Analog Move

● ARCHIVED · READ-ONLY
Started by Sanshiro 133 posts Page 1 of 7 View original ↗
  1. Introduction
    This plugin will be able to move players and followers independently of tiles.
    It can switch on/off by plugin parameters and command on playing.
    Analog Stick is supported.
    Touch Pad and Mouse are supported.
     
    Video
     




     
    Samplehttp://file.blog.fc2.com/rev2nym/RPGMVxFC2test/index.html

    Download

    https://drive.google.com/folderview?id=0B9n88HOweCWsdzhLTWhmUUlOWjg&usp=sharing
     
    Pulgin Parameters
    Valid  : ON/OFF           allow AnalogMove working.
    Player : ON/OFF           allow player and followers analog moving.
     
    Pulgin Commands
    AnalogMove ON             allow AnalogMove working.
    AnalogMove OFF            don't allow AnalogMove working
    AnalogMove Player ON      allow player and followers analog moving.
    AnalogMove Player OFF     don't allow player and followers analog moving.

    Version
    1.20- : Touch Pad and Mouse are supported.
    1.10- : Step encounter supported.
    1.01- : Release at rpgmakerweb.

    Terms of use

    Under the MIT license.

    http://opensource.org/licenses/mit-license.php

    If it's good, please give credit.

     

    You know, I don't speak English well.
    Sorry for my poor conversation. X(
    Please do not expect the support.
    Thank you.
  2. Well done! It's great to have this support kind of support! 
  3. Really great job!

    I tested it shortly and it worked like a charm!

    Gambatte! \(°. °)/
  4. Thank you for trying This !

     

    I tried to create this plugin don't interfere plain RPGM MV System as possible.

    So I think it's likely to apply easy, and other plugins.

     

    Arigatou !
  5. This looks great! I am gonna try this out right now.

    Edit - found a bug. If you have enemies or npc moving on the map, they move very quickly all over the place.

    ありがとう/Arigatou!/Thanks!
  6. How does this interfere with the encounter rate in battles?

    Is it still by number of tiles traveled?
  7. DoctorMolotov said:
    This looks great! I am gonna try this out right now.

    Edit - found a bug. If you have enemies or npc moving on the map, they move very quickly all over the place.

    ありがとう/Arigatou!/Thanks!
     

    Thank you for report.

    The bug I was also reproduction.

    I will fix as soon as possible.

     

     

    Rainfall said:
    How does this interfere with the encounter rate in battles?

    Is it still by number of tiles traveled?
    I finished implementing random encounter !

    I will upload after fix the bug.
  8. Plugin Updated ver 1.10

    Step encounter supported.

    Plugin parameter bug fixed. (NPCs moving is fixed.)
  9. Is there any chance that mouse/touch will be supported in the future? This plugin is really neat and it feels great to use it, but having to disable mouse controls is a bit of a deal breaker for me :(
  10. First, verrryyyy great job!!!

    What i found :

    -I get a 30 second wait time at saving

    -I need to stop walking if i want to activate an event (like talking to a npc)

    -When the choice window is there, the player move while you make a selection.

    -If i start a move route event, and that the player look right, if i make the player turn left, after the move route, it go back to look right.

    -When i add a party member, the guy appear very far from the player, i need to make him "regroup team" to see him arrive after a while

    -I got a place where the on touch/below character event didn't start, dunno why, the other was fine.

    -You don't mention anything in english about term of use

    Bravo for this plugin!!! :D
  11. Thank you for try and report !

     

    Pumamori said:
    Is there any chance that mouse/touch will be supported in the future? This plugin is really neat and it feels great to use it, but having to disable mouse controls is a bit of a deal breaker for me :(
    OK...!  I will try to implement TouchPad moving...!

     

    solaris1111 said:
    First, verrryyyy great job!!!

    What i found :

    -I get a 30 second wait time at saving

    -I need to stop walking if i want to activate an event (like talking to a npc)

    -When the choice window is there, the player move while you make a selection.

    -If i start a move route event, and that the player look right, if i make the player turn left, after the move route, it go back to look right.

    -When i add a party member, the guy appear very far from the player, i need to make him "regroup team" to see him arrive after a while

    -I got a place where the on touch/below character event didn't start, dunno why, the other was fine.

    -You don't mention anything in english about term of use

    Bravo for this plugin!!! :D
    Sorry, I can not see some of the phenomenon at my environment.

     

    I didn't find.

    - saving time

    - adding party menber

    - starting touch/below character event

     

    Other, I will try fix.

     

    And thank you for your concern !
  12. Plugin Updated ver 1.20

     

    Mouse / TouchPad control supported.

    Bugs where the player moves during event running,

    character changes direction, and more fixed.
  13. This looks very awesome, although I need to know if this is free to use for commercial use aka what are your terms?
  14. it doesn't work for me, I even turned off the [Yami 8 directions plugin] to test yours, my character won't move.
  15. Necrojoker00 said:
    it doesn't work for me, I even turned off the [Yami 8 directions plugin] to test yours, my character won't move.
    Try putting it below everything, see if it works then :) or above some other ones that might affect movement.
  16. ReddElite said:
    Try putting it below everything, see if it works then :) or above some other ones that might affect movement.
    wow, it really worked, thanks a thousand man, :guffaw: I was getting frustrated. ;_;

    now there is just a slight problem, when my chara ends facing a wall sideways it won't turn, until i move back and then move to face the wall.

      wont%20move.png
  17. Thanks for your work.

    I found a bug just like #16 said, while my troop's leader around the L type corner, while he/she face down, he/she can't turn left directly. And while he/she face left, can't turn down directly. 

    There's another conflict between The Yami_8DIR (8 direction movements) and your script. Which will lead to my troop's leader moving in a very fast speed, since two scripts have some the same functions, I turn off Yami_8DIR script and works fine. 
  18. Nocturnic said:
    This looks very awesome, although I need to know if this is free to use for commercial use aka what are your terms?
    I'm sorry to not be prepared.

    I've updated the Terms of use.

    For now, please show at this.

    #16 and #17's phenomenon , I will experiment.

    Thank you for report !
  19. Plugin Updated ver 1.21

     


    Bugs fixed

    - Changing player's direction at corner is fixed.


    - Invalid bush depth is fixed.

    - Starting different priority event is fixed. (It is pointed out befor, sorry.)
  20. That's epic. Thank you!