job!
  4. Door # 24 - 24.12.2023
    Day #24
    Merry Christmas my fellow Maker's! I hope you have a very good time, use it as you would want to, get some nice gifts, share a good mood and have many happy moments. I am working right now. Santa said he struggles a little with his fellow elven staff and they're not done packing things up, since it's a crazy bizzy night. Since it's Christmas all day long (right?!) I want to help him out a little. I myself also struggle a little with my schedule, but I think that what I've chosen to add to the package will blow your tree out of the chimney. Let's see how we deal with this...
    It's 23:30 and I will update this Entry this day till the Morning. It's kind of a night shift for me and I would like to make this present incredibly huge!


    You'll see what it will become in ten hours I guess. This is the timescale I've set for tonight.
    Let's just beginn... shall we?


    The first part will be character sheets and we really need them! Somebody has to protect us from all these shady people and thoug's. We need a force, that's for sure, right? Yes, they're older, younger, smaller, bigger and have different ethnic origins, like all other did before too! I think this is important...

    $PEOPLE-NPC_Guy_016c_ORG%(7).png$PEOPLE-NPC_Guy_017c_ORG%(7).png$PEOPLE-NPC_Guy_018c_ORG%(7).png
    $PEOPLE-NPC_Guy_026c_ORG%(7).png$PEOPLE-NPC_Guy_027c_ORG%(7).png$PEOPLE-NPC_Guy_028c_ORG%(7).png
    $PEOPLE-NPC_Guy_036c_ORG%(7).png$PEOPLE-NPC_Guy_037c_ORG%(7).png$PEOPLE-NPC_Guy_038c_ORG%(7).png

    See you in one or two hours, with the next part of the gift! :rwink:

    #1 Update one hour later
    Yes, they need some vehicles to be able to be there in time, if some emergency calls arrive. So now you got different police cars and a car for the detective or some kind of special force.
    $CARS-NPC_MPD_COP_01_ORG.png$CARS-NPC_MPD_COP_02_ORG.png

    $CARS-NPC_MPD_COPT_01_ORG.png$CARS-NPC_MPD_DC_01_ORG.png

    #2 Update one and a half hour later
    Now that our cops are really fast the bad guys may need something do get away right? So how about a getaway car?! :rswt2:
    $CARS-NPC_Mamba_02_ORG.png$CARS-NPC_Mamba_01_ORG.png$CARS-NPC_Mamba_03_ORG.png$CARS-NPC_Mamba_04_ORG.png$CARS-NPC_Mamba_05_ORG.png
    #3 Update another half and an hour later...
    Mhmmm, what about the ordinary people of our game world? The soccer mom, the hunter, the manager, lawyer or teacher? They need wheels too right? Let's give them something to get from a to b... :rwink:
    $CARS-NPC_Ranger_04_ORG.png$CARS-NPC_Ranger_02_ORG.png$CARS-NPC_Ranger_01_ORG.png$CARS-NPC_Ranger_03_ORG.png$CARS-NPC_Ranger_05_ORG.png
    #4 Update another hour later...
    But what if we don't have to much money to buy ourselves a fancy car? I guess we need to buy a cheaper one right? These old sedans polished up will do... :rwink:

    $CARS-NPC_Sedan_05_ORG.png$CARS-NPC_Sedan_02_ORG.png$CARS-NPC_Sedan_03_ORG.png$CARS-NPC_Sedan_04_ORG.png$CARS-NPC_Sedan_01_ORG.png

    #5 Update another one and an half hour later...
    So, whats next? Need some scene to park the police cars? Wanna go to the precinct report a mugging and burglary? Did the detective force you to come over because he wanted to stay next to his coffee maker and donuts? Whatever your storyline will make of it, you got two new scenes here. One could even be a fire station. Both scenes are full paralax settings with their own overlay. BUT, I also included both settings clean. So you could even do something else with them. You will have to download them again: ~~~~~ Here ~~~~~

    Don't forget to use my already in this forum thread included street setting parts with street lights, benches and so on! This stuff will make this scenes work. Include some cars, let some characters run from one to the other side... Trust me, this will make your game come to life. Oh, and don't ever forget some shrubs trees grass here and there or flowers. Everything here, just follow the forum topic...
    NYTC_MPD_02_PBG_PREV.pngNYTC_MPD_01_PBG_PREV.png

    Day #24 - Looks (visuals)
    Since it takes some time to arange these updates I will update the visual later on. I have them, that's not the problem. But uploading one by one takes time I want to use to upgrade the entry!

    $PEOPLE-NPC_Guy_018c%(7)_Preview.png$PEOPLE-NPC_Guy_026c%(7)_Preview.png$PEOPLE-NPC_Guy_037c%(7)_Preview.png

    $CARS-NPC_MPD_COPT_01_Preview.png$CARS-NPC_Mamba_02_Preview.png$CARS-NPC_Ranger_Preview.png

    NYTC_MPD_01_PBG_Preview.pngNYTC_MPD_01_PBG_Preview2.png

    Done for the night... scroll down for more I guess :rhappy:
  5. Outstanding work on your Advent Calendar. The resources you have shared are incredible. I hope you and your family have a very Merry Christmas!
  6. GalacticGod said:
    Outstanding work on your Advent Calendar. The resources you have shared are incredible. I hope you and your family have a very Merry Christmas!
    Thank you very much for these kind words!
    But I have to say, these are at some point ready to render assets. I did just setup everything, light, scenes, camera, change colors, setup kitbashed scenes with them and make it so everything will (hopefully) work in the maker. It's more like a conversion from 3D into 2,5D...
    Everyone could do it and to some extend you see right now how fast this can happen. The cars for example were rendered in realtime. So, four to five cars from the same model can be done in an hour. The characters I did already, because they need longer... :rswt
    I hope you have also a nice christmas time! :rhappy:
  7. Door 25 is UP!

    Door # 25 - 25.12.2023
    Day #25
    Happy Holidays my fellow Maker's!
    I hope you have a very good time, use it as you would want to, share your hopefully still good mood and have many happy moments. I am ~ still ~ working right now. Santa had a crazy bizzy night, so I was helping him by giving out some presents here and there... The last one was a real pain... BUT! But, but, but... I did it, even in my currend situation. Feeling like an exhaust pipe... smoked through... :rswt2::rswt
    Anyways... what you will get was a little more complex in the end, than intendet. But (...there is it again!) you will be happy about it. This room was intendet to be the police department lobby. But (yeah... not kidding!) it became soooo much more!!! Bright, dark, different desk setup, with or without front walls, with or without reception, clean empty and bright, clean empty dark... man, this is a lego to play with! I hope you will use it to the brink of possibilities, because I was falling down a rabbit hole for you guys...
    ...still feeling dizzy... :rswt2:
    Anyways... because it was ~ this hard ~ and I'm over my ten hour shift, this will be partly 24th and partly 25th. But (...don't say anything) it's a big thing to have right away multiple possibilities right after receiving the police department, right? Let's get to it...
    NYTC_MPDLoB_01_PBG.pngNYTC_MPDLoB_02_PBG.pngNYTC_MPDLoB_03_PBG.pngNYTC_MPDLoB_04_PBG.png

    NYTC_MPDLoB_01_PFG.pngNYTC_MPDLoB_02_PFG.pngNYTC_MPDLoB_03_PFG.pngNYTC_MPDLoB_04_PFG.png

    NYTC_MPDLoBD_01_PBG.pngNYTC_MPDLoBD_01_PFG.pngNYTC_MPDLoBD_04_PBG.pngNYTC_MPDLoBD_05_PBG.png

    NYTC_MPDLoB_01_PBG_Clean.pngNYTC_MPDLoBD_01_PBG_Clean.pngNYTC_MPDLoB_02_PBG_Clean.pngNYTC_MPDLoB_01_PFG_Clean.png

    NYTC_MPDLoBD_06_PBG.pngNYTC_MPDLoB_05_PFG.png

    Day #25 - Looks (visuals)
    Don't ever miss the visuals... :rhappy:
    NYTC_MPDLoB_01_PBG_Preview.png
  8. Door 26 is UP!

    Door # 26 - 26.12.2023
    Day #26
    I hope you all had happy and fulfilling Holidays!
    We still go on, because many doors are still not open in the game world. So let's get back on the streets, take a walk into the alley and let's have a look at the garage. Maybe this could be a chop shop for stolen car parts? Are some of these mob guys maybe involved? Is it maybe your daytime job to repair cars or you just drive by every now and then for a check up of your own car? I don't really know, but it's your game and maybe you do something entirely different?
    The garage will be included with lights on/off and also again as a free room to build things that may compliment your story more. Maybe you're a hacker, having his base of operation next to the police department because it's not that obvious and nobody would suspect it...

    Let's get on with it and take a look...

    NY_CSG_01_PBG.pngNY_CSGD_01_PBG.pngNY_CSG_01_PFG.pngNY_CSGD_01_PFG.png
    NY_CSGC_01_PBG.pngNY_CSGCD_01_PBG.png

    Day #26 - Looks (visuals)
    NY_CSG_01_PBG_Preview.png
  9. Door # 27 - 27.12.2023
    Day #27
    Today there is not much to explain, because we enlarge the collection of character sheets. This time I give you the workforce to build and maintain the city.
    $PEOPLE-NPC_Guy_020ConW_01_ORG%(7).png$PEOPLE-NPC_Guy_020ConW_02_ORG%(7).png$PEOPLE-NPC_Guy_020ConW_03_ORG%(7).png$PEOPLE-NPC_Guy_020ConW_04_ORG%(7).png
    $PEOPLE-NPC_Guy_020ConW_05_ORG%(7).png$PEOPLE-NPC_Guy_020ConW_06_ORG%(7).png$PEOPLE-NPC_Guy_020ConW_07_ORG%(7).png$PEOPLE-NPC_Guy_020ConW_08_ORG%(7).png
    $PEOPLE-NPC_Guy_020ConW_09_ORG%(7).png$PEOPLE-NPC_Guy_020ConW_10_ORG%(7).png

    Day #27 - Looks (visuals)
    $PEOPLE-NPC_Guy_020ConW_01%(7)_Preview.png$PEOPLE-NPC_Guy_020ConW_02%(7)_Preview.png$PEOPLE-NPC_Guy_020ConW_03%(7)_Preview.png$PEOPLE-NPC_Guy_020ConW_04%(7)_Preview.png

    $PEOPLE-NPC_Guy_020ConW_06%(7)_Preview.png$PEOPLE-NPC_Guy_020ConW_08%(7)_Preview.png$PEOPLE-NPC_Guy_020ConW_09%(7)_Preview.png$PEOPLE-NPC_Guy_020ConW_10%(7)_Preview.png
  10. Door # 28 - 28.12.2023
    Day #28
    This door should help you map without knowing for sure if something gets implemented, realized or is just something that you map out as some kind of placeholder for yourself or the user. Sure, you can also use this as an actual map and put it to use. But if you are like me, you want a placeholder mapping asset, just to make sure you can move on with a story but show the player that at this spot in the city something will rise sometime in the future. It kind of looks more intended as just to let at some point of the plot rise a building out of nothing. Iz's like a door you have and use an event to say "hey, not implemented right now... stay tuned".
    And hey, to make it look a little more alive, you just use the construction workers and let them wander around...
    You will have to download the two scenes: ~~~~ Here ~~~~

    But let's have a look...

    NY_CSH_01_PBG_prev.pngNY_CSL_01_PBG_prev.png

    Day #28 - Looks (visuals)
    NY_CSH_01_PBg_Preview.png