Hi Sanshiro!
Your plugin is too great! :)
I'd like to work it with the plugin Galv's Jump Ability (here), but unfortunately don't get along very well, mostly when trying to jump while walking.
Do you think there is a way to fix it?
It would be nice to be able to jump with your Analog Move :)
Analog Move
● ARCHIVED · READ-ONLY
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Hey :)
The plug-in is working great so far and I haven't encountered a single bug with it since I started using it. May I suggest something else entirely though? It'd be nice if you could also translate the help/description file, as well as maybe adding a version number to the description in front, so we can see at which version we're at? :)
I'd even help out if I could somehow - either way, have a nice day. -
Thank you for using AnalogMove!
Hi Sanshiro!
Your plugin is too great! :)
I'd like to work it with the plugin Galv's Jump Ability (here), but unfortunately don't get along very well, mostly when trying to jump while walking.
Do you think there is a way to fix it?
It would be nice to be able to jump with your Analog Move :)
I readed Galv's Jump Ability code.
Then I seem there is not compatibilities of AnalogMove, sorry.
Instead or not, I have plan to transplant the action system of this video.
......in several weeks later. (I'm making another plugin now.)
https://www.youtube.com/watch?v=ONGbIvKY9vI
https://www.youtube.com/watch?v=lnFgtXHE_FM
But for the moment, I don't have plan to implement movement which jump through over an obstacle.
(The mechanism which falls in a hole or etc. may be able to make, by combining events.)
If that's also fine for you, please wait for completion.
Thank you for suggestion!Hey :)
The plug-in is working great so far and I haven't encountered a single bug with it since I started using it. May I suggest something else entirely though? It'd be nice if you could also translate the help/description file, as well as maybe adding a version number to the description in front, so we can see at which version we're at? :)
I'd even help out if I could somehow - either way, have a nice day.
I'm sorry to defer.
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Plugin Updated ver 1.27a
Added English help document.
(There is no change in the script.) -
Hi Sanshiro!
Super cool plugin I love it I am using it all the time,
but it seems whenever analog movement is active my Airship can only fly over passable tiles but not on water or mountains
I made a new project with only ur plugin enabled and it still happens I made a screenshot to help you understand what I mean
Is there something I am missing? maybe I am just dumb and didnt see the option :pSpoiler
hope you can help! keep up the good work! -
Hey sanshiro! amazing stuff ! and especialy the 2 things you are working on in those video's, it comes to my question, is it possible to give the same sort of movement to events/npcs, i did see that in your second vieo and it m ade me very excited!! also, i would love to jump aswell but you awnsered that one allready haha, thnx alot for your hard work!Thank you for using AnalogMove!
I readed Galv's Jump Ability code.
Then I seem there is not compatibilities of AnalogMove, sorry.
Instead or not, I have plan to transplant the action system of this video.
......in several weeks later. (I'm making another plugin now.)
https://www.youtube.com/watch?v=ONGbIvKY9vI
https://www.youtube.com/watch?v=lnFgtXHE_FM
But for the moment, I don't have plan to implement movement which jump through over an obstacle.
(The mechanism which falls in a hole or etc. may be able to make, by combining events.)
If that's also fine for you, please wait for completion.
Thank you for suggestion!
I'm sorry to defer.
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Plugin Updated ver 1.27a
Added English help document.
(There is no change in the script.) -
Thank you for using AnalogMove!
Sorry I didn't care Vehicles.
I fixed it.
NPC's movement is being considered what kind of specification to make it.
how will I do...Umm...
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Plugin updated ver 1.30
Pluign name changed to "SAN_AnalogMove.js" and namespace added.
Vehicles are supported. -
Thank you for the vehicle update Sanshiro!
there is still a little problem with Events which are below characters and triggered with player touch or event touch.
Normally when you are flying with an airship you won't trigger the event even when its player touch or event touch
right now you can trigger it with airship and accidentally fly in towns or whatever event is triggered by player touch on the worldmap
hope you can fix it!
anyway great plugin :D -
I'm sorry.
Thank you report.
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Plugin updated ver 1.31
Event starting with airship is fixed.
Player movement that through flag on is almost supported.(It isn't replicate perfectly.)
Code shaping. -
Bug found...; _ ;...and fixed.
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Plugin updated ver 1.32
Follower's movement through walls is fixed. -
Awesome, keep up the great work!
Just a thing, I updated the plug-in and set both parameters to "ON", however, it doesn't seem to do anything anymore. I'm not moving around freely, and the script call doesn't enable it either. Am I doing something wrong, or did something break with the update? -
Thank you for report.
It's bug, I'm sorry...
It is the bug that related to changing the plugin name.
(AnalogMove.js -> SAN_AnalogMove.js)
I fixed now.
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Plugin updated ver 1.33
Plugin parameter bug fixed. -
That was quick! Thank you very much, works like a charm! :)
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this is awesome!!!
edited a few things for 8dir and it works seamlessly for 8dir
thanks
the only minor issue is that sometimes the collisions do not look that pleasant but not a big problem -
Thank you using AnalogMove!
If a bug is found, I'm sorry, would you report it to me?
I'd like to fix as much as possible! -
There are some problems with Player Touch events than you can step on - they spam-trigger.
For example, I got an event that plays sound when you step on it - with your plugin it triggers that event every step and also somehow blocks controls so I can't move further.
Also, I got an event which make player jump over it when touched - it triggers, but for some reason it's executed twice (probably, player lands somwhere on the edge of event and it triggers once again?)
If possible, it will be nice to add check so such events won't trigger for second time until you completely leave their trigger area (or maybe event a bit further just to make sure).
Also, will be nice to have plugin commands/script calls that will move player by few pixels - not by whole grid cell. -
I was just going to report this exact bug. So thumbs up.There are some problems with Player Touch events than you can step on - they spam-trigger.
For example, I got an event that plays sound when you step on it - with your plugin it triggers that event every step and also somehow blocks controls so I can't move further.
Also, I got an event which make player jump over it when touched - it triggers, but for some reason it's executed twice (probably, player lands somwhere on the edge of event and it triggers once again?)
If possible, it will be nice to add check so such events won't trigger for second time until you completely leave their trigger area (or maybe event a bit further just to make sure).
Also, will be nice to have plugin commands/script calls that will move player by few pixels - not by whole grid cell. -
Wow... that what I can say. Nice one. Thanks.
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Another bug. When you get in vehicles they teleport to where you are currently standing, and when you get out they are put a tile behind you.
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Hello, I really like your plugin.
But I have noticed an issue when moving diagonally
you can watch the video here to see what I mean
the other events (the name tags on the map) shake when I move diagonally, but not when I move straight up and down.
It looks like this happens when the parallax map is scrolling. I'm guessing it might be related to the collision functions? -
There's an incompatibility between this plugin and Map Animation Effects by Galv .
I can't see walk animation on the terrain (sand, grass, water) if I use analog move.
There's a way to fix it?