MV Plugins Compatibility - Compatibility of RPG Maker MV plugins with RPG Maker MZ.

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Started by DK 69 posts Page 4 of 4 View original ↗
  1. @DK Confirmed:
    Match Card Lottery:
    Code:
    Error
    Argument must be a Rectangle

    Chain Commands:
    You are correct. Working fine. I must have had a syntax error previously. Thanks for pointing it out DK!
  2. Is it possible to make it compatible with yanfly's absorption barrier?
    EDIT: Well, I guess the problem lies more in thr fact that to fully use it you need visual hp gauges which depends on battle core, so I kinda doubt, it would be logical to make this...
  3. I am not able to use the LNM_GameTime Commands. Would that be correct? "this.pluginCommand (‘ Light ’,‘ OFF 7’.split (‘‘)) ”
  4. DevMagaryss said:
    I am not able to use the LNM_GameTime Commands. Would that be correct? "this.pluginCommand (‘ Light ’,‘ OFF 7’.split (‘‘)) ”
    There must be a space in the quotes:
    Code:
    .split(' ')
    There must also be no spaces in the command name.

    Also want to mention that I am currently developing a lighting plugin which is based on LNM_GameTime and supports MZ.
  5. DK said:
    There must be a space in the quotes:
    Code:
    .split(' ')
    There must also be no spaces in the command name.

    Also want to mention that I am currently developing a lighting plugin which is based on LNM_GameTime and supports MZ.


    It works, Thx! I will consider looking at your plugin in development
  6. Thanks you very much for your hard work sir. By the way,i tested it with 3 plugins. VE SFonts does not work but it does not show an error. Mog menu cursor works perfecty but his battle cursor nearly works,the only problem is that it gets stuck during target selection.
  7. There is a very weird stuff going on after I turned on YEP_MessageCore. Basically, your plugins worked, but by turning the YEP_MessageCore on, suddenly my whole character animation system that created entirely by event gone wrong. The video below might explain myself better.



    Below here is the command events that always running in background:
    Spoiler
    Screenshot 2021-03-11 221456.png

    My guess is somehow it messed up with how the system proceeds the commands in order. It couldn't proceed them fast and smoothly so it left us some slow, lag-ish movement like in the video.
  8. It looks like the target of DK are the menus and items/skills/equipment. Other more than that does not work that well.
  9. Closing at OP's request.