Analog Move

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Started by Sanshiro 133 posts Page 7 of 7 View original ↗
  1. ShadowDragon said:
    I cannot make one to fix it, so I dont know how it works and I know
    Tyroswoo is behind paywall, and if you bought it, than he can create
    one, I dont know if others have it or the latest version in order to fix it.
    i can send the follower plugin to you privately if you want.
  2. I dont think paid plugins is allowed to do that + my knowledge of js
    isn't that good, specialy making patches which I dont know where
    to look at yet, but I think a higher advance coder has a much higher change
    and faster to do that than me which can takes dages if not weeks :)
  3. I love this plugin but seems like it doesn't work with MOG_pickupthrow, tried it above and below but I can only pick up objects, not throw them :(
  4. Don't know if anyone has observed this - but there's a slight issue with this plugin.

    If you have "action button" events, it doesn't like to let the player interact with them while moving.

    Like, put an event on a map and set it to make a sound, and make it an Action Button event. Now rub up against it by holding down the analog stick and hammer the A button; you can hear that it often doesn't work.

    But if you stop moving, it always works. You can even get slightly further away (not exactly touching it) and it'll still work, as long as you are motionless.

    Has anyone ever tried to fix this? It makes action-y scenarios quite frustrating. I'm looking through the script and the math in it is a bit above my grade, so I'm unable to work out where/how this is being calculated.
  5. This is the best movement plugin for MV hands down, I tried a ton of them, and this one has the least amount of problems with other plugins + ease of use!

    Just got one question though, how would I make 8 directional sprites work with this plugin?
  6. raffle said:
    This is the best movement plugin for MV hands down, I tried a ton of them, and this one has the least amount of problems with other plugins + ease of use!

    Just got one question though, how would I make 8 directional sprites work with this plugin?
    It IS a fantastic plugin! Unfortunately I tried to do this and I was unable to figure out; after several days of trying different approaches and coming up with nothing, I had to abandon it.

    If you DO have a solution, let me know!
  7. it should work with Galv_DiagnalMovement I think.
  8. ShadowDragon said:
    it should work with Galv_DiagnalMovement I think.
    Yeah I tested it, works fine if I turn off analog move but not with it on. Tried putting it above and below it on the plugin manager but no luck :(
  9. you probably need to add a function in galv's plugin for the movement
    in analog, but my knowledge is not that good yet to add the fix or how
    exactly add the compability to make it work.
  10. ShadowDragon said:
    you probably need to add a function in galv's plugin for the movement
    in analog, but my knowledge is not that good yet to add the fix or how
    exactly add the compability to make it work.
    raffle said:
    Yeah I tested it, works fine if I turn off analog move but not with it on. Tried putting it above and below it on the plugin manager but no luck :(

    Thought I'd come back to post about this - I tried a few things and got nowhere.

    The AnalogMove plugin actually has a function, I think it has "4dir" in the name, which returns the facing direction for the character in one of 4 directions (8, 6, 2 and 4, corresponding to up, right, down and left).

    I tried swapping this out for the "8dir" function in the plugin, and that does change things, but you just get a corrupt sprite on directions 7, 9, 3 and 1 (the diagonals).

    If you do this, if you use a "move route" command and ask a character to move diagonally, they will show diagonal sprites. So it's the combination of the AnalogMove function and the way it interprets joypad inputs into a facing direction.

    For this to work, I think someone would need to rewrite part of AnalogMove to nicely "talk to" GALV's plugin, but like I said, I spent a couple of days and got nowhere. The AnalogMove plugin is really amazing, but the mathematics in it are really complex and I just wasn't up to the task, so in the end I stuck with 4-way movement for Valkyrie: Sacred Feathers S.
  11. Hey @raffle ; did you ever resolve this diagonal movement thing?
  12. I found a bug. After using the transfer event, i cant move any more with the mouse click. This is for map size 11 x 13 tiles. i have to manually use keyboard dpad to move.
  13. Coming in almost a decade later... I have been trying to use this plugin in only some parts of the game, but i cannot find a way to turn it on and off like the info says. I've tried using all the plugin commands listed and nothing. I even saw someone post about it from a couple of years ago. I may have to abandon the idea of using this awesome plugin, which is a shame, but if anyone knows the answer that would be amazing. I did notice the original youtube demo has the player turning it on after talking to an event, sadly the demo shown isn't anywhere to be found.