Bug Found:
- If you click with the Mouse on the edges of a tree, the character is still going because he can't go "into" the tree.
- Also Incompatiple with the Map Zoom Plugin from Masked. If the Map is zoomed, the Character is still going to a senseless Point. But i just clicked 2 tiles forward with the Mouse.
Link: http://forums.rpgmakerweb.com/index.php?/topic/48267-mbs-map-zoom/
Analog Move
● ARCHIVED · READ-ONLY
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hmm...sorry. I don't understand what do you mean.Bug Found:
- If you click with the Mouse on the edges of a tree, the character is still going because he can't go "into" the tree.
- Also Incompatiple with the Map Zoom Plugin from Masked. If the Map is zoomed, the Character is still going to a senseless Point. But i just clicked 2 tiles forward with the Mouse.
Link: http://forums.rpgmakerweb.com/index.php?/topic/48267-mbs-map-zoom/
Not a problem that it can not enter the passage impossible tiles.
And MapZoom, I Can not be made to specifically compatible to a specific plugin.
Because my plugin will lost a generality by that.
But can you try this?
Insert this to end of my plugin, or replace method.
//////////////// begin ////////////////
Game_AnalogMove.prototype.canvasToMapX = function(x) {
var tileWidth = $gameMap.tileWidth() * Game_Map.zoom.x;
var originX = $gameMap._displayX * tileWidth;
var mapX = (originX + x) / tileWidth;
return $gameMap.roundX(mapX);
};
Game_AnalogMove.prototype.canvasToMapY = function(y) {
var tileHeight = $gameMap.tileHeight() * Game_Map.zoom.y;
var originY = $gameMap._displayY * tileHeight;
var mapY = (originY + y) / tileHeight;
return $gameMap.roundY(mapY);
};
//////////////// end ////////////////
(Please do not expect the support.) -
I love this plugin soooo much, but I have a problem.
Whenever I use my mouse on the pause menu, the character will turn, and once the pause menu is dismissed, the character will move to wherever I clicked on the menu screen. Could you fix this? -
Nice!, this solved the problem, you are awesome dude, :thumbsup-left: .Plugin Updated ver 1.20
Mouse / TouchPad control supported.
Bugs where the player moves during event running,
character changes direction, and more fixed. -
Sorry but same problem happened to me. It seems the mouse will click through the window and response the certain tile under the window. Just like #23 Necrojoker00 said.
Another problem is, while in front of the actor there's a collision event or a impassable tile, then using your mouse to go ahead, the actor will keep the running style and blocked by this event or tile.
I don't want to use mouse as a controller to be honestly, but there's a risk if my game's player control in this way. Anyway thanks for your work. Arigatou. -
Plugin Updated ver 1.22
Mouse and Touch pad Sensitivity when window is closing, is tuned.
Conditions of ending movement, is tuned.
So assigning move point through a window is fixed.
And keep the running into wall is fixed. -
That was damn quick. Thanks for the updates :)
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I was relieved because it was my first time post.
Thank you all of the trial and reporting of everyone ! -
Thank you again, everything working great.
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I found a bug, that when you place an transfer event on the same priority as the character triggered by player touch inside a wall, instead of transferring you on touch, you have to use the action button. I also found that if your character changes their graphic, they kind of turn a whole bunch.
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Thank you for report !I found a bug, that when you place an transfer event on the same priority as the character triggered by player touch inside a wall, instead of transferring you on touch, you have to use the action button. I also found that if your character changes their graphic, they kind of turn a whole bunch.
I will try mount touch event starting inside wall.
But I can't see a problem changing characters graphic, sorry.
Do you mean event command "Change Actor Images" ? -
Hello, thanks for your plugin.
I have a problem with "scenario" moves.
I want the actor looks down, it's ok just a split second and it returns to its condition. It's not possible for an intro for example, tt does not stay in the right direction.
Thanks. -
Thank you for report !
I saw it my environment now.
I will fix it. -
Plugin Updated ver 1.23
Starting event inside passage impossible tile is fixed.
Character direction after route moving is fixed. -
Very good, you are speedy Gonzalez :)
But I have a new bug at start: "cannot read property 'NaN' of undefined". -
Same here.Very good, you are speedy Gonzalez :)
But I have a new bug at start: "cannot read property 'NaN' of undefined".
I think it's occured when you set AnalogMove and AnalogMove Player parameter to ON from plugin manager. It worked fine when you set it ON from event commands. -
Maybe, compatibility of the save file with previous version has been lost...Very good, you are speedy Gonzalez :)
But I have a new bug at start: "cannot read property 'NaN' of undefined".
Thank you Heartbreak61.
...and...that is bug. ; _ ;
I fix as soon as possible.
I want to load AnalogMove switch from savefile.
Exactly, you might be able to recover in the follow operation.
1. Make event that call plugin command "AnalogMove OFF" and "AnalogMove Player OFF".
2. Load the savefile with previous version AnalogMove plugin.
3. Activate the event and turn OFF AnalogMove.
4. Save.
5. Make event that call plugin command "AnalogMove ON" and "AnalogMove Player ON".
6. Load the savefile with "new" version AnalogMove plugin.
7. Transfer another map. (regenerate characters position data by this)
8. Activate the event and turn ON AnalogMove.
Sorry...; _ ; -
Plugin Updated ver 1.24
AnalogMove general valid setting save on savefile. -
I've encountered an issue with the default setting. It doesn't seem to notice when a B tile should be passable.

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Sorry, I don't understand a problem you found.
Can you tell me the detailed situation ?
And what do you think that is problem ?
If it is conflict problem with other author's plugin, I might not able to fix the problem.