OcRam - Passages plugin (MZ/MV)

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Started by OcRam 528 posts Page 27 of 27 View original ↗
  1. XavionFrost_77 said:
    No, that was just a temporary file plugin, The plugin was not in the game. I was just checking if there was any changes to Ocram_Passages.js plugin. For Shora's plugin I'm using version 1.9.5 as well.


    I didn't see any rule on her page against that.
    Just to be safe, you could send a fixed version on her plugin page. If you need the site here the link: https://forums.rpgmakerweb.com/inde...7-shora-lighting-shadow-system.131410/page-32
    Hi,

    I followed this link and it seems that fix is already posted there. Now it's up to Shora if they want to apply it to their plugin.
  2. explodes said:
    i've checked, and everything works fine so far. it's really just seems to be that region id 17 is the issue? i always end up disappearing when i step on any tiles with 17, but reappear and move as normal when stepping on tiles with 16.
    Got deeper look at this now.

    As stated before I could only produce this issue on looped maps. But fixing this is more complicated than it seemed to be.

    It's because of culling (to get nice performance boost) and whole layer is moved as one, about screen sized, chunk... But nothing is impossible and I will work around this, but it takes more time than I thought it would.
  3. Ok. Now I got it done. Passages v1.20 is now 100% looped maps compatible (none, horz, vert and both). It has been uploaded to https://ocram-codes.net

    Happy RPG Making!

    :MV1:
  4. OcRam said:
    Ok. Now I got it done. Passages v1.20 is now 100% looped maps compatible (none, horz, vert and both). It has been uploaded to https://ocram-codes.net

    Happy RPG Making!
    is that only MZ version (which is 1.20), as MV it isn't as it has a different version
    and still has the same version as last updated was in 2021 :p

    would be the demo also updated of those?
  5. ShadowDragon said:
    is that only MZ version (which is 1.20), as MV it isn't as it has a different version
    and still has the same version as last updated was in 2021 :p

    would be the demo also updated of those?
    Thank you for the message,

    Yes it is only MZ version. After official support for RETRO, I have made minimal changes to MV versions.

    I'm trying to release demo (MZ + RETRO'ed MV project), but currently busy with life and when ever I try to tackle some serious stuff (OcRam_Shadows) I'm interrupted all the time - not complaining just explaining why plugin progress is so slow.
  6. RL goes first, so take the time you need =)
  7. OcRam said:
    Ok. Now I got it done. Passages v1.20 is now 100% looped maps compatible (none, horz, vert and both). It has been uploaded to https://ocram-codes.net

    Happy RPG Making!

    :MV1:
    the link is broken..
    pardon me, because of the site desing i thought it lead to broken ad sites.. xD
  8. Hey OCram, I'm getting an incompability issue with Galv Projectiles. Could you please look into it?

    Whenever I'm on the 2nd floor, the projectile sprite disappears.

    Code:

    const tid = this._eventId;

    Galv.PROJ.atTarget(-1, tid, 20, 3, 'bullet0', 111, '|c(21)', [1], [], 7, 7, 0);

    Even though I'm increasing the priority to 7, which should fix the issue.