MV - (Moving)Shadows of the Earth: The Vrila'an Legend

● ARCHIVED · READ-ONLY
Started by Erif 150 posts Page 1 of 8 View original ↗
  1. ~When embers dance in the twilight, a forgotten power awakens~
    ACTUAL_2025_POSTER_smol.png

    ===Announcement Trailer===


    WARNINGS

    • The game contains lots, lots of battles.
    • It's fiction, a lot of things won't make sense (The guns, and so on)

    SYNOPSIS/FEATURES
    Spoiler
    Shadows of the Earth: The Vrila'an Legend tells the story of a fallen god, looking for revenge against a human who, because of his power, was able to attack his realm, and kill all of his peers. But why did this happen?
    Travel as Joseph, the God of Courage, in order to find people who can help you fight this powerful foe, and find your siblings who you never got to know while in Efgartha, the realm of the gods to uncover the mystery that unleashed this war.

    Being a game heavily focused on battles and inspired by the Tales of Series, Shadows of the Earth: The Vrila'an Legend uses a special iteration of the Linear Motion Battle System
    ATM_LOGO.png
    Completed Evolved Legacy - Linear Motion Battle System
    • Control a character in real time battles against groups of enemies both in ground and air.​
    • Unleash amazing attacks with inmense power known as Elents (You can spam them, don't worry).​
      • Maximize your combos with Chain Elents: Follow up Elents activated by a single button.​
      • Skyrocket your damage with Altered Union Elents: Special Elents that are a force to be reckoned with.​
    • When the enemy is too powerful, activate Overflux to gain knockback/stun resistance and no cost for Elents.​
    • Ascend into Spirit Force as your last resort to win the battle.​
    • Fill your Limit Gauge and unleash one of three Limit Elents: Elents that are the culmination of elemental mastery of the characters.​
    • Seamless character switch mid-battle.​
    • No Spell-pause: Spells never stop the action from happening!​
    • Mobile Casting: Mages can reposition at any time to avoid damage.​
    • Skill Cancels: Cancel any elent to begin another, and keep your enemies in the ropes!​
    • Target Lock-on. Start the battle ready to cast spells at a single foe, or change your target at any time.​
    • Blink Chase: An special ability that allows you to pursue enemies during a combo, no matter how far you launch them.​
    • Guard Counters: When you break a boss' shield, it will try to one up you with a special move, block it on its face then combo them into oblivion!​
    • Multiplayer: Join forces with up to 3 friends to bring an end to this war.
    • Battle up to 8 foes with in-map encounters on. World map has random encounters.​
    • Fight against massive bosses with a single objective: decimating you.​
    • Engage human enemies that can also perform combos and Limit Elents: May the strongest win.​
    • Not enough of a challenge? Face off against Wandering Bosses: Powerful monsters that roam the entire country of Angorian looking for a showdown.​
    • Difficulties: From Training to Chaos, change difficulties to learn the gimmicks of the battle system or empower enemies to challenge yourself.​
    • Customizable AI: Choose from AI presets, set up specific targets, a general tactic and the use items to coordinate your allies' movements!​
    Character and Equipment Features
    • With 16 characters to choose from, create formations up to 4 characters in battle. (Plus 12+ Collabs!)
    • Equip up to 16 Elents per character (2 Sets of 4 Ground + 4 Aerial ) to engage.​
    • Increase your combo potential with Fluxites to increase your FLUX Capacity.​
    • With many accesories and armors, turn your characters into Glass Cannons or Steel Walls. Customize them as deeply as you want!​
    • Equip weapons and improve them via Boost Stones!
    • Skins! Characters have access to more skins to customize their aspect slightly! From tuxedos to armor changes!​
    • Earn titles by doing specific actions. All characters have access to titles.​
    • Upgrade equipment with augments: Special Parts that increase stats, grant bonuses and even allow you to learn new elents!.​
    • Craft augments with monster parts, or find them exploring.​
    • Spend Potential Energy Shards to activate special effects upon equipping Passive Elents
    • Or even better, trigger C-Skills to help your allies any time in battle!
    Delve into the world's mysteries and events:
    • Explore Angorian: Many locations await adventurers to find treasure, or to free them from the claws of evil.​
    • Join the cast in exploring their lives, and how their fates connect to each other.​
    • Cooking! Cook dishes that offer healing, battle perks such as stat increases, resistances, and permanent bonuses!​
    • Save the world from a second threat in Echoes of the Rift: An event that reunites many heroes from the RPG Maker Community!​
    • Skits!​
    Shadows of the Earth fully supports gamepads now: plug it and enter the fight!
    CHARACTERS
    Heroes
    A1_MUG.png
    Joseph
    The last god in Efgartha. Joseph embodies the spirit of courage, and embarks in a journey to find the human that was able to destroy his realm, and get revenge. Joseph uses Fire as his primary element, with swords as his primary weapon.
    A2_MUG.png
    Perla
    Marshall of West Angorian. Saving Joseph from drowning, she resolves to help him due to political affairs rather than personal ones. Uses Water as her primary element, wielding a greatsword, and high defense.
    A3_MUG.png
    Alex
    A hunter, renowned for his sight and accuracy. He is Perla's brother, he's been always a loner, and will stay that way, as long as his sister is safe. Darkness is his primary element. He wields a pair of weapons known as handcannons, and fights at distance. (In game terms and history)
    A4_MUG.png
    Wendy
    Perla's daughter, Wendy is an energetic girl who sometimes is too energetic for herself. She has a lot to learn from the world... and herself.
    Uses water as her primary element. Wields a spear and can fight in the air more time than the others.
    A5_MUG.png
    Takeshi
    A swordwielder from a distant land. Friendly with Perla, Takeshi belongs to a clan that settled on Angorian, and from then, Takeshi has been helping out. Wind is his primary element, and wields a curved shaped sword known as a katana (In game terms and history).
    A6_MUG.png
    Cielo
    An elent master, Cielo is known for her elemental mastery and overall knowledge. She appears to recognize Joseph... are they related?
    Wields a staff as her weapon, and can control Ice and Light elements. Can also channel Healing Elents.
    A7_MUG.png
    Mike
    A retired veteran from the Army. Mike comes back due to a series of events that leds him to join Joseph's side to resolve these events.
    Uses an axe as his weapon, and wields Thunder elents.
    A8_MUG.png
    Charles
    A new recruit into the army. Charles joined in hopes of getting enough Silva to take his sister with him to cure her from an unknown sickness caused by a demon. Wields a hammer, and is an avid spellcaster. Uses Earth Elents.
    A9_MUG.png
    Ryan
    A man knoledgeable in martial arts. Ryan traveled from a far land and settled in Angorian due to the attacks that demons have been doing.
    Wields gauntlets, and uses Wind as his primary element.
    A10_MUG.png
    Stella
    Part of the Velhi'koz tribe, Stella left her tribe after saving a man from the outerlands, in hopes of exploring these off-limits.
    Wields claws, knows martial arts, and uses Wind as her element.
    A11_MUG.png
    Solat
    The Riding Squad Leader, Solat joins the team due to Perla's insistence in keeping tabs on him, due to his hotheaded nature.
    Wields a hammer, and uses Thunder as his primary element.
    A12_MUG.png
    Shadow
    A demon paladin, Shadow was defeated by him, and was banished to the mortal realm: Terraquia. He awaits for allies to challenge his fated foe again. Wields two swords, with Darkness as his element.
    A13_MUG.png
    Titania.
    A librarian and a healer, Titania traveled to Angorian following the havoc of his forces, to reach out to those who can still be saved.
    Wields a book, and uses Light as her primary element. She can empower allies and weaken enemies.
    E1_MUG.png
    Kamil Zepphri
    The human who began everything, he is the one that brought down the gods, and will consume Thessea.
    E2_MUG.png
    Edmund Gaiax
    Kamil's right hand, a great strategist and commander with a long hatred for gods.
    E3_MUG.png
    Gianna Crestfallen
    Kamil's self proclamed lover and assistant. She will do everything in her power to make her beloved happy.
    E4_MUG.png
    ???
    An unknown foe who lurks in the dark with mysterious powers.​

    More enemies await you in the lands of Terraquia!​
    STORYLINE/PLOT
    Spoiler
    A long time ago, gods were thriving in Efgartha. They gave their gifts to those who lived in Terraquia: the mortal realm. They watched as humans improved more and more, until they were able to reach them. By this time, Gods created artifacts that granted humans who found them, their innermost wishes.
    One day, an emperor, claimed to be the most thoughtful and generous by his people, found an artifact: The Kaileg Stone. Instead of claiming his wish, he secured the stone and changed its location in hopes of safekeeping it from wrong hands, but a sneaky demon followed him...
    Days later, a portal appeared in Efgartha, and many gods flocked to the phenomenon, since no human had been capable of reaching them since early days.
    Their surprise was great, as an army emerged from the portal, with clear intent of killing them. But their plan had one mistake: Gods can't be killed on Efgartha.
    Said mistake was quickly corrected, by opening more portals and throwing them to Terraquia, were immortality held no importance. The entire pantheon was slaughtered... but by a miracle, a single god survived, the youngest of them... The God of Courage.
    Armed with the knowledge of his lost family, and the name of his foe, the young god traveled to Terraquia, intent on exacting revenge against his enemy.
    WORLD DEVELOPMENT
    Spoiler
    The Vrila'an Legend is set on the universe of Athelia Prime. The adventure itself takes place on the world called Thessea.
    One of many worlds that have seen many tales arise, and be told to future generations.
    Thessea is divided in three realms.​
    • Efgartha: The Realm of the Gods.​
    • Terraquia: The Mortal Realm​
    • Neviliham: The Realm of the Demons.​
    The three realms were in peace, but Neviliham never interacted with the other two realms. Until he brought a catasthrope to the entire world.
    The world is governed by two energies:​
    • Ether: The elemental energy that exists in everything and empowers Ether Elents.​
    • Flux: The physical energy that envelopes every living thing, and allows superior feats.​
    SCREENSHOTS-VIDEOS
    Spoiler

    ==

    ==

    ==
    Blink Chase in Action

    ==
    Captura de pantalla (496).png
    ==
    Captura de pantalla (491).png
    ==
    Combo Exhibition

    BANNERS
    Support Shadows of the Earth: The Vrila'an Legend






    DOWNLOAD LINK

    Spoiler
    Mediafire
    Open version (Translations open, you can help correcting the translations!)
    Shadows of the Earth - The Vrila'an Legend Early Beta Packed Version (Fancy version, thanks to AceOfAces_Mod for its Cook Tool)
    Shadows of the Earth - The Vrila'an Legend Early Beta (Packed)
    v0.6.0 Preview Version
    SoTE_V0.6.0_PREVIEW

    MEGA
    Open version (Translations open, you can help correcting the translations!)
    1.38 GB file on MEGA Packed Version (Fancy version, thanks to AceOfAces_Mod for its Cook Tool)
    1.23 GB file on MEGA
    v0.6.0 Preview Version
    1.39 GB file on MEGA

    Google Drive
    Open version (Translations open, you can help correcting the translations!)

    Packed Version (Fancy version, thanks to AceOfAces_Mod for its Cook Tool)


    v0.6.0 Preview Version


    Itch.io
    (The same links as above, just in case you want to check it out!) Yes, even the preview version
    (v0.6.4.2.7 Demo) Shadows of the Earth: The Vrila'an Legend by JoTerra
    Gamejolt
    Shadows of the Earth: The Vrila'an Legend
    IndieDB
    Shadows of the Earth: The Vrila'an Legend Windows game

    Developer's...notes?
    Spoiler
    Hello, this is my first game (Officially at least). So i'm excited to hear your critiques, and be sure i'll take them to heart. Thank you in advance!
    Community
    Spoiler
    In accordance with the loosening of Rule 5.4 of the forums, it is allowed to add a discord ONLY FOR ITS RESPECTIVE GAME.
    Here it is if you want to join. Take into account that this link WILL NOT BE SHARED IN ANY OTHER WAY OTHER THAN THIS THREAD FOR THIS GAME. IT WON'T BE POSTED IN STATUS FEEDS OR SIMILAR.
    TAKE PRECAUTIONS WHEN JOINING A DISCORD SERVER, MY SERVER IS NOT EXCEMPT TO THOSE PRECAUTIONS, NAVIGATE SAFELY.
    It's only by my word that i can say that my server is a safe enviroment, i'm constantly monitoring and updating in it, and it's exclusive for Shadows of the Earth: The Vrila'an Legend content.

    DUE TO THIS FORUM'S SHUTDOWN, THE OFFICIAL DISCORD SERVER WELCOMES EVERYONE WHO WANTS A PLACE TO HANGOUT.

    AS AN EXTRA, I'M RUNNING A DISCORD SERVER THAT HELPS PEOPLE USE THE LINEAR MOTION BATTLE SYSTEM IN BOTH RPG MAKER MV & MZ.


    RPG MAKER LMBS HUB

    CLICK THE GREEN TEXT TO ACCESS THE SERVERS!

    EXTRA CONTENT: ECHOES OF THE RIFT
    Spoiler
    Collab_Subtext.png
    Echoes of the Rift is an already included content expansion where 13 Cameo characters reunite, and fight alongside the characters of Shadows of the Earth.
    Each character has​
    • Its own set of moves (~11 or 12 Elents)​
    • One Limit Elent (For a total of ~12 or 13 Elents)​
    • Access to Overflux​
    • Their game's origin weapon, and some of their original skills​
    • Access to SoTE:TVL's Passive Elent System​
    • A specific mechanic of their origin game. (Or adaptation of one)​
    The characters reunite after being brought by a mysterious force to Angorian, where they'll have to forge relations with other heroes to fight this new menace that threatens to not only damage Terraquia, but all of their worlds. Will these unlikely heroes be able to fight against this threat?CameoHeroes_v2Small.png
    Current Mechanics adapted​
    • Fidel's Elemental Stack (Referred as Elemental Impulse in-game)​
    • Takeru's RNG Skill Requirement​
    • Allannia's Input Chain (Integrated as Chain Elent Ability)​
    • Nick's Boost Command (Added as Elent Boost in-game)​
  2. I can give it ago, cannot promises anything as a bit busy in RL.
    congras so far on releasing a demo :)
  3. First update!. There's going to be another demo. This next one will be on advanced levels so you can play with the characters with an increased amount of Elents unlocked. Chain Elents and Overflux abilities available and more!
    Here's a preview of some of the characters that you will be able to play in the next demo!
    Alex

    Wendy

    You can also listen to the 4 songs available in the demo!
    Playlist

    and @ShadowDragon thank you for your words, hope you give it a go when you got time :rwink:!
  4. In other news, i promised another demo. But there's actually two, here's what to expect from the Type M demo:

    (This is a small test to check for gameplay errors)
    That's right, the Type M demo actually incorporates the promised Local Multiplayer feature for the ATM-LMBS. With support up to four players using gamepads.
    Keep in tune for updates!
  5. I prefer brunettes IRL but this isn't real life so I voted for blondes.

    Anyway. This looks fun!
    Am I allowed to play it or the downloadable version is too old?
  6. @Dalph The current Type B demo is a bit outdated. This week (With a max of 2 day delay) i'm gonna upload the A+B demo along with the Type M version.


  7. This is a big post.
    First of all, let me start with the demos: Both demos have been merged into one, meaning.
    The Basic Demo and the Advanced Demo are one now, the game will prompt for an option, whether you want to play the basic or the advanced.
    Giga-Post (Changelog)
    As for what each demo entails:
    The basic demo contains the first minutes of the game (Truly, this time there's almost no game breaking bugs i swear) allowing you to play with up to 4 characters until the second story boss. You also get a preview of what is the upgrade system, the Passive Elent System, and Chain Elent skill.

    The advanced demo is for those who already played the outdated basic demo version, since this new one and the old are the same (just without the bugs). This demo contains a bit more of story, 8 characters and almost all features of the Advanced Technical Multishift Linear Motion Battle System, which are:​
    • - Chain Elent Skill
    • - Alteration Elent Skill
    • - Limit Elent Skill
    • - Overflux Skill
    • - Blink Chase Skill
    Along with these features, certain battles for your enjoyment have been added, so you can play for as long as you want:
    • - Makeria Cameo Battle (These will almost literally kick your ass)
      • -> Rook Valorie (GenericFantasyDev's Cameo Character)
      • -> Black Mage (Black Mage's Cameo Character)
      • -> O'Donell (TRIDIUM's Cameo Character)
      • -> Holder (Holder's Cameo Character)
    • - Normal Rank Arena Battle (These not so much)
    • - Easy Rank Arena Battles (Neither those)
    • - 2 Wandering Bosses (These might kick your ass)
    Also, here's the changelog
    • - Fixed load game bug
    • - Fixed weird crash related to YEP_AutoPassiveStates
      • To avoid this, you might have to eat an extra cutscene during boss fights. Thankfully, losing a random encounter will only throw you out of the fight. (Unless you're at the... i can't say yet :) ).
    • - Fixed event after defeating Miner Orc
    • - Fixed Font being unreadable
    • - Fixed Incorrect Gamepad Buttons
    • - Changed Tutorial overlay to reflect the correct control schemes
    • -> Tutorial prompts now are split for Keyboard and Gamepad: The game will try to listen for any gamepads during the tutorial, and will display only the buttons for the gamepads. Else, it will display keyboard keys. (Currently under test, you can select your preferred device on the Basic Demo)
    • - Fixed A.I going dumb after selecting Easy as difficulty
    • - Slightly improved A.I Decision making in increased difficulties
    • - Small fixes to various Elents.
    • - Fixed Takeshi and Perla having the wrong starter Elents equipped.
    • - Slightly improved performance thanks to NW.js update
    • - Fixed Normal Attack Chain not working in demo.
    • - Fixed warning about encounters not appearing correctly after leaving the Bridge
    • - Fixed Guard button not working in gamepads.
    • - Fixed some events going too fast, so fast that the event reposition and dissapearance was shown
    • - Fixed some Elents having Spanish Translation that should not be available yet
    • - Fixed "ENEMY" HP Bar appearing also on "ALLIES"
    • - Fixed wrong spell casting reductions and calculation
    • - FOCUS no longer affects casting time. Instead, effectiveness has been raised towards affecting Status Effects, FLUX Reload amount, and Critical Hit Strength. A high FOCUS count will grant increased critical power and stun duration
    • - Added an extra menu after losing a boss fight: You can retry the battle, load your saved game or go to the main menu
    • - Added Learn Potential tab to the main menu. More info in-game
    • - Added the first shop in Berdem. Starter Kit is still given to players (5 Ether Apples, 5 Ether Oranges)
    • - Added Spellcast Bars: These bars show the progress related to spells. Appear for both allies and enemies
    • - Added Sound Test: Allows you to listen to the songs you've heard at least once. It may contain spoilers.
    • - Reduced enemy attack regularity
    • - Reduced Enemy HP
    • - Normal attacks have been overhauled. Takeshi explains the new mechanic before entering Eidolon Mines
      • -> Each character has access to 4 base normal attacks. Can be extended up to 7 with the Combo Plus skills
      • -> Mage Characters have only access to one normal attack.
    • - Increased Duration of Dodge
      • Now displays the text PERFECT! when sucessfully dodging an impact
    • - Replaced Rising Strike (Joseph) with a stronger version.
    • - Changed Rising Strike usability type from Aerial to Free
    • - Replaced Burning Edge (Joseph) with a stronger version
    • - Ally/User Spell time slightly increased.
    • - Certain team skills are now available during the basic demo.
      • -> All Team skills are available in the advanced demo
    • - Takeshi's Union Elents have new knockback properties.
      • -> Chain properties have been tweaked.
    • - (Not on Demo) Wendy's Elents have been tweaked
      • -> Lunar Rondo reworked
      • -> Sapphire Spear Sigma reworked
      • -> Tearing Moon's hitboxes adjusted
      • -> Riptide's hitboxes adjusted
    • - (Not On Demo) Mike's Elents have been tweaked
      • -> Thunder Crescent's knockback increased.
      • -> Decreased damage on Power Wave
      • -> Increased Movement Length on Sonic Strike
    • - (Not On Demo) Ryan's Elents have been tweaked
    Combo capabilities have been improved in:
    • - Wyrm Hurricane
    • - Hurricane Orb
    • - High Impact
    • - Palm Strike
    • - Lightspeed Strike

    - Finished new mechanic -> Blink Chase​

    Blink Chase is a Passive Elent that unlocks the ability to chase enemies when some moves launch them too far. This ability needs to be equiped in the Offense slots, and to activate its effect "C" is to held down during the move.

    After the last hit of the Elent, the character will "Link" on the enemy, following it as long as its in the hitbox. This ability can only be used by the controlled character, provided that the ability itself is equipped. (Currently not working on Gamepads)

    • - Updated Sprites / HUD's / Animations
    • - Chain animation added
    • - Alteration animation added
    • - Battler Visual Updates
      • >Most Battlers now have their weapons out during the fight.
      • >Added animations for enemies
      • >Some bosses have improved animations (They're still somewhat static)
    Sadly mapping is still awful :(
    Always remember to check the Guide if you forget something!
    Please let me know if any bugs arise.
    Download Links are already updated!
    Have fun!
    TL: DR: There's a new Demo Available from today that contains both Basic and Advanced Versions!
  8. Ok, since you are a stand up guy, Erif, and I want to help you succeed with this project, I'll try to be honest with my feedback in the 30 minutes that I spent playing the Basic Demo. First impressions are everything, right? [Plus I think I may have gotten as far as I could go b/c the game crashed when I got to Torre Gotjin].

    Like
    • (+) Opening theme, it's beautiful.
    • (+) Art, your drawings are really nice and the art is consistent. By the way, you did not encode your files so you may want to do that.
    • (+) Battle system is chaotic, crazy, and most of the time I had no idea what was going on, and yet it's kinda cool. Seeing characters doing attacks, and everything moving and numbers flying around the screen, it's certainly different from other things I've tried before. With that said, I was only pressing "d" and playing on easy mode. I'm not sure what it would feel like on harder difficulty.
    • (+) The amount of experience I was gaining (especially at the beginning) was nice. I quickly leveled up to level 8 I think. And it's cool that enemy levels also adjust as you level up. Although if executed poorly then it becomes a pain - like Skyrim and Final Fantasy 8.

    Suggestions / Improvements
    • (-) Mapping. They are bland. A lot of empty space. Would like those to be prettier. I've been spoiled by seeing pretty RPG Maker maps lately.
    • (-) Menu. I believe you are using MOG for main menu, and those grey icons just don't fit with the beautiful art. I know MOG doesn't play nicely with Yanfly, but I'd still like to see different Equip, Item and Skill screens. Status screen looks cool though, here the color and the art match pretty well.
    • (-) Some phrases and item finds were in Spanish. (And I really wanted to know what they were saying).
    • (--) This one was a big one for me. For a demo, I've no idea where the story is going and characters feel very un-natural at the moment. I did not feel a connection with any of the characters. I think you were concentrating mostly on the battle system for now and not as much on the story?
    • (-) Think about adding a quest journal.
    • (-) Thank you for making visible encounters inside dungeons, but it was impossible to avoid certain enemies for me. I'd like more choice to the player of whether or not to fight. And because I was running into battles so often, the battle system became tediously repetitive rather than enjoyable.

    Bugs
    • Map JSON file was missing for the Torre Gotjin
    • What do we do here Joseph? We become one with the wall, Perla.
    Mnes.jpg

    Hope this little feedback helps. It's meant to help you improve your project, not to criticize your hard work.
  9. Dang, I think you've outmatched my playtesting game, @TESTOSTERONE.
    @Erif, would you rather me play this demo or wait for another one? (You had mentioned it, I just forget what you said exactly)
  10. @TESTOSTERONE Thank you so much! Here's the answer!

    Rights
    - Battle System: It's meant to let you have fun. In harder difficulties enemies punch a bit more so i want players to learn and experiment with combos in easy, that's why. Because Normal - Chaos enemies will really, really make you think twice.

    Bugs
    -Maps: Yeah, mapping isn't my forte, but my priority right now is the battle system. I've begun to remake and parallax some of the maps so i plan to release various demos along the way.

    - Menu: I've never thought about it but i'm gonna throw myself to improve the UI. I've getting the same response from other people to the icons.

    -Language: Darn, not again. Fixing it right now. I tend to write in both languages at the same time.

    -Story: I think that happens because you got straight from the Eidolon Mines to the Gotjin Tower (which isn't supposed to be accesible right now). So i'll be blocking some sections. Seems like you skipped the entire Cielo cutscene. (This is entirely on me)

    - Quest Journal: Already on but deactivated temporarily because of quest creations.

    - Encounters: Got it, working on it!


    @TRIDIUM Just wait a little bit, i'm fixing the bugs that make the demo break, and blocking the sections where @TESTOSTERONE broke through so the story isn't skipped.

    Oh, and also, the game has two demos: Basic and Advanced, the Advanced Demo contains way less errors than the basic one.


    Quick and dirty edit: @TRIDIUM demo's ready again, this time it's half the download size so you don't have trouble (All links work now)
  11. I wanted to try as I got some time, but it doesn't allow me to extract.
    any normal deployed version that I can play right away?

    can wait for next update because of the bugs found :p
  12. @ShadowDragon I'll be uploading a simple zip version right now. And the bugs are fixed so far!

    What do you mean it doesn't allow you to extract? It's an autoextract exe file. Double clicking should prompt you to where to extract it. Nevertheless, i'll still upload the zip file.

    To anyone else: If it seemed like Perla couldn't perform her LV1 Limit Elent, you weren't seeing wrong. It was not equipped correctly and now she can use it.
  13. autoExtract.exe is blocked and doesn't allow me to extract it.
    I protect my system as it is also seen as malicious/suspicious exe.

    those are automatically blocked against malware/virusses as you never
    know what's inside.
  14. I see. In any case a simple Zip file is uploaded now. You can also just right click then open with WinRAR (in case you have it)
  15. I use winrar, but report back when I got anything for you.
  16. when I start it, ther is 1 thing to keep in mind though (as I see it alot and its annoying).

    first the typo after first battle: which should be a capital " i " ( I )
    there are more after this, so I wont report this one (search where else
    you place a lowercase " i " and replace with a capital i.
    typo.png

    2nd. turn off ORANGE_MapShot plugin when you deploy the game.
    this is 1 very annoying plugin if its still stays ON.

    I cannot turn it off unfortunately, but do so once you update the game next time,
    as making screenshots interrupt the game play.

    I do like the animated bust/faces, I didn't see that alot, so its a nice touch.
    If I find more, I let you know, because I did this one because the folder opens
    when I screenshotted it.

    Small Edit:
    1 other feedback is to stack the same loot:
    stackItems.png

    and a gameBreaking bug:

    when Perla joins the part and try to leave, it moves to the right I think?
    but when I try to move, the same message pops up again (that someone called),
    and this is where the game freeze from movement.

    so there are some issue and this game breaking glitch you need to fix from avoiding
    to happen again.
  17. The first one happens because English isn't my first language and i tend to mix or make those small mistakes; you learn something new every day!

    Second: Got it!

    Bugs
    About stacking same loot, i'll probably change the entire victory screen so this isn't a priority right now.

    That one is totally new, since i haven't got any other reports based on this. You were trying to leave this walking to the left? or to the right?
    1696341519648.png
    If i've understood correctly, i fixed it now.
  18. on the right event, but it froze when Parle was in party.
    not sure if it's all of those events.
  19. yeah, i think i got it, fixing it right now!