- Ocean Liquid:
- Headsmash: Normal attack
- Liquefy: Turn an ally into liquid, nullifying all physical damage taken for the duration
- Water Shell (Passive): Taking physical damage has a chance to reduce the attacker's HIT
- Fighting Shark:
- Ravage: Consecutive attacks (6 hits in total)
- Pumped Up! (Passive): Dealing damage to an enemy increases damage dealt by 5% each hit
- Dreaming Mermaid:
- Dazing Blast: Damage all enemies with the Water element and paralyze them for 3 turns
- Healing Aura (Passive): Recover HP of all allies (excluding self) at the end of its turn
- Frost Jellyfish:
- Frost Nova: Damage all enemies with the Ice element. If the target is frozen, it has a 50% chance to shatter immediately
- Mist Cloud: Raising all allies EVA & MEV by 25%
- Frost Shell (Passive): Taking physical damage has a 35% chance to negate the damage taken and freeze the attacker for 2 turns
Below is the preview of monsters' skills in the Extended Sanguine Ocean (will have a different name, but will still be a part of Sanguine Ocean)