Ooo! Tilesets! Just what was needed to start building mals with for these new characters.
Christmas ~ all ~ December long Calendar ~~ Door #28
● ARCHIVED · READ-ONLY
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Awesome addition, I love plants and all those trees and bushes are perfect for making a park to relax in after dealing with trouble in the nightclub.
Ooo! Tilesets! Just what was needed to start building mals with for these new characters.
Late again. I guess I have to upload everything in the morning... Nor for real, my girlfriend has some craftsmen on the day at home and cannot be there, because she's a teacher and it would be too negative for the children. On top it's time for exams. No easy time for her, so I'll take care of the situation on site. Less stressful for her... Anyways, day seven is up!
The tilesets were older, like I said. But they are really great to work with, even if one has to learn one or the other thing. I left out another set, that is on opengameart and works partly with Streets B and C. In those sets are parts you can create buildings from. They don't look as great as a parallax map, but they would do as some kind of placeholder or as a less interesting place, your character could just rush through. The good thing with these sets is, you can build very big or long streets. So you could maybe get into a car at the beginning and drive to the other side of a really big map, with buildings, a park and whatever you can create with these sets. You could even speed up the car and maybe create some sort of phase effect, so nobody would notice that these tilesets have not the same quality as the parallax maps itself, that you then again use for the scenes the player really would do something.
Nature is also important, yes. But there will be newer, better, higher quality sets of trees later on. Consider these tilesets my first steps with the game maker. On deviantart I uploaded a pic of what it will look like with the real natural looking "big" trees... Just go and take a look. I'd love to know what you think of the implementation. Let me know what you think. -
Those boys are a great addition! No world is just men and monsters, so they’ll round out a map well.
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You're totally right. Good that we got 23 days left of this calendar. I wonder what I will get done one or the other day, till 31.12. At least we're safe now, since we get someone that aids us, if we're hurt badly! And with mob bosses, bouncers, and even monsters. My guess would be the possibilities are high...
So day 8 is up! -
Doctors are such a nice addition, being able to talk to a npc to get healed adds so much to a game that isn’t usually noticed.
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I think to that it can make a game way more interesting. But there are enough other possibilities. Sometimes people can get crazy creative.Doctors are such a nice addition, being able to talk to a npc to get healed adds so much to a game that isn’t usually noticed.
I got a Problem now, since i cannot load more files into this thread. Would it be allowed to create another? Or how I could deal with this one? I mean there is still a lot of days left and they should be at the beginning, right?
Part 2 Previews day 9These two parts are a part of four parts of two paralax map scenes that will be available on deviantart and could be used together.
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A lot of people actually just reply to their own thread with updates. Putting everything in the first post can be convenient, but not necessarily what I see most often.
Otherwise, you’d probably be looking to host of something like Google Drive. -
Thanks, then I guess I will do it like the others do. As long as I can, I will also use deviantart, since I already started there with the uploads for the full resolution of the maps.A lot of people actually just reply to their own thread with updates. Putting everything in the first post can be convenient, but not necessarily what I see most often.
Otherwise, you’d probably be looking to host of something like Google Drive. -
Alleys and apartment exteriors are so useful for modern games, good job!
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Wow, it‘s great someone is doing modern tiles.
You have a great eye for details -
Oh, yeah right, you could create tilesets from them too. Just checked. You don't have to make your scene a parallax map, since I used a proper resolution that can be divided and cut into multiple different maps. Did not realize that.... :rswt
Thanks for the compliment, but the scenes are actually real 3D assets, rendered in Daz3D or Blender. So it looks real already. I just put them together, kitbash some scenes from them and try to match the conditions for the Maker world. I really appreciate when people that do these kinds of things for far longer than me have some nice words to share. Yeah, critics are also important, but every now and then nice words are important too. Right now it counts every day, since it is hard to keep up on a daily basis creating this stuff out of nothing. The idea has to be born, the direction has to be chosen, the perfectionism has to be overcome... I really like doing it! I do!
But it's hard.
My respect to everyone who does this all the time!
I have a few questions, since it was in my mind creating asset packs later on with only hair, only hats, only shirts, jackets, pullovers... basically every clothing possible, but without the character. It would be possible to do, so randomizing like you do it yourself with painted pixelated art would be possible. These actors, characters or NPCs would all be the same height, but they could change clothes ingame on the fly or could be created by the people and will look like they want someone to look like.
Am I right, and I would only have to use these character arrangements (the setup), with different colored characters in nude and then again just like the black, brown, blonde hair? So they could simply be overlaid? Is there a way to use them, like these multiple different automated character creators do it? Then I could provide in the future these needed clothings, hairs, items and so on... Is there an interest in this?
Would be nice to know. And thanks again! You guys and girls also make really beautiful stuff. I'm impressed how much many of you did in the past. Hopefully I will get there at some point... For now the calendar is the priority. But I plan more for sure... So this world will be a real, complex, easy to use, matching and nice looking world with a lot of possibilities and variation. No game should have to look like the other. And if one or the other creator changed stuff, it could become the next evolution of this great RPG Maker concept.
Have a nice day... The Door for Day 10 is not "there" yet... but I got an Idea for sure... -
Only here to announce the next Door! Door #10 is on...
PreviewsThe main File is in the first Entry as a zip file download.
But you will get these:
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Streetlights and benches can really make a city map feel real, good idea to share them! All those details look good and having them facing diff directions means each map can look unique.
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Here we go, with door number 11 Just take a look yourself.
Day 11
Day 11 Visuals
Day 11 ExtraAll these plants come like yesterday in all four differend directions, so they may look alike, but still look different enough to create a nice variation. The neon sings are scaled up in the 3D program, since it gives clean images and you can scale them down for your maker scene. Since upscaling can be tricky, you have a nice clean sign in the end, when matching these ones to your scene. The link to the download is like yesterday in the first entry. Have a nice time filling the streets.
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Love the extra plants, and those sprites are also a welcome addition!
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I like the little newspaper stands and the neon signs.
I think some of it could be even usable with the orignal rtp -
Love the extra plants, and those sprites are also a welcome addition!
Yeah, I think so too! It's always good to have as much matching nature in our scenes as possible, since it can make a map appear very individual. I think you can also always change the apperance, so it fits also in any other maker scene, like @Candacis mentiones.
And like I've said, there will be more. I just need some more time to put everything together... I hope it does not bother that I'm sometimes late... :rswt
That I'am sure of. I started this way once, to be honest. Then I thought... Why not do this for literally everything possible. I guess I have to learn one or the other thing, but I have some Ideas, through the learning process here with the calendar situation. Some things I do on the fly, so don't hasitate to mmention if something may not really work out. I will try to fix it and I am sure for the maps, scenes and sprites there will be updates in the future. I will announce it for sure. I'm happy that some of those things will come in handy for you...I like the little newspaper stands and the neon signs.
I think some of it could be even usable with the orignal rtp -
Here we go, with door number 12!
Just take a look yourself and decide if what they could be in your world.
Day 12
Day 12 Visuals -
Looks like we’ve got more people ready to visit the club! I love the detail on the purple-haired woman’s shirt.
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Here we go, with door number 13!
I hope you'll like them! I think they are a nice addition to everything before.
Day 13
Day 13 Visuals