Pretty Sleek Gauges

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Started by mjshi 140 posts Page 7 of 7 View original ↗
  1. Frostorm said:
    No, my issue is this (around the HP gauge).
    That is not the post I responded to.

    And referenced twice.

    You said you don't have that box if you switch the order of the plugins, but then you get two EXP gauges. And I said you should be able to do that and simply turn one off in the plugin parameters. Why isn't that a viable solution?
  2. No, the blank rectangle persists no matter the plugin order or whether I have the exp bar enabled or not. I turned off the exp bar option in the plugin options as u suggested.
  3. Frostorm said:
    No, the blank rectangle persists no matter the plugin order or whether I have the exp bar enabled or not.
    I apologize, I misunderstood you several posts back. I thought you said that switching the order got rid of that black rectangle but added the extra bar. Entirely my bad.
  4. I am using this plugin and I have a problem editing the code for the "Menu Status" * window. I'm not very good with code and I have problem understanding from where this plugin imports that information?

    I have already made edits to the Yanfly Core plugin which changed the "Menu Status" window in all other scenes, except the main scene (when this plugin is installed). So if anyone could tell me where to find the code I'd want to edit that would be superB.

    * The Menu Status window is the large main window that displays information such as actor portrait, HP, MP, TP, Class, status icons (and with this plugin also EXP gauge and level). I'm hoping to comment out the class and move the status icons to that spot instead.
  5. Hello! While testing, I noticed that this plugin doesn't work with SRD's Battle GUI Core or Status Optimizer. Whenever entering a battle, the game crashes. Changing the plugin order in the manager has no effect. Here's a screenshot:

    1644681665503.png
  6. Hello. I've discovered a bug in that using this plugin with the compatibility patch for YEP_AbsorptionBarrier causes it to ignore my choice regarding showing enemy HP text (and HP value) or not (the text and value will always show, regardless of which boolean values are input into the gauge plugin's parameters). Turning off the compatibility patch restores the correct behavior. I sent a report to the plugin author's typeform, but I'm also putting it here just to cover my bases with making sure it's seen.

    Alternatively, if the author no longer supports this plugin, then putting this here at least help makes the bug known (and in case any Javascript-knowing hero wants to squash a random bug).
  7. is there option to change the gauge colors?
  8. Is it possible to have this effect with Yanflys party limit gauge? and if so is there a plugin order for that?
  9. Hello! Is there any way to remove actor's HP and MP numbers? I'm fine with the word "HP" and "MP", but my intention is to completely hide their numbers.
  10. renchuu said:
    Hello! Is there any way to remove actor's HP and MP numbers? I'm fine with the word "HP" and "MP", but my intention is to completely hide their numbers.
    you can edit the heightoffset for whatever gauge you're drawing to move it off the screen (increase by like a few hundred lol) there are for sure better ways to do this but it's fast and easy.

    EDIT: Nevermind - That seems to move all the text values for the bar which is no good. I'm trying to see where it distinguishes text from numbers when it draws the information but I'm running in circles. For now I have the same problem if anybody has any ideas that would be great. Otherwise I'll post when I find a solution.
  11. @renchuu @Zablefar It looks like all you need to do is open the plugin in a text editor, go to line 570, and change to this._showEHPText = false;

    If you wanted it to not print the label (HP, MP) you would also change the line above, showEHPHP, to false.

    I have no idea why that isn't a plugin parameter.
  12. renchuu said:
    Is it possible to have this effect with Yanflys party limit gauge? and if so is there a plugin order for that?
    Simply change the call of drawGauge in Party Limit Gauge to drawStaticGauge or drawAnimatedGauge depending on which one you want. Should do the trick.

    EDIT: Quoted wrong reply, apologies.
  13. Has there ever been a fix released for this plugin in use with Yanfly's ATB?

    Rather jarringly i'm forced to use this stripe instead, which isn't the worst thing but still it would be nice if it were possibly to have the same type gauge for it as well :<
    20240616_220605.jpg
  14. @Robzy You should attach actual screenshots to your posts, it's very difficult to tell what you're talking about from a picture of a monitor.

    7 Easy Methods for Taking Screenshots in Windows 11
    But no, I've never seen any kind of patch for this specifically in regards to Yanfly's ATB. It's possible the ATB doesn't actually use a gauge and manually draws that line.
  15. That's really too bad then i guess it'll have to do then... Definitely not smart enough to do anything about it
    ATT_Turan said:
    @Robzy You should attach actual screenshots to your posts, it's very difficult to tell what you're talking about from a picture of a monitor.

    7 Easy Methods for Taking Screenshots in Windows 11
    But no, I've never seen any kind of patch for this specifically in regards to Yanfly's ATB. It's possible the ATB doesn't actually use a gauge and manually draws that line.
  16. Hey so the download link keeps taking me to github but when I go to find the download link it just says "No projects currently posted." How do I download it?
  17. ATT_Turan said:
    @Robzy You should attach actual screenshots to your posts, it's very difficult to tell what you're talking about from a picture of a monitor.

    7 Easy Methods for Taking Screenshots in Windows 11
    But no, I've never seen any kind of patch for this specifically in regards to Yanfly's ATB. It's possible the ATB doesn't actually use a gauge and manually draws that line.

    I would like to leave this here for whoever else may be interested:

    While it's still not possible to use this plugin to affect Yanfly's ATB gauge,
    it is possible to place the original PrettyGauges.js plugin ABOVE the PrettySleekGauges.js plugin:
    1738306542495.png
    and manage an effect such as this:
    1738306478719.png
    The settings you set in the PrettyGauges.js will be overwritten by the settings in PrettySleekGauges.js for the gauges that aren't the ATB Gauge while that one will take directions from the original plugin.

    (I got this from another post someone made long after giving up on the idea)
  18. Is there an easy way to add text and numbers to the enemies' MP bar? I am using MP as troops and it would be really helpful to have the number for enemies.

    Thanks

    war_game.png
  19. renchuu said:
    Hello! Is there any way to remove actor's HP and MP numbers? I'm fine with the word "HP" and "MP", but my intention is to completely hide their numbers.
    I know it's an old question, but If anyone has the same problem - you can set the "HP Text Offset:" from the enemy tab to something like 500, it's rather butchered solution but I don't know how to code.
  20. Im sorry if Im annoying or anything, I dont know how to ask this without being rude, but
    Can you please add a Text Buffer Parameter that goes up and down?

    This plugin adds the posibility of adding an offset to the numbers with a parameter called "Buffer" but it only goes left and right, and I feel quite attached to how the numbers are shown in the normal rpg maker, with the numbers being in the middle of the bar and all