TP Upgrade [v3.02] (Max TP Rate, Initial Battle TP, TP Cost/Gain, TP Damage, and more!)

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Started by SumRndmDde 130 posts Page 7 of 7 View original ↗
  1. Hmm, Try removing the other notetags. 


    This notetag works for me:


    <TP Gain: 20%>
  2. Iliketea said:
    Hmm, Try removing the other notetags. 


    This notetag works for me:


    <TP Gain: 20%>

    Nope...  Still just Buzzers me.  Nothing doing.  I can send you my project folder and see if it's my project or something else.
  3. Yes, that would be a great help!


    I will try to figure out whats wrong


    But try to cut down the size as much as possible pls
  4. Iliketea said:
    Yes, that would be a great help!


    I will try to figure out whats wrong


    But try to cut down the size as much as possible pls

    Here you go...  Just click the pile of papers twice and try the item.  Let me know if it works for you.


    My Game File
  5. Ok, I looked through it, disabled every plugin except this one and it still doesnt work...


    The plugin is up to date too, and the notetags are the correct ones as well...


    I copied the settings of one of my items one to one and it doesnt work.... 


    I am very sorry but I have no clue why it isnt working.


    Maybe @SumRndmDde can help?
  6. Iliketea said:
    Ok, I looked through it, disabled every plugin except this one and it still doesnt work...


    The plugin is up to date too, and the notetags are the correct ones as well...


    I copied the settings of one of my items one to one and it doesnt work.... 


    I am very sorry but I have no clue why it isnt working.


    Maybe @SumRndmDde can help?

    Well that sucks, but at least I know it's something to do with my project...  Let me try something and see if that works.  Thanks for trying.
  7. Okay, so it appears that this plugin is conflicting with Yanfly's Battle Engine / Buffs States Core somehow.


    I looked through my plugins and found out that this plugin is causing some issues regarding Damage Popups and freezing.


    First problem is that the plugin is causing the Damage Popup Numbers to shoot up into the air in a fraction of a second rather than simply bounce. I don't know how your plugin is affecting the way the Damage Popups work, but it does. The Second problem is that the game appears to "freeze" whenever a Poison-like state is supposed to deal damage. The game doesn't necessarily freeze, as the SV battlers play their animations and such, they just stand there, and I can't take any actions. This happens whenever a Status Ailment deals damage over time to a victim.


    I have no clue why that's happening, and have no clue why this plugin would ever consider touching damage popups and damage over time. Does anyone have any solutions?
  8. Try putting the plugin UNDER yanfly's Core Engine BUT ABOVE the battle Engine.
  9. It worked! Thanks.
  10. is there a way to have it so that under normal circumstances, "Restrict Damage Gain" is enabled, except for when the actor/enemy in question is affected by the "guard" flag?