Hello Everyone! I already have some reports of a few bugs that popped in the start of the game, I'm already fixing them and improving some more things. In the meantime, here's the new Costume system that is already implemented in game, and was just waiting to have a sprite to test!
MV - (Moving)Shadows of the Earth: The Vrila'an Legend
● ARCHIVED · READ-ONLY
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Shadow: The Dark Sword of Neviliham joins the battle!
Shadow: The Dark Paladin is a base character that is re-joining the battle. It's one of the characters that required a re-sprite, and so he has gotten one.
Shadow wields a magical talking sword known as Igh'Khall, alongside a support dagger, either to block or perform surprise attacks.He's a force to be reckoned with, provided there aren't any Light type enemies that can counter him. And even then, It will take a while to bring him down, since he sports a quite big defense.
However, you gotta fight him to recruit him. Why? I don't know, you'll have to discover it yourself :p
Shadow is joining in the v0.5.1 update!Are you ready to show him just how strong you are? -
Ryan: The Master of Martial Arts joins the battle!Ryan Hoshido is a base character that is re-joining the battle. It's one of the characters that required a re-sprite, and so he has gotten one.
Ryan uses gauntlets to fight, and does so with various kicks and punches, alongside his wind Element.
Ryan has some quick hitting elents that can trivialize some fights, but you have to watch his health closely, he does have some glass cannon traits.
The master is looking for students, would you let him train you to fight better? -
V0.6.0 Update Preview!
The game has a lot of upgrades now. There's so much to showcase that not even the video makes justice to it, but it highlights the bigger changes! There's lots of small changes that will definitely improve the gameplay experience:
- Three new fighters are in the roster!
- 2 Base Characters
- 1 Collab character (to close with 30 characters total!)
- New Tactics for the Formation System
- AI Improvements and a new Enemy AI Targetting system via Target Rate!
- Unison/Assist Elents
- Charge Elents
- Enhanced Knockback System (with Weight, now Bosses will not fly around light feathers!)
- (BETA) Keyboard System for P2, P3 or P4 (Depending on who's missing a Gamepad)
- Character and Weapon Skin System
- Minimap
- Main Story expansion
- Many Elent Reworks (Such as Tempest Wall, now being real wall)
- New Weapons, Armors and Items!
- Many, many, many, MANY bugfixes!
Until next time, hopefully with the update itself! - Three new fighters are in the roster!
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v0.6.0 Version (AKA The Most Stable and Good-Looking version as of now)v0.6.0 is available as a preview: What does preview mean? It means some things are available, and some others don't.
What's available:
- Dev Test Room, in case you wanna toy with the game itself (Be careful with this function as it may introduce errors in saves or the game itself. This was only intended as a DEV tool)
- Test features
- Improved Guard Counter
- Improved Shield Elents
- Limit Elent Visuals
- Improved Camera Behaviour
- Enhanced Enemy Targetting Behaviour
- Revamped Boss HP and Enemy HP Bars


- New Systems
- In Battle Swap
- Charge Elents
- Unison Elents (Multiplayer Only)
- Shared Keyboard for P1-P2-P3-P4 (Only one of them can use it
- Quests/Missions (These are in the process of being revamped, but require extensive switch/variable changes so it will take a while)
- You might get lost due to this.
- Updated Translations (English is available but not fully at 100%)
- Blink Chase is unavailable in its entirety (It's being revamped)
This is intended more of a support test (To see if any machine can handle the game due to the way it has been rebuit (thanks to AceofAces for the Cook Tool).
Please leave any comments if you find any bugs (Please don't report the things that are in the NOT available section, I'm already aware of them and they are in the way)
LINKS ARE ALREADY AVAILABLE AT THE MAIN PAGE OF THE THREAD -
Hello Everyone! Long time no see nor update. So...
First of all, I'd like to start with a small graphical update...
Ever since his creation, Erif/Joseph has been the one to test all mechanics, be it good or bad. You may know his old Status bust, which has remained unchanged, while others have gotten their permanent Status Bust ever since they were integrated since all possible dimensions have been tested.
Our hero has gotten a graphical update, in order to conmemorate the upgrades the game has gotten, and to bring him up to date since the system has evolved so much, while Erif still had his old Status Bust. But no more!It was also made in honor of his intentions for this journey. Remember that Erif, while a hero, he is not the chosen one, he holds no magical sword, and certainly, he wasn't foretold by a prophecy.
He's simply a man driven by revenge against an enemy that might as well dwarf him in power.
Now, to the update itself! Many changes have been made ever since v0.6.0 Preview, thanks to a very important person who recently joined the Discord Community. He's been testing various test builds, giving a steady source of feedback which has proved invaluable. In fact, there's two people. One has been concentrating itself on the battle system and the other on the narrative and storytelling.
First of all, we now have Input Remapping! Available for gamepads, each player can set up their favorite buttons to adapt the gameplay to their style.
While the window itself isn't really good looking, it allows you to remap all action buttons in battle. So, if you come from action games (ahem... you know who I'm talking about) you'll find yourself more comfortable thanks to the Input Remapping.
So what's this all for? Basically, v0.6.0 preview ended being just... v0.6.0. Current expected version is v0.6.5, which includes a massive changelist that basically remakes the game. There's a new story progression system, updated translations, updated mechanics, harder bosses, slightly clear objectives, less difficulty spikes, and a lot, like, a LOT more...
So, until next time! -
Woah okay the banners are pretty sick!! Love the emphasis on an ensemble cast
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Thank you! While I know I show those four a lot more than the others, it's because they're the first characters I made for the game, but technically, every single character is a protagonist.
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Hello Everyone! It's been a long time. OOOof, where do I start....I have a lot of new features, some rebuilt from older versions, some revamped, basically, another game. There's been a lot of upgrades in the meantime but I stopped updating here because I focused on my close friends, that have been very attentive in regards to playtesting.Remember the old equip screen?
It now looks like this:
The Upgrades screen now has its own scene, along with new additions
You can now add permanent boosts to weapons! There's a whole new world of upgrades.
The new Status Second Page also shows essential info such as elemental resistance, special boosts and more:
The CEL-LMBS also has acquired many features. Between them is one awaited for everyone
Complete aerial freedom: Actions no longer depend on arbitrary combo windows, you can stay in the air as long as you want, or your resources allow you to.
- Single Target Actions are back: Healing spells with weird behaviours exist (NO, the revive projectile is gone)
- AI Actions can be heavily customized through Patterns: There's a lot of options to build your dream AI pattern (May break sometimes...)
- Other actions for experimented people such as Parry, Guard Counter, and many more became a lot more powerful: Guard Cancel can be frame perfect now, instead of hit-locked.
- State Effects have grown more powerful than ever, granting bonuses even in the middel of casting. To the point where effects on knockback can be activated.
'Til next time! -
Hello Everyone!
Bit of sad news. After learning today that this forum will be entering read-only mode and closing down on December, I've made the decision to be a bit more blunt on my community approach. Shadows of the Earth will no longer receive updates here in this specific page. For you to learn more about this project, get the latest versions and chat a bit more with people that like it (or me, in that regard) you can join us at the official discord server.
If you were only following this game because of the LMBS plugin itself, well I got news for you! I'm also running a support server for said plugin where you can join us to chat, learn, or give to the users of this plugins, who knows, you might find some goodies there! We also welcome anyone even if you're not exactly interested in the LMBS but still need a place to post or share your project and things.
All in all, it has been a good ride people, and I'm a bit sad this forum is closing, but we can't control what owners do with their things.
Both of the invitations for the servers are in the Community tab of the main post. But I'm also leaving them here again just in case. (Just click the texts)
May we reunite again anywhere at any time.
I'll see you around the battlefield!