So I'm having an issue where the enemy HP bars move depending on how many enemies are in battle as seen in images(?)
I was wondering if there's any possibility to hide the enemy hp bars?
SceneManager._scene._enemyHPBarWindow.visible = false
So I recently got back to my project, and decided to see if I could get a patch working.
I somehow managed to do just that, and then it stopped working again. I have no idea what I changed, and starting over from square 1 has not yielded much success.
However, I did discover that my current patch text kind of works. The gauge animates just like it should, but it only updates the color when I go in and out of combat, or between menu scenes.
I somehow managed to do just that, and then it stopped working again. I have no idea what I changed, and starting over from square 1 has not yielded much success.
However, I did discover that my current patch text kind of works. The gauge animates just like it should, but it only updates the color when I go in and out of combat, or between menu scenes.


