MV - Yggdrasil Chronicles - A Record of Valkadia (Demo, In-Development)

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Started by JamesRyan 209 posts Page 9 of 11 View original ↗
  1. JamesRyan said:
    I will fix the clock and gold HUDs step by step when I have more time.
    this fix is probably a single line or 2 inside the plugin.
    I could help you with that though, so is not event based.

    as you just add a toggle inside the plugin and the plugin handles it.

    also I got issues with the ice wolf as I can't attack it as any attack I want to do
    is target myself!! why?

    also 2 typo's spotted:
    1 inside the church when you get the detection crystal where you miss a space
    at Lilith.And
    1_church.png
    the 2nd is on the ship after battle missing "I" after !!???
    2_ship.png

    Edit:
    There is another on in the cutscene of "Merinberg Kingdom" before you need to find an Inn.

    first door on the west to enter keep close/open effect.

    as I saw more houses in another touch not able to enter, put the door closed with
    the text "locked" or something suiting for the time being.

    is this really a book? as its a scroll on the items name!
    scroll.png

    as well for a passage issue
    Untitled-2.png

    Edit: 2
    on typing the spell over in merinberg tomb of the king, the game goes extremely
    laggy if you got it wrong, took a while what I had to type.
    so it went slower and slower and slower somehow.

    next continue is the firebird :)
  2. @Lady_JJ I could roughly estimate the average levels of the party at each event in the story, so I set most of the things accordingly to my calculation. Now thanks to your help, I have a better vision of how the party will be to design the side quests and activities later.

    @ShadowDragon Thanks for reporting those issues. I did not think I could miss so many of them like that. Will check each of them soon, especially the oce wolf.

    I would be very grateful if you could lend me a hand to fix the clock and gold HUD with some codes instead. Doing it event by event is truly painful. But it only affects the 'auto run' events? Because sometimes, the cutscenes are triggered via event interaction too.
  3. Dev's update: Based on the feedback and the help of the two dedicated players, I attempted to fix the following issues:
    - Extreme stuttering in the Stats Allocation screen
    - Clock/Gold/Tool HUDs are displayed during event running

    @Lady_JJ @ShadowDragon If you two have some time to spare, please download the build 26031801 and try again to see if things are improved. Hopefully, they work well :frown: Other issues are still on hold.

    P/s: I still keep the old build in the folder, in case something is broken on the new build.
  4. I will transfer my save file and continue, else a new game otherwise.
    see if its happening still or not, so I can test quickly, more later else tomorrow.

    I let you know.

    Edit:
    From a small test on my save file to continue with Einhart.

    saving => faster than before which I remember it used to be (seems to be fixed)
    the clock hud during events => seems to fixed too, stay hidden until events is done.

    the stat allocation => tiny bit better, but not as worse as it was in the other built.
    maybe like 20% better, but back to menu, everything is smooth.

    so that is what I can test quickly.

    will test later more in a maze as I don't got time for it now, will update you.
  5. I can't attack the Void Knight, it always target the party side instead
    of the boss, is this either because I play in deathwish.

    if I change it to normal, I can attack the void knight normally.
    why so?

    Edit:
    2 errors: one is from valenka city entrance to left when you enter it,
    as I was looking for people for the searching the hammer.
    sss.png

    the 2nd is unsure, but to find the infinity chamber, you had to put the purging cube
    in its place, but when searching for an ancient symbol, that painting opens and told
    its already in use (why not kept closed)?

    also, the tools you get doesn't show up in the inventory under tool, but some
    under "key items" like the purging cube, and other items not at all.
  6. @ShadowDragon I will look into the issues, especially the unable-to-attack one. Can you record a video of how it happens for me, so I can have a better look at it. Also, if possible, please share your save file too.

    Some items can be used as tool, but not showing up in the Tool inventory because I forgot to categorize them there. I will check this again later to list them properly.
  7. when in deathwish:

    blanc => attack void knight
    morrigan => target blanc
    lilith => target blanc (cant even select anyone else (same as morrigan)
    leonardo => target blanc

    blanc => target void knight!!!


    if I do don't hurt me, piece of cake, normal => it attacks the void knight.

    can't tell for hard, but deathwish is exactly like the ice wolf unless after
    a couple of turns (or a lot).
  8. Thanks. I will look into this and see what's wrong with it.
  9. ShadowDragon said:
    when in deathwish:

    blanc => attack void knight
    morrigan => target blanc
    lilith => target blanc (cant even select anyone else (same as morrigan)
    leonardo => target blanc

    blanc => target void knight!!!


    if I do don't hurt me, piece of cake, normal => it attacks the void knight.

    can't tell for hard, but deathwish is exactly like the ice wolf unless after
    a couple of turns (or a lot).
    I still cannot reproduce this on my end through your steps. Still be able to select different targets via keyboard or mouse. Could you share your save file or a video of the issue? :frown: Were you using a mouse or a keyboard?
    @Lady_JJ Have you encountered this issue when playing in different difficulties?

    Edit: I have uploaded the latest build, 26031901, to further optimize the Stats Allocation screen. Could you try it again to see if it's better, or if something is broken there? @ShadowDragon
  10. JamesRyan said:
    @Lady_JJ Have you encountered this issue when playing in different difficulties?
    I'm not as skilled as @ShadowDragon . I've only battled in normal or easier modes.
  11. JamesRyan said:
    I still cannot reproduce this on my end through your steps. Still be able to select different targets via keyboard or mouse. Could you share your save file or a video of the issue? :frown: Were you using a mouse or a keyboard?
    I play with keyboard with mouse off screen so it wont interfer as playing with keyboard
    is better to play.

    while I took an easier option, to defeat the enemy, it would be harder as I'm on
    my way to the infinity chamber where I save last.

    I try to make a gif if it happens again.

    but can this be level different? as I'm lv 29-30 with my party at the void knight.
    I took an normal difficulty to beat the void knight and return to deathwish after.

    otherwise, its just impossible if I can't select the boss.

    I find it quite weird while you can select your own or party member instead
    of the boss only (unless confused or something else that attack at random)
    which I understand more.
  12. ShadowDragon said:
    I play with keyboard with mouse off screen so it wont interfer as playing with keyboard
    is better to play.

    while I took an easier option, to defeat the enemy, it would be harder as I'm on
    my way to the infinity chamber where I save last.

    I try to make a gif if it happens again.

    but can this be level different? as I'm lv 29-30 with my party at the void knight.
    I took an normal difficulty to beat the void knight and return to deathwish after.

    otherwise, its just impossible if I can't select the boss.

    I find it quite weird while you can select your own or party member instead
    of the boss only (unless confused or something else that attack at random)
    which I understand more.
    If you are using keyboard, pressing left/right arrow buttons does not allow you to change target? Or can you try with your mouse to see if you can change?

    Some skills allow you to select either an ally or an enemy with different effects. Like Lilith's initial skill "Juju Balance", it can do either heal on an ally or damage on an enemy (and some more of her skills). Or some status effects that can be treated by taking specific damage (like sleep, burn, bleed, etc) and you want to treat it immediately instead of waiting for turn decay.

    One more thing is that all bosses have level scaling (highest-level party member +7), so the stronger you are, the stronger the boss will be.
  13. JamesRyan said:
    If you are using keyboard, pressing left/right arrow buttons does not allow you to change target? Or can you try with your mouse to see if you can change?
    keyboard didn't change, left/right/up/down etc.
    but this is pure dmg skills to hit the enemy or all enemies.

    I try next time if mouse works on a boss battle if it happens again,
    and let you know with a gif.
  14. ShadowDragon said:
    keyboard didn't change, left/right/up/down etc.
    but this is pure dmg skills to hit the enemy or all enemies.

    I try next time if mouse works on a boss battle if it happens again,
    and let you know with a gif.
    Thank you. And please try the Stats Allocation on the latest build 26031901 to see if it gets improved further. Hopefully, nothing is broken there. I will continue fixing other minor bugs and designing the next steps for the data and story
  15. JamesRyan said:
    Thank you. And please try the Stats Allocation on the latest build 26031901 to see if it gets improved further. Hopefully, nothing is broken there. I will continue fixing other minor bugs and designing the next steps for the data and story
    stat allocation is the same, not sure what you did though, but can you
    temporarily remove the background of that scene (just for testing purpose?)
  16. ShadowDragon said:
    stat allocation is the same, not sure what you did though, but can you
    temporarily remove the background of that scene (just for testing purpose?)
    That background is from another MOG plugin (MOG_MenuBackground), and I have only one image in the global config for all scenes, so I cannot disable it for a single scene. Maybe I can build another build with that plugin disabled for you to check.

    It is so strange that I could not even reproduce the stuttering issue in Stats Allocation on my end, as well as @Lady_JJ. May I have your device specs too?
  17. @ShadowDragon I have uploaded the new build 26032001, attempting to optimize that Stats Allocation along with two MOG plugins. Could you try this again? If its performance is still not improved, I think I will put this into my backlog for now and focus on the other things first :frown:
  18. you can disable some scenes if you make a condition.
    like if (!(SceneManager._scene instanceof Scene_StatAllocation)) or
    something like that, so each get a background, except that one.

    but will test the new build, see if it makes a different.
  19. Dev's update: With the help of ShadowDragon, I have finally found the cause that causes stuttering in the Stats Allocation screen. Have a fix on another branch and waiting for him to test it out before merging back to my main one.
  20. Dev's update: The fix for stuttering Stats Allocation should be good to go now. I'm returning to my usual work on the story and the new maps.

    Based on the feedback about high Encounter Rate, I wanna share one more thing about it that should be contained in the next update. What do you think of altering the Global Encounter Rate in Options? Of course, it will not have a 0%. The lowest should stay at 50% :stickytongue:
    1774794897991.png