OcRam - Passages plugin (MZ/MV)

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Started by OcRam 528 posts Page 18 of 27 View original ↗
  1. OcRam said:
    Thank you for the message,

    I will fix this ASAP (when I get to my developing PC later this week).


    Thank you for the message,

    Which diagonal stair movement plugins you have tried?

    I’m very sorry for the late response. I had to basically reset my laptop. I’m using LUNA Lateral stairs and it’s seems to be the best one in conjunction with the Passages plugin so long as LUNA is above the Ocram suite.
  2. Now it's working like a charm without any (so far) issues <3 Loving it and finally, walkways that make more sense than half the wall missing for a doorway lol
  3. Everything is good, but when I used vehicles (like car, ship, plane...), it doesn't work.
  4. Killerslash said:
    Everything is good, but when I used vehicles (like car, ship, plane...), it doesn't work.
    Thank you for the message,

    What other plugins you use? Have checked that region ids are correct? What RMMV version is in use?
    Because I have tested this with vehicles and it should work.
  5. Screenshot (110).png
    - RMMV version 1.6.1
    I don't if there's an update or not? if it's updated I will check.
    When I turn off plugin it works very well.
  6. Killerslash said:
    View attachment 157606
    - RMMV version 1.6.1
    I don't if there's an update or not? if it's updated I will check.
    Try different plugin order (move Passages plugin lower if not working then lower etc...).
  7. OcRam said:
    Try different plugin order (move Passages plugin lower if not working then lower etc...).
    I tried everything, but it doesn't work. Your plugin should be a top.
    It comes when player hide in vechiles.
  8. @Killerslash all your YEP plugins are out of order, and some are really mixed up.
    re-order the plugin in a proper way and YEP_Plugins as his website.

    core at core, battle at battle etc etc and passages works in the utility section.
    that works for me correctly and smoothly.

    while your plugins are incorrect in the order they should, the plugins conflict with others
    ALOT, so re-order them correctly (all of them) and it should work just fine.
  9. I turned all of them off except one plugin is on, so I try it and it still not working (still hidden airship and it can't fly).
    Here's the picture you could find it:
    Screenshot (112).png
  10. Killerslash said:
    I turned all of them off except one plugin is on, so I try it and it still not working (still hidden airship and it can't fly).
    Here's the picture you could find it:
    View attachment 157658
    Thank you for the message,

    Airship start location must be on 'Overpass' region (default id 17) (because plugin forces airship to be on 'higher floor' level to show it above all graphics).

    Hope this helps :)
  11. It's working!!!! YAAAAAAAAYYYY!!!!!
    Thank you so much, now I will continue making my project :smile:
  12. Hey, OcRam. Thank you again for all of your hard work. I'd just like to report a compatibility issue. I'm using a plug-in called "Skip Title" by Yami. This plug-in causes the game to completely bypass the title scene, so you will always begin the game immediately wherever the player start position is set. I use it because I have a custom title screen coded on a map.

    However, upon loading the game when this plug-in is enabled along with your Passages plug-in, the hero character cannot activate events and is constantly in phase mode. Prior to installing the latest version, he also appeared under all other events, including followers.

    I suspect that your plug-in interacts with the title screen in some way that renders it necessary. If there's nothing that can be done, I will figure something out.
  13. 1599014283906.png
    can not download it TTT
    ignore Kakao talk :)
  14. I am coming across this error when every I add the Galv_Actionindicators comment to an event. I tried the comment <Lower> then the Galv comment after it but it still crashes.
  15. For some reason, I can't transfer on overpass region. I put the event on the wall like this image but it didn't work during test play.
    1601454073684.png
    Gyazo Screen Video
  16. jcruise said:
    Hey, OcRam. Thank you again for all of your hard work. I'd just like to report a compatibility issue. I'm using a plug-in called "Skip Title" by Yami. This plug-in causes the game to completely bypass the title scene, so you will always begin the game immediately wherever the player start position is set. I use it because I have a custom title screen coded on a map.

    However, upon loading the game when this plug-in is enabled along with your Passages plug-in, the hero character cannot activate events and is constantly in phase mode. Prior to installing the latest version, he also appeared under all other events, including followers.

    I suspect that your plug-in interacts with the title screen in some way that renders it necessary. If there's nothing that can be done, I will figure something out.
    Beachsidey0 said:
    I am coming across this error when every I add the Galv_Actionindicators comment to an event. I tried the comment <Lower> then the Galv comment after it but it still crashes.
    CloudzChow said:
    For some reason, I can't transfer on overpass region. I put the event on the wall like this image but it didn't work during test play.
    View attachment 162342
    Gyazo Screen Video

    Thank you all for your messages I have been busy with my RMMZ demo -project, but now that I got it done I'll take a some time to MV again.

    To take a look at compatibility issues I'll need download link to plugin which needs to be fixed. Usually fixes ain't that hard to do, but if it's too much work (more than 4 - 6 hours) I prefer to focus on MZ.

    @CloudzChow try to put <lower> comment on event (make sure it's on active page)
  17. Beachsidey0 said:
    Here is the link to Galvs action iddicator https://forums.rpgmakerweb.com/index.php?threads/galvs-action-indicators.52254/.
    Tried that on my demo project and worked like a charm. What is the version of RMMV core?

    And what about plugin versions? And since both plugins reads event comments both comments should be individual comments (didn't crash though even if it was in same comment just didn't show icon for me).
    ps. I placed Galv's plugin below all of my plugins.
  18. OcRam said:
    Tried that on my demo project and worked like a charm. What is the version of RMMV core?

    And what about plugin versions? And since both plugins reads event comments both comments should be individual comments (didn't crash though even if it was in same comment just didn't show icon for me).
    ps. I placed Galv's plugin below all of my plugins.
    Maybe I'll try moving it below your plugins, I think it might just also a leveling set issue I have a region id of 16 when you first enter the place I have my event because its a downstairs location so it could be that. Placing the plugin below all of yours made it work thanks.