Avy's MZ Stuff

● ARCHIVED · READ-ONLY
Started by Avery 2034 posts Page 89 of 102 View original ↗
  1. ~*2*~
    dive.gif
    Reid used DIVE
    ! (to show you how I would use the tiles you see below)

    Do you have giant parts of open sea on your world map? You want to make something out of them?
    Now you can!
    I have to say, those ledges can be fiddly to map with, I recommend shift mapping of just the parts you need so you can get more mileage out of a layer.
    You can technically add a lot of the smoother overworld mountains here, too, and I guess a lot of ruins would do great on the bottom of the sea, as well.
    For that extra bit of fun I added some black smoke to come out of those black smokers ;)
    So, where the treasure lies? Legends say, south of the whale skeleton, somewhere within the algae forest near a sunken ship...
    Wheather or not you add a blue tint or add a water filter is up to you.

    UnderwaterA2.png
    UnderwaterB.png
    $!BlacksmokerAveryMZ.png

    Also I wanna recommend using "tiny" VX/Ace sea creature sprites as giant overworld things, like those here.
    Spoiler
    1764609628632.png

    Or add a (in comparison to the map) giant anemone or some fun bubbles.

    You can also use Guardinthena's whale as a giant godlike creature (could also lead into the flesh dungeon, if you remember those tiles...)

    Rasak's Jellyfish and school of fish are are small enough to work on a worldmap, and the clam could also be a massive goldlike creature!

    Some of whtdragon's sea life will also work well, like the mini manta's becoming maxi ones, the school of fish and more possibilities for sea godlike creatures to meet underwater.

    (I am usually working on the calendar posts immediatly after posting and during the day, so I am probably not able to answer them well, but be assured I read and love them all!)

    And last but not least: I struggled so hard to put things on B, cause there is just not that much you can actually add underwater, especially on a world map scale. Testmapping showed the items I got stretch really far, especially with the elevation already making the maps more interesting than just plain flat ground.
    What would you have put on B?
  2. Avery said:
    ~*2*~
    View attachment 354049
    Reid used DIVE
    ! (to show you how I would use the tiles you see below)

    Do you have giant parts of open sea on your world map? You want to make something out of them?
    Now you can!
    I have to say, those ledges can be fiddly to map with, I recommend shift mapping of just the parts you need so you can get more mileage out of a layer.
    You can technically add a lot of the smoother overworld mountains here, too, and I guess a lot of ruins would do great on the bottom of the sea, as well.
    For that extra bit of fun I added some black smoke to come out of those black smokers ;)
    So, where the treasure lies? Legends say, south of the whale skeleton, somewhere within the algae forest near a sunken ship...
    Wheather or not you add a blue tint or add a water filter is up to you.

    View attachment 354047
    View attachment 354048
    View attachment 354046

    Also I wanna recommend using "tiny" VX/Ace sea creature sprites as giant overworld things, like those here.
    Spoiler
    View attachment 354059

    Or add a (in comparison to the map) giant anemone or some fun bubbles.

    You can also use Guardinthena's whale as a giant godlike creature (could also lead into the flesh dungeon, if you remember those tiles...)

    Rasak's Jellyfish and school of fish are are small enough to work on a worldmap, and the clam could also be a massive goldlike creature!

    Some of whtdragon's sea life will also work well, like the mini manta's becoming maxi ones, the school of fish and more possibilities for sea godlike creatures to meet underwater.

    (I am usually working on the calendar posts immediatly after posting and during the day, so I am probably not able to answer them well, but be assured I read and love them all!)

    And last but not least: I struggled so hard to put things on B, cause there is just not that much you can actually add underwater, especially on a world map scale. Testmapping showed the items I got stretch really far, especially with the elevation already making the maps more interesting than just plain flat ground.
    What would you have put on B?
    two questions the first link is there something wrong with the site? I don't see much there and secondly, will this advent be mostly fantasy stuff? or sci fi (the beer keg could kinda fit in sci fi)
  3. Avery said:
    And last but not least: I struggled so hard to put things on B, cause there is just not that much you can actually add underwater, especially on a world map scale. Testmapping showed the items I got stretch really far, especially with the elevation already making the maps more interesting than just plain flat ground.
    What would you have put on B?
    The only other things that come to mind right now are coral reefs and some more variety of buildings. I see you at least have a kelp forest though, which is great! And the cave entrance with two different positions is nice too. I don't quite understand the purpose of having darkened versions of the tiles though… is it deep vs shallow?

    When it comes to sunken ruins (originally built on the surface and flooded at some point), some of the RTP world map tiles would probably work pretty well, but there's a lack of buildings that were designed for underwater usage. (It'd probably be easier to think from a sci-fi standpoint for this, though there's definitely room for fantasy ones too.)
  4. Love the Underwater Tileset. I can't believe no one has ever thought to make an Underworld World Map type of tileset before. Always a trailblazer. Fantastic work as always.
  5. GalacticGod said:
    Love the Underwater Tileset. I can't believe no one has ever thought to make an Underworld World Map type of tileset before. Always a trailblazer. Fantastic work as always.
    It’s probably because having rtp in your game has people ran away from it so I guess people don’t bother making stuff for it
  6. whtdragon did make some underwater tiles, but not world map tiles, so these still fill a different niche.
  7. DBrys23 said:
    two questions the first link is there something wrong with the site? I don't see much there and secondly, will this advent be mostly fantasy stuff? or sci fi (the beer keg could kinda fit in sci fi)
    1. Everything's okay, you just need to use the left menu. For easier navigation use auto-translation in your browser.
    2. It's advent calendar, so you never know! Always a surprise.
  8. You can just hear Reid singing Part of Your World in your gif. :D ...Wait he is?
    1764675216207.png MerReid made using Avery's mermaid bases.

    The underwater world set is so lovely. Another great additional resource besides the ones you've listed would be the water "fogs" XP has. Only other B tile I could come up with was reefs as well.
  9. fizzly said:
    1. Everything's okay, you just need to use the left menu. For easier navigation use auto-translation in your browser.
    2. It's advent calendar, so you never know! Always a surprise.
    nope those don;t work at least for me
  10. Avery said:
    ~*2*~
    View attachment 354049
    Reid used DIVE
    ! (to show you how I would use the tiles you see below)

    Do you have giant parts of open sea on your world map? You want to make something out of them?
    Now you can!
    I have to say, those ledges can be fiddly to map with, I recommend shift mapping of just the parts you need so you can get more mileage out of a layer.
    You can technically add a lot of the smoother overworld mountains here, too, and I guess a lot of ruins would do great on the bottom of the sea, as well.
    For that extra bit of fun I added some black smoke to come out of those black smokers ;)
    So, where the treasure lies? Legends say, south of the whale skeleton, somewhere within the algae forest near a sunken ship...
    Wheather or not you add a blue tint or add a water filter is up to you.

    View attachment 354047
    View attachment 354048
    View attachment 354046

    Also I wanna recommend using "tiny" VX/Ace sea creature sprites as giant overworld things, like those here.
    Spoiler
    View attachment 354059

    Or add a (in comparison to the map) giant anemone or some fun bubbles.

    You can also use Guardinthena's whale as a giant godlike creature (could also lead into the flesh dungeon, if you remember those tiles...)

    Rasak's Jellyfish and school of fish are are small enough to work on a worldmap, and the clam could also be a massive goldlike creature!

    Some of whtdragon's sea life will also work well, like the mini manta's becoming maxi ones, the school of fish and more possibilities for sea godlike creatures to meet underwater.

    (I am usually working on the calendar posts immediatly after posting and during the day, so I am probably not able to answer them well, but be assured I read and love them all!)

    And last but not least: I struggled so hard to put things on B, cause there is just not that much you can actually add underwater, especially on a world map scale. Testmapping showed the items I got stretch really far, especially with the elevation already making the maps more interesting than just plain flat ground.
    What would you have put on B?
    These are amazing. It opens up a lot more possibilities for game plot and lore.

    slimmmeiske2 said:
    You can just hear Reid singing Part of Your World in your gif. :D ...Wait he is?
    View attachment 354104 MerReid made using Avery's mermaid bases.

    The underwater world set is so lovely. Another great additional resource besides the ones you've listed would be the water "fogs" XP has. Only other B tile I could come up with was reefs as well.
    Why do I have a feeling MerReid will either gather an octopus fangirl group or get eaten by a clam?
  11. ~*3*~
    1764631674612.png
    Galesel and Gretchelle are in for a bad time...

    A classic theme is that I always try to put something in advent that fills a gap in What the MZ RTP is missing - and I probably planned to make the witch's SV battler for the last two years and never pulled through. Since there are so many gaps already filled, the ones to fill are usually quite a lot of work and that's the reason noone else did it before xD As we all (should) know, SV battlers with all their poses can eat a good chunk of time.
    witchyyyAveryMZ.png
    But there is so much potential in her: she can be a wise master joining the party temporarily, the unusual anti-hero of her own story or simply an animated enemy!
    (Also, she is the 141th RTP character that is now all complete, meaning 70.5% of the RTP folks are done - in comparison to 12 (without emosets) aka 6% by default.)
  12. vala411 said:
    octopus fangirl
    Speaking of octopus, a character sprite with octopus tentacles as legs would be cool
  13. TimS42 said:
    Speaking of octopus, a character sprite with octopus tentacles as legs would be cool
    LOl that would be cool! I've got an Alraune sprite but nothing Ursula based yet. Though when I was thinking of this scene I imagined actual (takoyaki) octopi chasing poor Reid. :rheh:
  14. Another great addition to the RTP SV Battlers!
  15. DBrys23 said:
    It’s probably because having rtp in your game has people ran away from it so I guess people don’t bother making stuff for it
    You do realize this site has multiple entire games worth of content for games made with it, yes? And to big parts thanks to her? And imagine posting this an advent thread of one of the most renowned artists on here.

    I dislike the RTP as much as the next guy, but damn, don't rain on other people's parade like that.

    (Edit: And in case your post was meant to be ironic/funny, apologies, but you didn't make much of an effort to make it look like it)
  16. I like the witch character. Nice to see her get to be a battler. :)
  17. Oh, she looks amazing. In my opinion, she's either a villain or Kasey's grandmother or both. :D
  18. I don't hate rtp or the people who use it, but RTP does indeed scare off people from trying your game unless they are super duper nice and are willing to lend a hand. a lot of strange assumptions in your reply. i know its not impossible for games made using rtp to be liked but most consider it slop
    SGHarlekin said:
    You do realize this site has multiple entire games worth of content for games made with it, yes? And to big parts thanks to her? And imagine posting this an advent thread of one of the most renowned artists on here.

    I dislike the RTP as much as the next guy, but damn, don't rain on other people's parade like that.

    (Edit: And in case your post was meant to be ironic/funny, apologies, but you didn't make much of an effort to make it look like it)
  19. This is Avery's resource thread, not the Graphics & Style Discussion thread. Please keep your attention focused on Avery's excellent work, any more rtp discussion here will be deleted.


    So much lovely work already Avery, I can't wait to see what's next. :)
  20. You've gone above and beyond again, Avery! That underwater world map tileset is absolutely inspired, what an insanely cool idea--it even has shipwrecks! My jaw dropped when I saw the gif, what a way to introduce it.

    And I love the witch battlers, too! She's got a great nose, and I'm especially fond of her her Down sprite. I'm pretty sure that's how I must look at the end of the day XD