MV Plugins Compatibility - Compatibility of RPG Maker MV plugins with RPG Maker MZ.

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Started by DK 69 posts Page 2 of 4 View original ↗
  1. HalcyonDaze said:
    EDIT: I got the scene up and running, but for some reason, none of the text in the message box pops up.
    You probably haven't downloaded a special fix for this plugin on my site. Try to download it.

    aniaaous said:
    All the Qplugins dosen't work it would have been amazing to port them as they are the main reason I'm still using mv :p (plugin link if you ever feel like taking a look ;D https://quxios.github.io/plugins/QPlus)
    Other programmers have already done this: https://github.com/LunaTechsDev/Luna-QPlugins/tree/master/src
  2. Which special fix do I need? I see several listed, but none for JK Mail System specifically.
  3. HalcyonDaze said:
    Which special fix do I need? I see several listed, but none for JK Mail System specifically.
    1604501085841.png
    From this page, in category 'special fixex'
    Page: Link
  4. Ah, thanks! I'm a dummy. :rswt
  5. Hello! @DK I'm having some problems with JP Points. the text showing JP is very close to the actor's class name. Is that a way to edit its position to go further to the right ?
    Thanks in advance :) PS: My resolution is 1280x720 - the same happens to 816x624
  6. LucasRiot said:
    Hello! @DK I'm having some problems with JP Points. the text showing JP is very close to the actor's class name. Is that a way to edit its position to go further to the right ?
    Thanks in advance :) PS: My resolution is 1280x720 - the same happens to 816x624
    Special fix updated. Added Offset X parameter. I hope this helps you.
  7. This is a good plugin to use, but you said Mog Hunter's LMBS works with it and a the special fix but it doesn't. I tried it and it gave me this error. If I am not giving enough information or misunderstood something please let me know.Error.png
  8. Rose Guardian said:
    This is a good plugin to use, but you said Mog Hunter's LMBS works with it and a the special fix but it doesn't. I tried it and it gave me this error. If I am not giving enough information or misunderstood something please let me know.Error.png
    What other plugins do you use?
  9. @DK non just the ones Mog requires for his LMBS.

    EDIT:
    Plugins.png
  10. @DK I tried that. I tried everything and it won't work no matter what. I guess It's just not compatable with MZ.
  11. @DK Thank you! It works. The only thing I find concerning is this happens when you go to Equip Skill but I think it can easily be fixed and that you're probably working on fixing this anyway:CanEasilyBeFixed.pngn
  12. DK said:
    Special fix updated. Added Offset X parameter. I hope this helps you.
    Thank you so much!!! <3
  13. let it can run at MZ please. thank you.

    アニメーションを飛ばす 2 - MoveAnime2.js
    アニメーションを飛ばす 2 - #ツクプラ
    -------------------------------------------------
    Babylon.js v4.1.0 - WebGL2 - Parallel shader compilation
    2index.html:1 [.WebGL-000002041A4448D0] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
    4index.html:1 [.WebGL-000002041A4448D0] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
    32[.WebGL-000002041A4448D0] GL_INVALID_OPERATION: Mismatch between texture format and sampler type (signed/unsigned/float/shadow).
    rmmz_managers.js:2030 TypeError: this.animationBaseDelay is not a function
    at Window_BattleLog.showNormalAnimation (MoveAnime2.js:159)
    at Window_BattleLog.showAnimation (rmmz_windows.js:5540)
    at Window_BattleLog.callNextMethod (rmmz_windows.js:5414)
    at Window_BattleLog.update (rmmz_windows.js:5371)
    at Window_BattleLog.<computed> [as update] (VisuMZ_1_BattleCore.js:12193)
    at WindowLayer.update (rmmz_core.js:4202)
    at Scene_Battle.Scene_Base.updateChildren (rmmz_scenes.js:129)
    at Scene_Battle.Scene_Base.update (rmmz_scenes.js:52)
    at Scene_Battle.update (rmmz_scenes.js:2966)
    at Scene_Battle.<computed>.<computed> (VisuMZ_0_CoreEngine.js:5888)
    SceneManager.catchNormalError @ rmmz_managers.js:2030
    DevTools failed to parse SourceMap: chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map
  14. LTN Games said:
    They’re already being ported by the people over at LunaTechs. The QMap editor is starting to look amazing too.
    LunaTechs MV/MZ Plugins & Tools
    Yep Sir Dk already linked me it's working well so far yeah ;D
  15. Battler Graphic Setup
    anyone know if this one or anything allowing static images as battlers has been fixed for mv?
  16. Hello @DK I'm here again xD
    I did several tests with the plugins I am using and realized that the Skills & States Core (VisuStella) and DK_MV_Plugins_Compatibility plugins are in conflict. When you try to access the menu, a bug appears.
    All pictures are attached. Please take a look. My RPGMAKER MZ version is 1.1.0
    Thanks in advance. ^^