I skimmed the feature section, so sorry if that's already possible, but would it be possible to define higher tp charge rates upon levelup?
Like, just as an example, at level 1, you'd get like, 1% TP per % damage taken, but at level 20 you'd get 20% per % damage taken. (Stupid and exaggerated, but you get the idea :) )
I skimmed the feature section, so sorry if that's already possible, but would it be possible to define higher tp charge rates upon levelup?
Like, just as an example, at level 1, you'd get like, 1% TP per % damage taken, but at level 20 you'd get 20% per % damage taken. (Stupid and exaggerated, but you get the idea :) )
Either way, neat plugin!
Welp, I guess that's one more thing that needs to be added...
Edit: I found some bugs that you'd might want to check:
1. This also happened before the new update ´, but I noticed that it was because of this plugin just now: When using Yanflys ATB plugin the TP only get reduced after everyone in the group had their turn, not directly after the skill is used. This gets a bit annoying and confusing, especially if you finish the battle before the round ends.
2. The new version doesnt seem to work with Yanflys Victory Aftermath. Your part works fine, but the aftermath window doesnt show.
3. I think there was one, but I forgot. Well, that means that it wasn't anything major I guess.
Edit: I found some bugs that you'd might want to check:
1. This also happened before the new update ´, but I noticed that it was because of this plugin just now: When using Yanflys ATB plugin the TP only get reduced after everyone in the group had their turn, not directly after the skill is used. This gets a bit annoying and confusing, especially if you finish the battle before the round ends.
2. The new version doesnt seem to work with Yanflys Victory Aftermath. Your part works fine, but the aftermath window doesnt show.
3. I think there was one, but I forgot. Well, that means that it wasn't anything major I guess.
Wow, those are some serious problems.
I'll go through and see what I can do in order to fix those things.
In the mean time, try placing my Plugin in different positions such as at the very top of the list or at least above Yanfly's scripts and see if it fixes anything.
I'll go through and see what I can do in order to fix those things.
In the mean time, try placing my Plugin in different positions such as at the very top of the list or at least above Yanfly's scripts and see if it fixes anything.
Placing it above the Aftermath, the ATB and the Battle Engine plugins solves this issue!
Also, make sure to place it above of Moogles Friendship-system plugin ^^
1. Placing it anywhere within my plugins list would NOT make my characters die even if their HPs reach zero. They just show the "weak" animation and all their commands are disabled; but they're still very much alive.
2. Placing it at the bottom of all plugins will still yield the same bug, but with the addition of NOT displaying the actual damage digits and even the "miss!" text.
It's probably a conflict with one of my other plugins. I have a lot of plugins used; unfortunately, but if i have to assume it's probably a conflict with Yanfly's plugins (did a quick test of turning on-off plugins).
Just fyi, thanks!
[uPDATE] Turning all of my plugins off and leaving yours on would still produce the same "deathless characters" bug.
1. Placing it anywhere within my plugins list would NOT make my characters die even if their HPs reach zero. They just show the "weak" animation and all their commands are disabled; but they're still very much alive.
2. Placing it at the bottom of all plugins will still yield the same bug, but with the addition of NOT displaying the actual damage digits and even the "miss!" text.
It's probably a conflict with one of my other plugins. I have a lot of plugins used; unfortunately, but if i have to assume it's probably a conflict with Yanfly's plugins (did a quick test of turning on-off plugins).
Just fyi, thanks!
[uPDATE] Turning all of my plugins off and leaving yours on would still produce the same "deathless characters" bug.
Wow, just tried it, and that bug does indeed exist.
How that went unnoticed for so long? Who knows....
1. Placing it anywhere within my plugins list would NOT make my characters die even if their HPs reach zero. They just show the "weak" animation and all their commands are disabled; but they're still very much alive.
2. Placing it at the bottom of all plugins will still yield the same bug, but with the addition of NOT displaying the actual damage digits and even the "miss!" text.
It's probably a conflict with one of my other plugins. I have a lot of plugins used; unfortunately, but if i have to assume it's probably a conflict with Yanfly's plugins (did a quick test of turning on-off plugins).
Just fyi, thanks!
[uPDATE] Turning all of my plugins off and leaving yours on would still produce the same "deathless characters" bug.
Thanks again for fixing the "deathless" actors bug!
However, a new issue showed up:
When my actors get attacked, by default it will add 2TP to the actor who got attacked; but now the TP added would be doubled or even tripled - to the point that one enemy attacked one of my actors and the TP rose from 0TP to 16TP! O_O
Thanks again for fixing the "deathless" actors bug!
However, a new issue showed up:
When my actors get attacked, by default it will add 2TP to the actor who got attacked; but now the TP added would be doubled or even tripled - to the point that one enemy attacked one of my actors and the TP rose from 0TP to 16TP! O_O
I'm on the case!
EDIT:
Any chance you could give more details into the settings you're using?
I tried it myself and the TP rose normally with or without the Plugin.
It's also might be due to another Plugin you have.
Have you tried turning off all the Plugins you have besides the TP Upgrade?
Sorry for not being able to give an immediate solution. :p