YEP Battle Status Window Extension

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Started by DreamX 218 posts Page 4 of 11 View original ↗
  1. kovak said:
    God Dream...you're too fast D:
    I'll not display the actors name and wanted to replace it with the status icon, i've tried to change the Y axis and there was no change :/

     

    Both the name y and the icons y parameters are working for me.


    What parameter values are you trying to use?
  2. At 1st i've replace the line with "0" but i don't understand programming languages :/
  3. @kovak


    Okay, here's my suggestion:


    Set "Draw Name" to false


    Set Icons Y to


    rect.y + z


    With z as the additional y value. If you use 0 as the z, it'll appear right at the top. If you use 5 as the z, it'll appear 5 pixels down from the top. Etc
  4. Oh, now i know why i couldn't change some stuff, if you keep the Quick Settings as true some changes won't take effect.
  5. kovak said:
    Oh, now i know why i couldn't change some stuff, if you keep the Quick Settings as true some changes won't take effect.

    Yes. Take a look at my post here with the parameter values the quick setting uses, then you can adjust it.
  6. Hi! I apologize, but how do I download your script? I can't get it to work :(
  7. @Feliaria use ctrl+s to download


    @DreamX seems that i've found an issue with your extention and YEP Absorption Barrier, the barrier is not being displayed.




    newbug.png
  8. kovak said:
    @Feliaria use ctrl+s to download



    Even ctrl+s isn't doing anything :(  
  9. Yeah I can't wait for it :p  


    I'll certainly be using it after this future update, but take your time and don't rush it for us :p  
  10. @Feliaria try to open the script page with another browser and ctrl+s
  11. kovak said:
    @Feliaria try to open the script page with another browser and ctrl+s



    That worked now. Thanks Kovak! :)  
  12. Is it possible to adjust 1 actor box,s height? I would like my 3 actors to take up all the window to not have blank spaces.


    Or it could be a way to separate my windows height by 3 so it uses all the space... Sorry if I'm not clear...
  13. Lnik3500 said:
    Is it possible to adjust 1 actor box,s height? I would like my 3 actors to take up all the window to not have blank spaces.


    Or it could be a way to separate my windows height by 3 so it uses all the space... Sorry if I'm not clear...

    I'm not sure I understand. Can you give me a picture example?


    Btw, here are some ways to move the actor command window next to the inputting actor's space in the status window (use parameters):


    (To the left side)


    Actor Command X:


    SceneManager._scene._statusWindow.x - this.width


    Actor Command Y:


    SceneManager._scene._statusWindow.y + SceneManager._scene._statusWindow.itemRect($gameParty.battleMembers().indexOf(BattleManager.actor())).y




    I haven't tested this out with a vertical status window but it should probably work.


    (Above)


    Actor Command X:


    Math.min(Graphics.boxWidth - this.width, SceneManager._scene._statusWindow.x + SceneManager._scene._statusWindow.itemRect($gameParty.battleMembers().indexOf(BattleManager.actor())).x)


    Actor Command Y:


    Graphics.boxHeight - SceneManager._scene._statusWindow.height - this.height


    I've tested this one, it should look like this:


    Above.png

    kovak said:
    @Feliaria use ctrl+s to download


    @DreamX seems that i've found an issue with your extention and YEP Absorption Barrier, the barrier is not being displayed.





    View attachment 48090

    Okay, I'll take a look at this will mention you when it's fixed/implemented.


    @kovak I've implemented barrier display from yanfly's plugin in the newest update just now, it uses the same parameter values as the hp bar.
  14. @DreamX Tested it a bit, it just shows up on the top. doesn't move when it's the turn of the other actors. What I tried to mean earlier is if there was a way to stretch my 3 actor's height so they would fit in the window without leaving space at the bottom. (Ignore the gauges I haven't touched them yet) 

    Spoiler
    mj25uu.jpg
  15. Just one thing I'd like to tell you guys I just found out...


    The notetags here are for the actor, but just in case you want to use it for classes like me (since in my game two characters get the ability to use magic later) and got Yanfly's Skill Core plugin, put on Hide MP Gauge, Hide MP Name and Hide MP Values (actor.gauge2() === ('NULL' || 'NOTHING'))


    (actor.gauge2() === ('NULL' || 'NOTHING'))


    ...That's it... Sorry if someone else found it before, but when I looked I couldn't find it.


    [EDIT] I don't know if it is possible, but... is there a way to make the Actor Command Window have as many rows as commands? As in, 3 commands, 3 rows, 4 commands, 4 rows, 5 commands, 5 rows, depending on number of commands that actor has?
  16. @DreamX Quick question here! :p  What is exactly Battle Status Item?
  17. Lnik3500 said:
    @DreamX Quick question here! :p  What is exactly Battle Status Item?



    The "items" are the rectangles for each actor in the window. You know how there is a highlighted part when you are choosing a command for the actor? that highlighted rectangle is the "item".

    Waterguy said:
    Just one thing I'd like to tell you guys I just found out...


    The notetags here are for the actor, but just in case you want to use it for classes like me (since in my game two characters get the ability to use magic later) and got Yanfly's Skill Core plugin, put on Hide MP Gauge, Hide MP Name and Hide MP Values (actor.gauge2() === ('NULL' || 'NOTHING'))



    (actor.gauge2() === ('NULL' || 'NOTHING'))


    ...That's it... Sorry if someone else found it before, but when I looked I couldn't find it.


    [EDIT] I don't know if it is possible, but... is there a way to make the Actor Command Window have as many rows as commands? As in, 3 commands, 3 rows, 4 commands, 4 rows, 5 commands, 5 rows, depending on number of commands that actor has?



    I'll add that to my to-do list.
  18. DreamX said:
    The "items" are the rectangles for each actor in the window. You know how there is a highlighted part when you are choosing a command for the actor? that highlighted rectangle is the "item".

    Ok thank you :D  


    New quick question again sorry :p  


    What is Battle Status Spacing? I tried changing the value and it didn't change anything, maybe a problem on my part?


    Also, what is the default height of 1 actor? Is it the same as the Default Battle Status Item?


    And Lastly, Would you consider making a documentation so I don't ask those quick questions? :p


    Thank you and srry fro imposing on you :)  
  19. DreamX, thanks a lot!


    I managed to make the screen look mostly like I wanted it to :)


    A few questions tho:


    1. Is it possible to disable or change the behavior of the left & right keys? I don't need party commands (so I don't want to move Left) and Right key skips the actor, which is pretty non intuitive when you only have two actors, and your second one is Auto-Battle. I guess this is more on Yanfly's script than yours, but I was wondering if yours has a param for those things.


    2. The spacing param and the dummy windows visually work great, but when enemies attack, the animations are locked to the 'original' positions of the actors. Since I have a ton of space between my actors, it always looks as if they are hitting the left side actor. Is there any workaround for this?
  20. I can't seem to find out how to make ALL the battle Windows transparent. There seems to only be an option for the portrait window.