you probably need to add a function in galv's plugin for the movement
in analog, but my knowledge is not that good yet to add the fix or how
exactly add the compability to make it work.
Yeah I tested it, works fine if I turn off analog move but not with it on. Tried putting it above and below it on the plugin manager but no luck :(
Thought I'd come back to post about this - I tried a few things and got nowhere.
The AnalogMove plugin actually has a function, I think it has "4dir" in the name, which returns the facing direction for the character in one of 4 directions (8, 6, 2 and 4, corresponding to up, right, down and left).
I tried swapping this out for the "8dir" function in the plugin, and that does change things, but you just get a corrupt sprite on directions 7, 9, 3 and 1 (the diagonals).
If you do this, if you use a "move route" command and ask a character to move diagonally, they
will show diagonal sprites. So it's the combination of the AnalogMove function
and the way it interprets joypad inputs into a facing direction.
For this to work, I think someone would need to rewrite part of AnalogMove to nicely "talk to" GALV's plugin, but like I said, I spent a couple of days and got nowhere. The AnalogMove plugin is really amazing, but the mathematics in it are really complex and I just wasn't up to the task, so in the end I stuck with 4-way movement for
Valkyrie: Sacred Feathers S.