TP Upgrade [v3.02] (Max TP Rate, Initial Battle TP, TP Cost/Gain, TP Damage, and more!)

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Started by SumRndmDde 130 posts Page 2 of 7 View original ↗
  1. Iliketea said:
    Oh, indeed, I just found one that does that. Just not TP.

    I will ask there if that is possible ^^
    All right, the Plugin's been updated! :)

    SpacemanFive said:
    Sorry about contributing to that. ._.
    Lmao.  :guffaw:
  2. Well you said it was a pain. Thanks for doing my request/suggestion, I just didn't want it to be, well, a pain to do.
  3. I tried to download the new version but chrome says that it is harmful for my computer o0 
  4. I skimmed the feature section, so sorry if that's already possible, but would it be possible to define higher tp charge rates upon levelup? 

    Like, just as an example, at level 1, you'd get like, 1% TP per % damage taken, but at level 20 you'd get 20% per % damage taken. (Stupid and exaggerated, but you get the idea :) )

    Either way, neat plugin!
  5. Iliketea said:
    I tried to download the new version but chrome says that it is harmful for my computer o0 
    :0

    Did it still work though? If not, hit the "view" button next to the "download" button to be able to copy or paste the text.

    Pumamori said:
    I skimmed the feature section, so sorry if that's already possible, but would it be possible to define higher tp charge rates upon levelup? 

    Like, just as an example, at level 1, you'd get like, 1% TP per % damage taken, but at level 20 you'd get 20% per % damage taken. (Stupid and exaggerated, but you get the idea :) )

    Either way, neat plugin!
    Welp, I guess that's one more thing that needs to be added...
  6. Good lord... The features in this. This really good work! Thank you!
  7. SumRndmDde said:
    :0

    Did it still work though? If not, hit the "view" button next to the "download" button to be able to copy or paste the text.

    Welp, I guess that's one more thing that needs to be added...
    If I click view the website says " This site can not be found".

    I tried to download it again, but it still says its harmful and I dont really want to download it so I dont know if it would work :/
  8. thechancellor said:
    Good lord... The features in this. This really good work! Thank you!
    What? You don't trust my Plugins to actually work? T_T

    Iliketea said:
    If I click view the website says " This site can not be found".

    I tried to download it again, but it still says its harmful and I dont really want to download it so I dont know if it would work :/
    How about using this link?

    http://s000.tinyupload.com/?file_id=06926394261897045455
  9. SumRndmDde said:
    What? You don't trust my Plugins to actually work? T_T

    How about using this link?

    http://s000.tinyupload.com/?file_id=06926394261897045455
    Jup, no problems with that one! :D

    Edit:  I found some bugs that you'd might want to check:

    1. This also happened before the new update ´, but I noticed that it was because of this plugin just now: When using Yanflys ATB plugin the TP only get reduced after everyone in the group had their turn, not directly after the skill is used. This gets a bit annoying and confusing, especially if you finish the battle before the round ends.

    2. The new version doesnt seem to work with Yanflys Victory Aftermath. Your part works fine, but the aftermath window doesnt show.

    3. I think there was one, but I forgot.   Well, that means that it wasn't anything major I guess. 
  10. Iliketea said:
    Jup, no problems with that one! :D

    Edit:  I found some bugs that you'd might want to check:

    1. This also happened before the new update ´, but I noticed that it was because of this plugin just now: When using Yanflys ATB plugin the TP only get reduced after everyone in the group had their turn, not directly after the skill is used. This gets a bit annoying and confusing, especially if you finish the battle before the round ends.

    2. The new version doesnt seem to work with Yanflys Victory Aftermath. Your part works fine, but the aftermath window doesnt show.

    3. I think there was one, but I forgot.   Well, that means that it wasn't anything major I guess. 
    Wow, those are some serious problems. 

    I'll go through and see what I can do in order to fix those things.

    In the mean time, try placing my Plugin in different positions such as at the very top of the list or at least above Yanfly's scripts and see if it fixes anything.
  11. SumRndmDde said:
    Wow, those are some serious problems. 

    I'll go through and see what I can do in order to fix those things.

    In the mean time, try placing my Plugin in different positions such as at the very top of the list or at least above Yanfly's scripts and see if it fixes anything.
    Placing it above the Aftermath, the ATB and the Battle Engine plugins solves this issue!

    Also, make sure to place it above of Moogles Friendship-system plugin ^^
  12. Hello, found some bugs:

    1. Placing it anywhere within my plugins list would NOT make my characters die even if their HPs reach zero. They just show the "weak" animation and all their commands are disabled; but they're still very much alive.

    2. Placing it at the bottom of all plugins will still yield the same bug, but with the addition of NOT displaying the actual damage digits and even the "miss!" text.

    It's probably a conflict with one of my other plugins. I have a lot of plugins used; unfortunately, but if i have to assume it's probably a conflict with Yanfly's  plugins (did a quick test of turning on-off plugins).

    Just fyi, thanks!

    [uPDATE] Turning all of my plugins off and leaving yours on would still produce the same "deathless characters" bug.
  13. Iliketea said:
    Placing it above the Aftermath, the ATB and the Battle Engine plugins solves this issue!

    Also, make sure to place it above of Moogles Friendship-system plugin ^^
    Hurray for simple solutions! ^^

    DustyCat Media said:
    Hello, found some bugs:

    1. Placing it anywhere within my plugins list would NOT make my characters die even if their HPs reach zero. They just show the "weak" animation and all their commands are disabled; but they're still very much alive.

    2. Placing it at the bottom of all plugins will still yield the same bug, but with the addition of NOT displaying the actual damage digits and even the "miss!" text.

    It's probably a conflict with one of my other plugins. I have a lot of plugins used; unfortunately, but if i have to assume it's probably a conflict with Yanfly's  plugins (did a quick test of turning on-off plugins).

    Just fyi, thanks!

    [uPDATE] Turning all of my plugins off and leaving yours on would still produce the same "deathless characters" bug.
    Wow, just tried it, and that bug does indeed exist.

    How that went unnoticed for so long? Who knows....

    I'm gonna go fix it now, brb.
  14. Ah i remembered the 3rd Bug!

    When placed wrong, battle pop ups wwill Not show
  15. DustyCat Media said:
    Hello, found some bugs:

    1. Placing it anywhere within my plugins list would NOT make my characters die even if their HPs reach zero. They just show the "weak" animation and all their commands are disabled; but they're still very much alive.

    2. Placing it at the bottom of all plugins will still yield the same bug, but with the addition of NOT displaying the actual damage digits and even the "miss!" text.

    It's probably a conflict with one of my other plugins. I have a lot of plugins used; unfortunately, but if i have to assume it's probably a conflict with Yanfly's  plugins (did a quick test of turning on-off plugins).

    Just fyi, thanks!

    [uPDATE] Turning all of my plugins off and leaving yours on would still produce the same "deathless characters" bug.
    It's fixed! 

    Now you can murder your Actors again! ^^

    Iliketea said:
    Ah i remembered the 3rd Bug!

    When placed wrong, battle pop ups wwill Not show
    Yeah, someone informed me about that earlier.

    You fix it by putting the Plugin above YEP_BattleEngineCore

    At this point, I'd just say have this Plugin above all Yanfly's Plugins.
  16. Ohh, is this plugin able to do overheat mechanics?

    Like when you are max TP (Charge Rate for my Robot character), it would go overheat and receive a debuff.

    Every turn, the TP depletes by a set amount, whether you are overheated or not. ^^
  17. SumRndmDde said:
    It's fixed! 


    Now you can murder your Actors again! ^^
    Yay! Thanks! *Murder spree* :)


    Now, one good suggestion is to have an option to have a single, shared TP meter for all actors. That would be an awesomely unique feature.


    But as it currently stands, this TP plugin is awesome! Thank you very much! :)
  18. Rainfall said:
    Ohh, is this plugin able to do overheat mechanics?

    Like when you are max TP (Charge Rate for my Robot character), it would go overheat and receive a debuff.

    Every turn, the TP depletes by a set amount, whether you are overheated or not. ^^
    Yeah, that could be possible if I made it so Actors gained States automatically whenever their TP hits max.

    You're the second person to request something like that, so I guess I'll do it next time I have free time.

    It'll probably be a different Plugin though.

    I'll let you know if/when it is released.

    DustyCat Media said:
    Yay! Thanks! *Murder spree* :)

    Now, one good suggestion is to have an option to have a single, shared TP meter for all actors. That would be an awesomely unique feature.

    But as it currently stands, this TP plugin is awesome! Thank you very much! :)
    Oooof....

    I'll...I'll think about it..
  19. Hello SumRndmDde!

    Thanks again for fixing the "deathless" actors bug!

    However, a new issue showed up:

    When my actors get attacked, by default it will add 2TP to the actor who got attacked; but now the TP added would be doubled or even tripled - to the point that one enemy attacked one of my actors and the TP rose from 0TP to 16TP! O_O
  20. DustyCat Media said:
    Hello SumRndmDde!

    Thanks again for fixing the "deathless" actors bug!

    However, a new issue showed up:

    When my actors get attacked, by default it will add 2TP to the actor who got attacked; but now the TP added would be doubled or even tripled - to the point that one enemy attacked one of my actors and the TP rose from 0TP to 16TP! O_O
    I'm on the case!

    EDIT:

    Any chance you could give more details into the settings you're using?

    I tried it myself and the TP rose normally with or without the Plugin.

    It's also might be due to another Plugin you have.

    Have you tried turning off all the Plugins you have besides the TP Upgrade?

    Sorry for not being able to give an immediate solution. :p