let it can run at MZ please. thank you.
アニメーションを飛ばす 2 - MoveAnime2.js
アニメーションを飛ばす 2 - #ツクプラ
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Babylon.js v4.1.0 - WebGL2 - Parallel shader compilation
2index.html:1 [.WebGL-000002041A4448D0] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
4index.html:1 [.WebGL-000002041A4448D0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
32[.WebGL-000002041A4448D0] GL_INVALID_OPERATION: Mismatch between texture format and sampler type (signed/unsigned/float/shadow).
rmmz_managers.js:2030 TypeError: this.animationBaseDelay is not a function
at Window_BattleLog.showNormalAnimation (MoveAnime2.js:159)
at Window_BattleLog.showAnimation (rmmz_windows.js:5540)
at Window_BattleLog.callNextMethod (rmmz_windows.js:5414)
at Window_BattleLog.update (rmmz_windows.js:5371)
at Window_BattleLog.<computed> [as update] (VisuMZ_1_BattleCore.js:12193)
at WindowLayer.update (rmmz_core.js:4202)
at Scene_Battle.Scene_Base.updateChildren (rmmz_scenes.js:129)
at Scene_Battle.Scene_Base.update (rmmz_scenes.js:52)
at Scene_Battle.update (rmmz_scenes.js:2966)
at Scene_Battle.<computed>.<computed> (VisuMZ_0_CoreEngine.js:5888)
SceneManager.catchNormalError @ rmmz_managers.js:2030
DevTools failed to parse SourceMap: chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map