Galv's Message Busts

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Started by Galv 101 posts Page 1 of 6 View original ↗

  1. Message Busts - Version 2.7
    RPG Maker MV Plugin
    Galv



    Introduction
    A port of my Ace version to work a similar way to show busts.


    Screenshot
    message-busts_zpsg1yem30p.jpg


    Features
    Display a bust image instead of the face chosen in the "Show Text" event command.

    Settings allow you to choose the bust location:
    - appear above message box or bottom of screen
    - appear in front or behind message box
    - text indent size for busts appearing in front of window

    Plugin call allows to change bust display to:
    - appear on left or right
    - appear mirrored
    - disable busts and show faces as normal

    Other stuff
    - escape code to change bust mid message
    - 'member' face set, to show face/bust of member 1-8 in the party.
    - 'leader' face set, to show a certain position in the leader's faceset (useful for emotions in the leader's talking no matter who the leader is).
    - The above works for faces in messages as well as busts as they are based off of the faces.


    How to Use
    - Copy the "GALV_MessageBusts.js" file into your project's /js/plugins/ folder.
    - Activate plugin using the 'Plugin Manager'
    - Put busts into your /img/pictures/ folder and name them accordingly (refer to help file and demo)
    - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


    Plugin
    Get it here


    Credit and Thanks
    - Galv


    Terms
    Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


    Updates
    2017-08-21 - Version 2.7 - Fixed y offset mistake I left in there
    2016-10-04 - Version 2.6 - Made bust disable and position settings save when saving the game
    2016-08-20 - Version 2.5 - Made bust sprite object public
    2016-08-10 - Version 2.4 - Fixed crash with MV 1.3 update
    2016-04-27 - Version 2.3 - Fixed a deployment bug relating to case of face names
    2016-04-22 - Version 2.2 - Fixed a bug I caused in last update.
    2016-04-22 - Version 2.1 - Fixed issue with turning busts on/off during conversation
    2016-04-02 - Version 2.0 - compatibility with my Message Styles plugin
    2015-12-16 - Version 1.7 - fixed text code to change bust mid message (the actor number went to wrong face), fixed mid message changing of bust flicker
    2015-11-05 - Version 1.5 - Added ability to use a certain faceset to display face/bust depending on party leader or member position.
    2015-11-02 - Version 1.4 - Added escape codes to change bust mid-message
    2015-11-01 - Version 1.3 - Bug fixes
    2015-11-01 - Version 1.0 - Release
  2. Yay! *dance* Thanks for making it MV compatible, Galv.
  3. damn galv I was coding the message bust xD when you got to much faster o3o~ well  I will still code it since mine offer different options than yours 

    but it's pretty much works the same's as your with faceindex and facefilename I find so much convenient to have it this ways it's avoid the people to have to format the bust in a specific ways (likes modern algebra)

    http://i.imgur.com/lmze1Pu.png

    though I will handle extra feature I will not tell you right now because SURPRISE O3O~
  4. Nice! Thank you for this. I also was "coding" a message bust plugin. But of course, I have little idea of what I was doing so I'm glad someone did it xD

    Still, I'll look over your code and see if I can learn a few things.

    Thanks again! :D
  5. Oh, nice!

    Is it possible to change the expression like in more escape codes while text? So basically would a bustset also work? 
  6. Now I can die in peace... :)

    nio kasgami said:
    damn galv I was coding the message bust xD when you got to much faster o3o~ well  I will still code it since mine offer different options than yours 

    but it's pretty much works the same's as your with faceindex and facefilename I find so much convenient to have it this ways it's avoid the people to have to format the bust in a specific ways (likes modern algebra)

    http://i.imgur.com/lmze1Pu.png

    though I will handle extra feature I will not tell you right now because SURPRISE O3O~
    Blinking and talking, perhaps?
  7. Shiroi Akuma said:
    Is it possible to change the expression like in more escape codes while text? So basically would a bustset also work?
    That's a good idea (with the escape codes), I will look into that later.
    Bust filenames must be separate images and named in a specific way according to face used.
  8. How do I get it to overlay the message board like in the demo? 

    I have answered my own question.. for those of you wondering just go into your GALV_MessageBusts Plugin settings and set it accordingly.

  9. ;;w;; Thank you so much for this Galv! I've waited for it XD <3
  10. Yes! Was waiting for this to get ported! :D
  11. As requested, I added escape code to change bust mid-message. There may be a chance that slower computers have a noticeable lag when loading new busts for the first time into cache - but functionality is there. Let me know if any issues.
  12. Thanks for the new update!

    I've tried to "emulate" this by using auto skipping a dialog to another similar dialog with a different bust but it wasn't working well.

    This helps a LOT!
  13. Thanks very much for this! I thought I had thanked you before but I guess I didn't!
  14. Gggaaalllvvvvv

    Sankyu...

    Thank you for porting it to MV :3
  15. I've noticed on older RPG Makers, the BUST script allowed the image to slide in from the side, is this a possible future feature, rather than the quick fade effect?  Awesome plugin regardless, it really adds greatly to the personal customization of the engine.  Thank you.
  16. This is amazing! Thank you SO much for this. Downloading it now :D
  17. Snuffy said:
    I've noticed on older RPG Makers, the BUST script allowed the image to slide in from the side, is this a possible future feature, rather than the quick fade effect?  Awesome plugin regardless, it really adds greatly to the personal customization of the engine.  Thank you.
    Definitely, I will add it to my to-do list :)
  18. Feature request: A lot of people want to make games where the player can select a character, but that makes faces/busts really difficult. What if you added a param so we could select a variable (or actor name might be better) that gets set to the bust we want to use. That param would override the face that we select in the text event.

    So instead of selecting "Actor1" in the event face, I would use a generic "MainCharacter1" file that just has "happy/sad/angry/etc." Those would then match up to the multiple characters I have available as busts, so the player could select whomever they want and it would show up--if they selected "Troy" it would show Troy-happy, if they selected "Donna" it would be Donna-happy, etc. So I could still choose the expression in the text face, but it would get swapped for the proper character.

    Does that make sense? Or do you have another idea for how that could be done?
  19. You work magic, Galv!
  20. Tommy Gun said:
    Feature request: A lot of people want to make games where the player can select a character, but that makes faces/busts really difficult. What if you added a param so we could select a variable (or actor name might be better) that gets set to the bust we want to use. That param would override the face that we select in the text event.

    So instead of selecting "Actor1" in the event face, I would use a generic "MainCharacter1" file that just has "happy/sad/angry/etc." Those would then match up to the multiple characters I have available as busts, so the player could select whomever they want and it would show up--if they selected "Troy" it would show Troy-happy, if they selected "Donna" it would be Donna-happy, etc. So I could still choose the expression in the text face, but it would get swapped for the proper character.

    Does that make sense? Or do you have another idea for how that could be done?
    I have similar request, but mine is more simple. Instead of using picture folder and individual image, how about we use usual face folder and we can use usual format for faceset, but we can use whatever size we want, like character sprite or actor SV battler (idk why it can't be done by default in the first place). Maybe make it as add-on or something.

    For example, this is one of my bust pic:

    Spoiler
    qMbL5PI.png
    So we can just use usual show text event and make more big faceset rather than making individual big picture on picture folder (I also like to make a lot of picture as cutscene, so it can be really messy in picture folder if I add bust pictures there.

    Sorry for my english if my explanation is confusing ._.