MV Plugins Compatibility - Compatibility of RPG Maker MV plugins with RPG Maker MZ.

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Started by DK 69 posts Page 3 of 4 View original ↗
  1. Actually, I manage to fix this by ordering stuff
    Order
    1604935543083.png
  2. Krystek_My said:
    Actually, I manage to fix this by ordering stuff
    Order
    View attachment 167219
    How did you do with SkillsStatesCore and DK MV Plugins Compatibility ? Because I'm having a bug with these.. :(
  3. I changed order to what is on screenshot, and It just works.
    First after seeing this is with Visu's Skill Core I was changin order until it worked
  4. Krystek_My said:
    I changed order to what is on screenshot, and It just works.
    First after seeing this is with Visu's Skill Core I was changin order until it worked
    It worked here! LOL Thank you so much!
  5. Glad I helped.
  6. Update

    Main plugin v.1.0.6:
    More compatibility with plugins

    Special fixes:
    Added special fix for LNM_LightingTool composed of (LNM_GameEditorCore, LNM_GameTime, LNM_LightingTool)
  7. Is it possible to patch this to work in tandem with VS BattleCore instead of Yanfly's BattleCore?
    Capture Enemies
  8. Someway to make item core and durability working together
  9. Hi DK, with instant cast there seems to be an infinite freeze if used in tpb mode, could a special fix for this be possible?
  10. Hello! @DK Using JP Points:
    You did Offset X before.
    Is that a way to include position Y to go higher too?
    I tried to edit the plugin by myself using a "logical thing" haha but it didn't work as you can see in the pictures below xD
    Thanks in advanced <3
  11. HalcyonDaze said:
    GitHub - mjshi/RPGMakerRepo: Hosting scripts and plugins of all kinds.

    Thanks @HalcyonDaze! I don't know how I'm only now seeing that @DK replied!

    @DK Thanks for replying as well and I appreciate you taking the time to look at converting these scripts. The code doesn't look extensive to modify, but it does handle a few images which I believe is the biggest conversion issue.

    @mjshi also gave permission for the porting and use of her scripts here (Just in case):
    Match Card Lottery
  12. LucasRiot said:
    Hello! @DK Using JP Points:
    You did Offset X before.
    Is that a way to include position Y to go higher too?
    I tried to edit the plugin by myself using a "logical thing" haha but it didn't work as you can see in the pictures below xD
    Thanks in advanced <3
    It was pretty close :)
    I updated a special fix on the site
  13. @stevenblanc What exactly is your problem with the Chain Commands plugin?
    If the problem is only with the use of plugin commands, then in the description of the topic there is a section on how to use the plugin commands on MZ
  14. @DK I can't recall the exact error or behaviour at the moment. I believe in the first plugin there was an image drawing issue but I can't remember specifically for chain commands; I will test when I get home this evening and provide some feedback.
  15. DK said:
    It was pretty close :)
    I updated a special fix on the site
    LOOOL really close hahahaha :ewat:
    Thank you so much <3