AI General Sharing Thread

● ARCHIVED · READ-ONLY
Started by Archeia 317 posts Page 14 of 16 View original ↗
  1. Here is a preliminary version of the tattoo that I got many years ago of Zombie children who feature prominently in a Zombie Apocalypse trilogy that I have been working on (and off) for over a decade. The actual tattoo came out much better than the concept art. This is also were my user name originates from.

    Tattoo Edited.JPG

    I want to use the Zombie children as avatars so I used AI to generate images of the zombie children, which took some finagling. The AI safety filters involving minors wouldn't make an image of the children directly from the tattoo design. And it wouldn't make Zombie Children in general. It refused prompts with references to blood, scary settings, or the teddy bear in two pieces.

    I ended up having to use some prompt about a post-apocalyptic setting and described the children with torn, dirty, red stained outfits. And AI accepted the red stains instead of blood and the results look a lot like blood to me. And the weird thing was that AI made a few versions that were NSFW even with the safety filters. It was very strange. I generated about 30 and they were all pretty interesting. But I never could replicate the teddy bear in two parts. Apparently, that was a bridge too far for the AI.

    Then, I asked AI to convert some of the images to pixel art so I could try learning how to make my own pixel art versions.

    Here are a few examples of the initial image and then the pixel art version.

    Version 1
    V1.jpgV1a.jpg

    Version 2
    V2.jpgV2a.jpg

    Version 3
    V3.jpgV3a.jpg

    Version 4
    V4.jpgV4a.jpg

    Version 5
    V5.jpgV5a.jpg


    And here is my first attempt at trying to learn how to make my own pixel art version. I still need a lot more experience and practice, but it is a very interesting exercise.

    Zombie Kids.png

    I will probably eventually try to find a human artist to make an avatar of the Zombie children to my specifications. But, in the meantime, this is helping me learn pixel art. Even if it is way more advanced than my fledgling skills. I have a hard time being patient and working on much simpler things.

    I hope everyone is having a great day!
  2. firestalker said:
    I told AI to take this screenshot of my map of the Town in my game and turn it into a medieval fantasy hand-drawn map.
    View attachment 362547
    I added a few little specific details, but this is what was given me.
    View attachment 362546

    Not sure if I'll use it in my game but I thought it looked pretty cool...


    I think they look like they could be twins...
    LOL I actually never thought of doing that. I could use it in my project but would be awkward since the cities are so segmented into different maps. Don't think it'll transition well, but I'll keep this in mind.
  3. Yeah, I had a lot of fun. You actually see me sing the lungs out of my chest in the video... What you hear, however, is AI. (And believe me, you wouldn't want to hear the actual audio...)


    It's a Dutch kids song, which I wrote the lyrics for.
  4. Just started messing around with making some art for my GDD for better visualization. Thought I would do some tests with races first.

    I haven't tried to optimize these yet. These are just what Gemini came up with from the first prompts I used.

    Eventually I will spend time tweaking all the race examples to look the way I want and so the player can visualize what they look like. I also want to do a scale example showing all the race sizes compared to each other.

    Character Race Tests
    Bear Race 2.pngBear Race.pngCat Race.pngElf Race 2.pngElf Race.pngHuman Race.pngWolf Race.png

    I hope everyone is doing well. I don't post much here because it is a pain to resize all the images before posting and most of my experiments lately are probably not PG-13 for the board.
  5. I wrote the lyrics during Corona. I think I posted the lyrics on the forums before, I am sure I did post them of facebook back then, so they might sound familiar to those who followed me back then.



    Enjoy!
  6. Reddit just posted a new notice on AI and forum moderation for RPG maker. The views are not entirely my own, but it is a VERY interesting read:
  7. I had an idea for a groep of small, magical creatures that live in the woods...

    1775966700250.png
  8. ZimXero said:
    Reddit just posted a new notice on AI and forum moderation for RPG maker. The views are not entirely my own, but it is a VERY interesting read:

    Reddit is the biggest offender in allowing hucksters to use them for free advertising and cash in on their userbase. The mods allowed them to shill their games, assets and plugins gratis for years, including AI generated slop, and now are surprised Pikachu face that the place just turned into Craigslist classifieds.

    Plenty of people here are also just here to advertise and have zero interest in interacting with the community or discussing anything outside of their product but at least here it's limited to RPG Maker games and plugins and assets have to be free.

    The RPG Maker discord is also chock full of the same people using them for free advertising last I checked.
  9. I wrote the lyrics myself as usual, and I directed AI to create the music. I think I get better at creating the right promts. I actually created a Gem in Gemini to analyze my prompts and check if they are correct, if they are too short or too long (which means: More or less instrumental parts, or a higher/lower BPM)

    AI Tools used:
    Music created with Suno (AI)
    Images created with Gemini (AI)

    Other Tools used:
    Images edited with GIMP
    Video created with OpenShot




    Oh and uhm... Feel free to let let me know what you think. Replies are welcome here, but even more on youtube. (Likes and replies would help me a lot, actually...)
  10. JohnDoeGames said:
    I wrote the lyrics myself as usual, and I directed AI to create the music. I think I get better at creating the right promts. I actually created a Gem in Gemini to analyze my prompts and check if they are correct, if they are too short or too long (which means: More or less instrumental parts, or a higher/lower BPM)

    AI Tools used:
    Music created with Suno (AI)
    Images created with Gemini (AI)

    Other Tools used:
    Images edited with GIMP
    Video created with OpenShot




    Oh and uhm... Feel free to let let me know what you think. Replies are welcome here, but even more on youtube. (Likes and replies would help me a lot, actually...

    Sounds "Radio-ready".

    On the overall topic... I've come to realize that lack of intelligence is A.I.'s biggest weakness. Ironic but true.
  11. that lack of intelligence is A.I.'s biggest weakness

    Definitely AI's biggest block.
    But for how long?
  12. Oh yeah, absolutely. Artificial Intelligence says it all: The intelligence is fake, it pretends to be smart, but it is stupid as a rock. But things are changing so freaking fast.

    A year or 4, maybe 5 ago I predicted robots and computers would take over and we'd all die, within 200 years... Everyone called me paranoid, crazy or a conspiracy theorist... Well, I now think we got waaaaaay less than 2 centuries left, and people don't think I'm crazy anymore. :p

    Long live AI.

    (I looked it up, turned to be 5.5 years ago, in december 2020, if anyone cares...)
  13. I have never used A.I. yet for anything other than as a google search assistant. I decided to break down and mess with it today since I'm now being encouraged to use it at work and figured I'm behind the 8 ball. I noticed a lot of nonsensical answers. I asked it to make a plugin which I briefly described, since it's one i've been looking for but does not exist anywhere. It took it less than 30 seconds. Don't have any clue if it works... but here is the guide it made for it:

    Naval Combat System for RPG Maker MZ (VisuStella Compatible)​



    OVERVIEW

    This plugin adds turn-based naval combat to RPG Maker MZ with compatibility-focused aliasing for:

    - VisuStella Core Engine

    - VisuStella Battle Core

    - VisuStella ATB System

    - VisuStella Battle Grid



    FEATURES

    - Ship classes (Sloop, Brig, Frigate, Galleon, Man O’ War)

    - Hull, armor, crew, shields, fuel, and speed systems

    - Ammo types: Round, Chain, Grapeshot, Explosive

    - Boarding transitions with Battle Grid support

    - Damage-based speed loss

    - Fuel depletion death condition

    - Custom messages, pictures, and BGM

    - Plugin commands and note tag configuration



    INSTALLATION

    1. Save the plugin as NavalCombatSystem.js

    2. Import it into RPG Maker MZ Plugin Manager

    3. Place it BELOW:

    VisuMZ_0_CoreEngine

    VisuMZ_1_BattleCore

    VisuMZ_1_ATBSystem

    VisuMZ_2_BattleGrid



    REQUIRED SKILLS

    Skill ID 10 = Broadside

    Skill ID 11 = Brace

    Skill ID 12 = Repair

    Skill ID 13 = Board



    REQUIRED COMMON EVENT

    Create Common Event #25 for boarding transitions.

    Suggested event:

    - Show Animation: Grapples

    - Shake Screen

    - Show Text: “BOARDING PARTIES ENGAGE!”



    PLUGIN COMMANDS

    EnableNavalCombat

    DisableNavalCombat



    SetAmmo

    Parameters:

    - shipIndex

    - ammoType



    SetNavalSpeed

    Parameters:

    - shipIndex

    - speed



    RepairShip

    Parameters:

    - shipIndex

    - amount



    NOTETAGS

    Core stats:

    <Hull:x>

    <Cannons:x>

    <Armor:x>

    <Speed:x>

    <Crew:x>

    <ShipClass:Frigate>



    Additional systems:

    <Shield:x>

    <Fuel:x>

    <StartingAmmo:Round>

    <BoardingState:1>



    Presentation:

    <CombatMessage:Enemy flagship sighted!>

    <CombatPicture:AlertImage>

    <CombatBGM:BossFleet>



    AMMO TYPES

    Round:

    - Standard hull damage



    Chain:

    - Lower hull damage

    - Reduces ship speed



    Grape:

    - Lower hull damage

    - Damages crew



    Explosive:

    - High hull damage

    - Ignores part of armor

    - Most effective against shields



    SHIELDS

    Shields absorb damage before hull damage.

    Shields degrade as they take hits.

    Ammo types affect shield performance differently.



    FUEL

    Fuel is consumed during ship actions.

    As fuel drops:

    - Movement slows

    - ATB fills slower

    - Grid movement slows



    At zero fuel:

    - Ship is destroyed

    - Battle loss is triggered



    BOARDING

    When Board is used:

    1. Grid movement locks

    2. Fade out

    3. Common event runs

    4. Crew combat resolves

    5. Fade in

    6. Grid unlocks



    EXAMPLE SHIP

    <ShipClass:Frigate>

    <Hull:400>

    <Cannons:50>

    <Armor:18>

    <Speed:14>

    <Crew:120>

    <Shield:150>

    <Fuel:100>

    <StartingAmmo:Round>

    <CombatMessage:Enemy warship detected!>

    <CombatPicture:CombatAlert>

    <CombatBGM:NavalBattle>

    <BoardingState:1>



    TROUBLESHOOTING

    If combat does not work:

    - Confirm plugin order

    - Confirm skill IDs

    - Confirm common event #25 exists

    - Confirm note tags have no spaces before/after values
  14. Complicated plugins don't usually work that easily when generated with AI. Coding with AI work, but you have to steer the AI piece by piece. You tell the AI you want to make a plugin, then you add parts one by one.

    And still then, it would be nice if you know javascript, because a lot of debugging is gonna be needed.

    AI is a tool you can definitely use, but it can't just take over for the developer. Not yet.
  15. JohnDoeGames said:
    Complicated plugins don't usually work that easily when generated with AI. Coding with AI work, but you have to steer the AI piece by piece. You tell the AI you want to make a plugin, then you add parts one by one.

    And still then, it would be nice if you know javascript, because a lot of debugging is gonna be needed.

    AI is a tool you can definitely use, but it can't just take over for the developer. Not yet.
    What scares me are new and coming obsevation AIs that observe everything you do. They offer suggestions, warnings, and assistance. They are context aware of what you are doing and what you have done, similar to a living assistant/employee.
  16. sounds good
  17. JohnDoeGames said:
    Complicated plugins don't usually work that easily when generated with AI. Coding with AI work, but you have to steer the AI piece by piece. You tell the AI you want to make a plugin, then you add parts one by one.

    And still then, it would be nice if you know javascript, because a lot of debugging is gonna be needed.

    AI is a tool you can definitely use, but it can't just take over for the developer. Not yet.
    very true but is good to bounce ideas off
  18. I am releasing my AI generated song "If Jesus Was A Gamer" with my own lyrics as an official single, and will be in all major stores Friday may 22nd.

    I have 2 tracks on the single:
    1. If Jesus Was A Gamer
    2. If Jesus Was A Gamer (Blues Version)
    I own all the rights to the music I generate with my Suno plan, so I thought: "Why not give it a shot?" Of course I had to pay quite a few euro's to be able to release the song and I doubt I will make that money back, since it will take >1000 streams (per song per year) to even make any money at all, and even then I only get about €3, while the yearly cost is over €80, and then I don't even include the suno subscription, which would increase the costs with 165%. (Yes, suno is more expensive then starting your own personal record label...)

    So, yeah, it is not for the money. Although, if by a miracle I can make my money back, then an expensive hobby became free. If not, my expensive hobby just got more expensive. :p And who knows? Maybe I actually can make some money on the side...

    Anyhow, my single is released on the 22nd of may, and can be pre-saved on spotify here:

    I got a lot to tell about this, but because this is a forum post about AI music, and not an autobiography, I'll put the rest behind a spoiler.

    More about releasing music generated with AI.
    What else do I want to talk about:
    • Copyrights for AI generated music
    • Distribution
    • Multiple stage-names and why.
    Actually, lets start with the last one:
    Multiple stage-names and why.

    I have 4 different stage names, before I even release 1 single song.
    • Punk My Life
    • John Stuiterbal
    • Punkmuts en de Pogobouters
    • Lekker Banaal
    Punk my life releases song I wrote in English, while the other three release in Dutch. John Stuiterbal is for my personal lyrics. Punkmuts and the Pogobouters is a wordplay and is for the texts I wrote for children. Lekker Banaal on the other hand, is absolutely not for children. Those are dirty party songs about a pervert peeping in the changing stalls or a gardener who would sleep with absolutely any woman, no matter what. They are meant to be funny, dirty, over the top, and absolutely marked as explicit.

    See? I can't release a songs with a sexual theme under the same name as my kids sings.

    Copyrights for AI generated music
    If you do want to sell your AI generated music, make sure you own the rights to the music generated. There are so many different things to keep in mind. Is using AI generated content regulated in your region? What are the terms of your generator? If you use Udio, then you can't distribute (or even download) anything at all. With Suno, you get al the rights for all the songs you generate while you have a payed subscription. Other AI's will have their own terms.

    I know it is a wall of text, but this is where regular AI (LLM) comes in handy: If you put those terns in a text document, and upload them in your AI, they can explain the terms without hallucinating... Mostly. The best tool to use for this in my opinion is NotebookLM. It doesn't use knowledge from the internet or trainingsdata, it only uses the info in the files you upload yourself.

    Distribution
    To put your songs on the internet, you need a distributor. I use DistroKid, because after comparing many, this seems the most reliable. Like I said earlier, I pay over €80 per year, which is actually less than 7 euros per month. There are cheaper plans, though, but I want to the full package and I want multiple stage names. If you just want to get your music out, you can do so for less than €25 per year. Point is, you have to pay it every year, otherwise your music will be taken away from ALL stores they put it too.

    And you need a label, which you can just make up, apparently. You don't need a large label if you release your songs yourself.

    There is one thing to keep in mind, though... For distribution, you any kind of human input. In my case that is the lyrics.
  19. I had claude write aiContinuity. Its a simple install for Claude desktop. If anyone would like to try it out, give me a ping and ill upload the zip.


    ╔══════════════════════════════════════════════════════════════╗
    ║ AIContinuity ║
    ║ Persistent Memory for Claude Desktop ║
    ║ — SETUP GUIDE — ║
    ║ ║
    ║ Created by Zim Xero and Claude | May 16 2026 ║
    ╚══════════════════════════════════════════════════════════════╝

    WHAT AICONTINUITY DOES FOR YOU
    ────────────────────────────────
    By default, Claude forgets everything when a conversation ends.
    AIContinuity fixes that.

    Once installed, Claude Desktop will automatically remember your
    project, your decisions, your preferences, and what you were
    working on — every time you start a new conversation. No re-explaining.
    No repeating yourself. It picks up exactly where you left off.

    AIContinuity works for any kind of project: software development,
    writing, research, game design, business planning, or anything else.
    After a short guided setup, Claude tailors itself to your specific
    work and style.

    You can customize AIContinuity at any time just by telling Claude
    what you want changed — it rewrites its own memory files for you.
    No config files. No manual editing. Just ask.


    FILES IN THIS PACKAGE
    ─────────────────────
    SETUP.txt This file. Read it first.
    _project_state.txt AIContinuity's memory file. Copy this to your
    context folder — Claude keeps it updated.
    SYSTEM_PROMPT.txt Instructions for Claude. Paste this into Claude
    Desktop's settings once during setup.
    MCP_CONFIG.txt A small config snippet that connects Claude
    Desktop to your context folder. Paste once.
    ONBOARDING.txt A ready-made prompt to paste into Claude after
    setup. Personalizes AIContinuity for your project
    in about 5 minutes.


    ════════════════════════════════════════════════════════════════
    BEFORE YOU BEGIN — FIND YOUR USERNAME AND CHOOSE A FOLDER PATH
    ════════════════════════════════════════════════════════════════

    You will need two things before starting:

    1. YOUR USERNAME (the name of your user account on this computer)

    Windows: Open File Explorer. In the left panel, expand "This PC",
    then expand "Users". You will see a folder with your name.
    Example: C:\Users\sarah <-- "sarah" is the username

    macOS: Open Finder. In the menu bar click Go, then Home.
    The folder that opens is named with your username.
    Example: /Users/sarah <-- "sarah" is the username


    2. YOUR CONTEXT FOLDER PATH (where AIContinuity stores its memory)

    This can be anywhere on your computer. Recommended locations:

    Windows (standard):
    C:\Users\YOUR_USERNAME\Documents\AIContinuity

    Windows (OneDrive — syncs across devices):
    C:\Users\YOUR_USERNAME\OneDrive\Documents\AIContinuity

    macOS (standard):
    /Users/YOUR_USERNAME/Documents/AIContinuity

    macOS (iCloud — syncs across devices):
    /Users/YOUR_USERNAME/Library/Mobile Documents/com~apple~CloudDocs/AIContinuity

    Replace YOUR_USERNAME with your actual username from step 1.
    Write this full path down — you will need it in Steps 1 and 3.


    ════════════════════════════════════════════════════════════════
    STEP 1 — CREATE YOUR CONTEXT FOLDER AND COPY THE MEMORY FILE
    ════════════════════════════════════════════════════════════════

    1. Create the folder at the path you chose above.

    Windows:
    Open File Explorer and navigate to your chosen location
    (e.g. Documents). Right-click in empty space → New → Folder.
    Name it: AIContinuity

    macOS:
    Open Finder and navigate to your chosen location
    (e.g. Documents). Right-click in empty space → New Folder.
    Name it: AIContinuity

    2. Copy _project_state.txt from this package into that new folder.
    That is the only file that needs to go there.

    NOTE: Claude Desktop may have already created its own folder called
    "Claude" inside your Documents. That is a separate system folder —
    leave it alone. Your AIContinuity folder is completely separate.


    ════════════════════════════════════════════════════════════════
    STEP 2 — INSTALL NODE.JS (skip this if you already have it)
    ════════════════════════════════════════════════════════════════

    AIContinuity uses a filesystem connection that requires Node.js.

    CHECK IF YOU ALREADY HAVE IT:

    Windows:
    Press the Windows key, type cmd, press Enter.
    In the black window that opens, type: node --version
    Press Enter. If you see a number like v20.11.0, you have it.

    macOS:
    Press Cmd+Space, type Terminal, press Enter.
    In the window that opens, type: node --version
    Press Enter. If you see a version number, you have it.

    IF YOU DON'T HAVE IT:
    Go to: https://nodejs.org
    Download the LTS version and install it like any other program.
    Default install options are fine. Restart your computer after.


    ════════════════════════════════════════════════════════════════
    STEP 3 — CONNECT CLAUDE DESKTOP TO YOUR AICONTINUITY FOLDER
    ════════════════════════════════════════════════════════════════

    This step points Claude Desktop at the folder you created in Step 1.

    FIND THE CONFIG FILE:

    Windows:
    Press Windows key + R. A small Run dialog box will appear.
    Type exactly: %APPDATA%\Claude
    Press Enter. A folder opens in File Explorer.
    Look for a file called: claude_desktop_config.json
    If it does not exist, create a new empty text file and rename
    it to exactly: claude_desktop_config.json
    Open it in Notepad or any text editor.

    macOS:
    Press Cmd+Space, type Terminal, press Enter.
    Paste this command exactly and press Enter:
    open "~/Library/Application Support/Claude"
    A folder opens in Finder.
    Look for a file called: claude_desktop_config.json
    If it does not exist, create a new file and name it that.
    Open it in TextEdit. (TextEdit tip: Format menu → Make Plain Text
    before editing, otherwise it may save as rich text.)

    EDIT THE CONFIG FILE:

    Open MCP_CONFIG.txt from this package. Follow the instructions
    inside it. You will paste a short block of text into the config
    file, replacing YOUR_USERNAME and the folder path with the values
    you noted before Step 1.

    IMPORTANT — check what the config file already contains first:

    A) File is empty or contains only {}:
    Delete everything and paste the full block from MCP_CONFIG.txt.

    B) File already has content with an "mcpServers" section:
    Do NOT replace the whole file. Add only the "context-folder"
    entry inside the existing mcpServers block. MCP_CONFIG.txt
    includes a worked example showing exactly how to do this.

    The most common mistake: a missing comma between entries in the
    mcpServers block. If Claude Desktop fails to start after this step,
    open the config file again and look for a missing comma.

    AFTER EDITING:
    Save the config file.
    Confirm your AIContinuity folder exists (from Step 1).
    Restart Claude Desktop.

    To verify it worked: open a new chat and ask Claude:
    "What files can you see?"
    Claude should mention _project_state.txt in its response.


    ════════════════════════════════════════════════════════════════
    STEP 4 — PASTE THE SYSTEM PROMPT INTO CLAUDE DESKTOP
    ════════════════════════════════════════════════════════════════

    This activates AIContinuity — it tells Claude to automatically load
    and save your context at the start and end of every session.

    1. Open Claude Desktop.
    2. Go to Settings (usually via your profile icon or a gear icon).
    3. Find the field labeled "Custom Instructions" or "System Prompt".
    It may also appear under "Personalization" depending on your version.
    4. Open SYSTEM_PROMPT.txt from this package in any text editor.
    5. Select all text (Ctrl+A on Windows / Cmd+A on Mac) and copy it.
    6. Paste it into the Custom Instructions field in Claude Desktop.
    7. Save.


    ════════════════════════════════════════════════════════════════
    STEP 5 — PERSONALIZE AICONTINUITY USING ONBOARDING
    ════════════════════════════════════════════════════════════════

    AIContinuity is now installed. The last step is telling Claude about
    your specific project so it knows what to track and remember.

    Open ONBOARDING.txt and follow the instructions there.
    It contains a ready-made prompt you copy and paste into Claude Desktop.
    Claude will ask you a few conversational questions, then write a
    personalized memory file for you automatically. Takes about 5 minutes.


    ════════════════════════════════════════════════════════════════
    YOUR DAILY WORKFLOW AFTER SETUP
    ════════════════════════════════════════════════════════════════

    1. Open Claude Desktop and start a new chat.
    AIContinuity silently loads your context. Claude is fully briefed.

    2. Work normally — no setup, no re-explaining your project.

    3. When done, say "done for now" or "wrapping up".
    AIContinuity silently saves a summary of the session.

    4. Next time, repeat from step 1. That is the entire loop.


    ════════════════════════════════════════════════════════════════
    CUSTOMIZING AICONTINUITY LATER
    ════════════════════════════════════════════════════════════════

    AIContinuity is designed to grow with you. After initial setup you
    never need to touch a config file again. Just tell Claude what you want:

    "Add a section to track my client meeting notes."
    "I'm starting a new project — add it alongside my existing one."
    "Always list my open tasks at the start of each session."
    "Keep session summaries shorter."

    Claude updates the memory file directly and can generate a revised
    system prompt for you to paste in if the core behavior needs to change.

    The only things that always require a manual step:
    - Pasting a revised system prompt into Claude Desktop's settings
    - Editing claude_desktop_config.json if you add new MCP servers

    Everything else: just ask.


    ════════════════════════════════════════════════════════════════
    THIS INSTALL FOLDER AFTER SETUP
    ════════════════════════════════════════════════════════════════

    Once all five steps are done, this folder is no longer needed by
    the running system. You can delete it, archive it, or keep it as
    a backup reference.

    The only file with an ongoing life is _project_state.txt — and
    that one lives in your AIContinuity folder, not here.

    ════════════════════════════════════════════════════════════════
  20. Very interesting. I haven't tried Claude yet. Google Gemini has this feature already and allows you to create a source document that Gemini will reference that can be continually updated. I don't think Grok has that feature, which is unfortunate.