TP Upgrade [v3.02] (Max TP Rate, Initial Battle TP, TP Cost/Gain, TP Damage, and more!)

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Started by SumRndmDde 130 posts Page 4 of 7 View original ↗
  1. Yay *^^* Thank you !

    Sorry, i have to hit you with an error massage right away ><

    But if I try to play test it says "Infinite TP is not defined"

    However, I did set it to "no" ( setting it no "yes" does not work either")

    This is the debug log:

    ReferenceError: infiniteTp is not defined

        at Game_Actor.hasInfiniteTP (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/SRD_TPUpgrade.js:953)

        at Game_Actor.Game_BattlerBase.refresh (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/SRD_TPUpgrade.js:716)

        at Game_Actor.Game_BattlerBase.refresh (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/YEP_DamageCore.js:1055)

        at Game_Actor.Game_BattlerBase.refresh (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/YEP_X_BattleSysATB.js:1453)

        at Game_Actor.Game_Battler.refresh (rpg_objects.js:2988)

        at Game_Actor.Game_Battler.refresh (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/YEP_X_SkillCooldowns.js:1035)

        at Game_Actor.refresh (rpg_objects.js:3742)

        at Game_Actor.refresh (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/YEP_BattleEngineCore.js:3265)

        at Game_Actor.Game_BattlerBase.recoverAll (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/YEP_BattleEngineCore.js:2679)

        at Game_Actor.initEquips (/C:/Users/Stephanie/Documents/Games/Pali/js/plugins/YEP_EquipCore.js:331)
  2. Could you add an option so that when an actor dies in battle, it sets their TP back to 0? Because for some reason, it doesn't do this by default. I tried to add a TP Regen -100% to the Death state but it won't do anything. Also, is there a way you can make a new trait like TP Cost Rate? (Just like the MP Cost Rate trait) And make it so certain states or equipment can adjust the TP Cost Rate?
  3. @Iliketea : I'm having the same issue with the plugin (even in new project without any other pluging).

    I just started learning javascript yesterday, but i noticed that infiniteTP is spelled infiniteTp @ line953 but infiniteTP in the rest of the plugin.

    Maybe an hint?

    Edit:tried to replace it with infiniteTP and it worked for me
  4. Binita said:
    @Iliketea : I'm having the same issue with the plugin (even in new project without any other pluging).

    I just started learning javascript yesterday, but i noticed that infiniteTP is spelled infiniteTp @ line953 but infiniteTP in the rest of the plugin.

    Maybe an hint?

    Edit:tried to replace it with infiniteTP and it worked for me
    NICE!

    That worked!

    Thank you :D
  5. I can't make this plugin work, and i have it above all the Yanfly plugins, and its the only plugins i have beside this one. I tried change the plugin's options, but i still get random TP, the note tags doesn't work. Simply put anything it should do doesn't work at all ;-;

    I even tried put it middle of everything to all the way down under plugins, and the results is the same . the order doesn't matter, it refuses to work for me.

    I really liked the idea of having to a TP growth and % cost on skills. But i can't find the error in anything of my setup. It should simply work the way it is now. and yes its ON.

    :(

    Thanks for any respond!
  6. Cool plugin. Could be easier to find in you tube video if you link this from there, as others have mentioned. But just what I need I think, glad I stumbled over it! :)


    Edit: Except it links back to the video with the download, got it. BD
  7. Also, the Notetag for Items does not work. <TPGain: x> Any number replacing "x" still gives an error sound and does nothing in game. This may be the same for Notetags for the other stuff but have not actually tested that. Plugin commands works fine though! :p


    I might be doing something wrong, I will admit that. Notetags go in the Notes in the Item of the Item tab, as far as I know, as every other plugin with notetags do.


    Any reason why?
  8. Hi, 


    I just noticed something strange...


    I made an item with the note tag <TPGain: 100> and then used that item on an ally, not the one who uses the item.


    But the one that gets the TP is the user, not the one I use it on!


    So like this:


    A uses the TP Item on B


    A gets healed.


    B is confused. Me too.


    Any idea why this is o0?
  9. Iliketea said:
    Hi, 


    I just noticed something strange...


    I made an item with the note tag <TPGain: 100> and then used that item on an ally, not the one who uses the item.


    But the one that gets the TP is the user, not the one I use it on!


    So like this:


    A uses the TP Item on B


    A gets healed.


    B is confused. Me too.


    Any idea why this is o0?

    Going by the OP, <TPGain: 100>  is SUPPOSED to give TP to the skill user ONLY.  If you want the item/skill to give tp, just try:


    b.gainTp(100)


    (Note the capital T in there!)


    in the damage form.


    You can also try:


    b.tp += 100


    Make sure to separate functions in the formula with semicolons (if you didn't already know that. :) )
  10. @Maliki79


    No, that doesn't seem to work, it only recovers a maximum of 100 TP
  11. Iliketea said:
    @Maliki79


    No, that doesn't seem to work, it only recovers a maximum of 100 TP

    OK. 


    Just for the sake of me asking, did you try using a number other than 100?


    Like 200, 1000 or whatever is applicable to your game?
  12. @Maliki79


    Yes, I tried to use 300
  13. Iliketea said:
    @Maliki79


    Yes, I tried to use 300

    And does the actor have a max TP higher than 100?


    I don't use this plugin myself, but there should be a few ways to set the max.


    (Or have that Infinite TP thing going.)
  14. Well, the actor currently has 40 TP. But to make sure it workes I set the TP to 400.
  15. Iliketea said:
    Well, the actor currently has 40 TP. But to make sure it workes I set the TP to 400.

    I'm not sure why gainTp() isn't working.  There's no cap on the function itself, so it should raise TP as long as you aren't at max.
  16. @Maliki79


    Oh well, just gonna stick to the default gain TP command. 


    But thank you!
  17. Got so many email notifications, but they were all from this topic T-T


    Why can't people have conversations on my newer Plugins...


    Ugh, OK, sorry about not mentioning this earlier, but this is an old Plugin that I made a while back when I wasn't a very experienced scripter. The entire thing is completely broken and I've pretty much given up on it for the most part.


    Sorry for all of the flaws. I figured at this point people would just use Yanfly's Enhanced TP and this thing would just fall into the abyss.


    But....you guys can just let this topic die, can you? :p


    But fine, fine.


    I'll rewrite this Plugin from scratch starting today.


    Hope you're happy Iliketea! >:)
  18. SumRndmDde said:
    Got so many email notifications, but they were all from this topic T-T


    Why can't people have conversations on my newer Plugins...


    Ugh, OK, sorry about not mentioning this earlier, but this is an old Plugin that I made a while back when I wasn't a very experienced scripter. The entire thing is completely broken and I've pretty much given up on it for the most part.


    Sorry for all of the flaws. I figured at this point people would just use Yanfly's Enhanced TP and this thing would just fall into the abyss.


    But....you guys can just let this topic die, can you? :p


    But fine, fine.


    I'll rewrite this Plugin from scratch starting today.


    Hope you're happy Iliketea! >:)



    This plugin has features that Enhanced TP doesn't. Namely, the TP change when attacks are/aren't supereffective. I personally need that feature. So thank you for picking this back up.
  19. SumRndmDde said:
    Got so many email notifications, but they were all from this topic T-T


    Why can't people have conversations on my newer Plugins...


    Ugh, OK, sorry about not mentioning this earlier, but this is an old Plugin that I made a while back when I wasn't a very experienced scripter. The entire thing is completely broken and I've pretty much given up on it for the most part.


    Sorry for all of the flaws. I figured at this point people would just use Yanfly's Enhanced TP and this thing would just fall into the abyss.


    But....you guys can just let this topic die, can you? :p


    But fine, fine.


    I'll rewrite this Plugin from scratch starting today.


    Hope you're happy Iliketea! >:)



    YAY :D  I sure am >:D 


    muhahahahhaha
  20. Iliketea said:
    YAY :D  I sure am >:D 


    muhahahahhaha


    thechancellor said:
    This plugin has features that Enhanced TP doesn't. Namely, the TP change when attacks are/aren't supereffective. I personally need that feature. So thank you for picking this back up.



    All right. Any chance you could list off all the features you want kept or added in this new version?


    Was thinking it might be better to simply create a more stable, singular version that has all the basic important features, then release the more stranger feature-thingies as extension Plugins so only those that want them will have them and have to worry about the conflictions they may cause.  :p


    I think I might be done. Just gotta make sure I'm not missing anything. :)