I found an issue with web deployment and your plugin. It searches for all my faces & picture busts in their lower case versions making it unplayable, I believe I found the issue but I am unsure if you had a reason for doing so.
In you setFaceImage function you declare a variable faceName and set it to faceName.toLowerCase();. I removed the .toLowerCase() but I still never tested it in the browser but in the console it now returns the normal case versions. I'll let you know after I upload to web if this has fixed the issue.
Galv's Message Busts
● ARCHIVED · READ-ONLY
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Thanks for letting me know, I am not sure of my reason for doing so either haha.
I've updated to 2.3 fixing this. (Removed the toLowerCase and changed the switch below it to use the correct case in the PartyMember and PartyLeader references). Should fix the issue. -
I'm glad I could pinpoint a bug for you, all works great now thanks for the update.
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Does this script allow you to have bust images for NPC messages?
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You select the face you want in a "Show Text" message box which can be any. All you need is a bust named according to the face. It's not related to actors :)
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This script is one of the ones I really needed! Thank you! (Even if I edited it a tiny bit myself so that pictures would load from a folder inside the /picture folder because this is a VN and I don't wanna scroll though all the face sets to get to the CG...)
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I'm not sure if this has been asked already but is there a way to show 2 message bust at a single message, shows like as if they were talking to each other :/
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This plugin works by using the face in the message. You can only have one face in a message, so the plugin only displays one bust.
If you want more faces at once you could use Show Picture event or there might be another plugin that does what you're after -
I have a singular question that is probably answered somewhere else, but I'm a bit blind and don't know where to look to get it answered. Is there a file size/ Pixel size limit on the busts in your plug in? I'm trying to design my own busts and have not found a min/max size as of yet. I'm afraid to resize my busts too often if I keep guessing at how big i can make them without breaking it.
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There's no limit. Make them as big as required in your project.
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Would it be alright if I made an extension to allow for displaying more than one bust at a time?
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Sure, if you like. I will link to it from my post, too
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After MV's 1.3 update, i receiving errors:

That happens right after a bust changes on another one, -
Thanks - fixed that error now in version 2.4
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Could you make your classes public so they can be extended/edited in an extension? Like the Sprite_GalvBust class
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I made the Sprite_GalvBust available now in 2.5 for you
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Just wanted to say thanks for this, I found this last year and bookmarked it for later. Finally got around to using it, it's just what i need. Easy to use too.
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Hi, Galv.
Is it possible for you to add default bust position (left or right) and default bust mirroring in plugin options?
Currently they are only accessed through plugin commands, but I want bust position in right as default without using any plugin command.
Thanks. -
Why can't you just call the plugin command at the start of your game?
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Actually I can do what you said myself.
But for the sake of completeness, I just feel that your plugin miss those option while the other settings such as bust position and bust priority is available as plugin options. I understand that you are very busy, so I don't expect you will add those feature in any near future, but if someday you find critical bug or adding other new feature for your plugin, then I hope you want to consider my requested feature when updating your plugin.
Many thanks.