Is there a way to show two busts on the screen at the same time? I didn't see anything in the help file or demo.
Galv's Message Busts
● ARCHIVED · READ-ONLY
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Not using this plugin as it converts the message face (which there is only one) into a bust - but you could use Show Picture event command.
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In Ace I used Saba's Convo system that has a similar method of calling the bust as your script. It finds the bust related to the message face but it could display 2 busts on screen at the same time. The user would have to simply set the Window position in the show text menu to bottom or top, bottom would make the bust show on the left and "top" would show the bust on the right.
Could you please add something like that to the script? Or would it be alright for me to commission someone to alter your script? -
Feel free to ask someone to modify the plugin for use in your own project.
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Thank you!
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Hi, Galv.
I am using Yanfly's Core Message to modify the message box width. The result is character bust (in right position) is also move following width of message box. If I want to move the bust beyond the message box (set X offset for bust in right position) where is line of yor script I can change? -
In Ace I used Saba's Convo system that has a similar method of calling the bust as your script. It finds the bust related to the message face but it could display 2 busts on screen at the same time. The user would have to simply set the Window position in the show text menu to bottom or top, bottom would make the bust show on the left and "top" would show the bust on the right.
Could you please add something like that to the script? Or would it be alright for me to commission someone to alter your script?
Did you find anyone to commission this from? Also, thanks for this GALV! -
Is there a way to center the busts? It seems like there is only an option to have them on the left or the right.
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Is there a way to center the busts? It seems like there is only an option to have them on the left or the right.
My suggestion would be to center your bust image with your favorite image editor. Center it based on the screen pixel size of your project. -
Hi all,
Is there a way to make the bust images automatically show up on the right side without using plugin commands every time?
Great plugin btw! -
Hi all,
Is there a way to make the bust images automatically show up on the right side without using plugin commands every time?
Great plugin btw!
yes there is, but only by changing default to right. then you will have to use plugin for the left. just change lines 179 to 197 and make it opposite. so change the 0's to 1's and 1's to 0's -
If I understand the documentation, to have a mix of busts and normal faces in a project seems like it'd be very tedious, using the plugin command constantly to turn busts on and off. Is it possible to make the plugin simply default to displaying a face like normal if there's no file? Right now it just seems to error in that case.
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Cons:
-Busts are not persistent. whenever you show text with no face graphic, it will erase the previous bust that had one. Some scenes require the Protagonist to ponder unspoken words while talking to a character that has a bust. It is weird if the bust disappear whenever this needs to happen.
-Cannot have more than two busts at the same time.
-If you need to show your bust at the center of the screen, you'll need to format your image in Photoshop to be right in the middle and the same resolution as your game.
Pros:
-Reduce making show picture every time a bust needs to get changed thus less lines of code in the editor.
-Streamlines the process of changing busts.
-Adds a visual appeal especially in character dialogues.
-FREE. -
I tried this plugin and its really great, However I dont want all character to have bust. How can I turn off the plugin only for certain character??
For example an extra unimportant oldman that I can talk to which I dont want to have bust,any plugin command I can use? -
@mightyckf The first post says that has a plugin command to disable busts. I think you have to disable and enable to use for the characters that you want.
Plugin call allows to change bust display to:
- appear on left or right
- appear mirrored
- disable busts and show faces as normal -
hello I'm using this plugin and was wondering if it is possible to use show picture event to show picture in front of the bust image?
I've been trying to show heart bar using show picture for relationship status infront of the bust image or infront of dialogue box,but no success -
Hey Galv, having a slight issue with this:
This is for middle-aligned text boxes.
My plugin is a slightly modified version of yours, but I haven't changed anything in this area (my version only uses a bust if required bust matches one of the entries in a list of characters with busts).
I noticed that for your version 1.9 in the changelog, you mention fixing a bug with middle-aligned text boxes, but I've searched back through this thread and can't find what was going on. What did you change?
The problem might be that in the above example, I have busts enabled but that character doesn't have them, so he's using a face image. Maybe that helps. For some reason this only affects the middle aligned box, not the lower (maybe the upper too, actually, I haven't checked).
Any idea what the issue could be? -
This might be a bug, I will try to replicate and fix one day when I have time, but I have so much on my list it might be a while.
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Hey Galv, sorry, it was my changes that broke it. I've managed to fix it. I've noticed a new issue where when I have a bust text box, then a text box that displays no character image, it seems to keep displaying the last bust... But this may well be my changes too, so I'm going to look into it.This might be a bug, I will try to replicate and fix one day when I have time, but I have so much on my list it might be a while.
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Hi Galv!
Huuuge fan of all your plugins! Question for a maybe simple fix:
I have only busts for the main characters in the story. All others use facesets - now it would be tough to go through the whole game and add a plugin call every time the event has to switch between faceset and bust.
Could you add a code that if the bust is not found, it simply uses the selected faceset? What happens right now is it shows an error message if the bust is not found - or if that is too much work, that it ignores the error at least? That would be amazing :)