General
Right now i'm just finishing some touches to the Collab Limit Elents, since i want them to be flashy. Probably Perla and Mike's reworks will have to wait a bit, since i focused on expanding a bit more the playable story, and fleshing out characters with skits and subquests.
Gamepads will be updated with some specific input overhauls.
- The Command Button (Needed for Emergent Elents and Blink Chase) will be added
- Swap Battler and Swap Target will be reduced to one button each with left or right detection
Story
Expanding on what's available, two new areas are open, apart from level 1 of the World Rift, and the Northeast Barracks: The World Rift (level 2) and the Monus Cliffs (These have a very important story battle), but since i suck at mapping, i'm currently a bit stuck there.

(VERY WIP)
Characters(VERY WIP)
- Some playable characters will be receiving some upgrades. Perla, in particular, will be receiving a bit more of aerial game, since her character is a heavy defender, but she's defenseless in the air.
- Mike is the other one who will be receiving an overhaul in his elents, since they're currently very buggy.
- All collab characters are currently in standby for their Level 2 Limit Elents.
- Caster-Melee hybrids will be able to equip casting-time reducing accesories.
Mechanics
- As expressed in earlier posts, Emergent Elents have been added: Abilities which effects are activated by holding down the command button, currently only Active Heal is present, which is an Emergent Elent for Titania (Which is not playable yet)
QoL
- Many fixes which i will not paste here because it's a massive list.