YEP Battle Status Window Extension

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Started by DreamX 218 posts Page 11 of 11 View original ↗
  1. Love that this extension let me easily put effects and damage pop-ups OVER portraits/status windows in battle. Great work there.

    Sadly, there's a clash with the YEP Skill Core class tag <Swap Gauge x: Nothing>. I have classes that do not get spells/skills that use MP and thus never gain any MP through the game. Using this extension is an all-or-nothing approach to having or not-having MP bars on a class. I know it can modify it per ACTOR, but that doesn't help when my actors change class. Unless I missed some functionality with it.

    I did see this post previously in the thread:

    Waterguy said:
    Just one thing I'd like to tell you guys I just found out...


    The notetags here are for the actor, but just in case you want to use it for classes like me (since in my game two characters get the ability to use magic later) and got Yanfly's Skill Core plugin, put on Hide MP Gauge, Hide MP Name and Hide MP Values (actor.gauge2() === ('NULL' || 'NOTHING'))


    (actor.gauge2() === ('NULL' || 'NOTHING'))

    But when I tried applying it (in various ways) I got no results. Any suggestions?



    Disregard. I threw myself at it for a couple hours and found that if I duplicated this line

    Extension Plugin said:
    if (eval(paramMpGauge) && !actor.actor().meta.HideBattleStatusMp) {
    this.drawActorMp(actor, gaugeRect, rect);
    }
    and changed the duplicate to be !class.actor().meta etc etc then it starting loading the Skill Core notetags for <Swap Gauge 2: Nothing> properly and now the classes without MP don't have MP bars visible. Hopefully this helps someone else.
  2. Thanks, nice one.
    What are the term of use for this plugin?
  3. I solved that issue!
    If you want to use YEP's Sectioned Gauges with this plugin, use this edit of Sectioned Gauges. [Attached]
  4. DreamX said:
    This is an extension plugin for YEP Battle Status Window by Yanfly.


    This plugin adds several parameters to customize the battle hud.


    I'm also very open to adding more options based on feedback.


    This plugin is used best when you know some javascript, so try asking here or in the help sections for javascript to learn more if you need to.


    Example I did using the parameters and some javascript:


    View attachment 43192


    * ============================================================================
    * Actor Notetags
    * ============================================================================
    * <HideBattleStatusHp> will hide the hp gauge from the battle status window
    * for the actor.
    *
    * <HideBattleStatusMp> will hide the mp gauge from the battle status window
    * for the actor.
    *
    * <HideBattleStatusTp> will hide the tp gauge from the battle status window
    * for the actor.
    *
    * <HideBattleStatusAtb> will hide the tp gauge from the battle status window
    * for the actor.
    *
    * <BattlerPicture: x> will use x as the actor's picture. See parameters.
    * ============================================================================
    * Tips
    * ============================================================================
    * Other Yanfly plugins like Core Engine, Buffs State Core and of course
    * Battle Status will change how the battle hud looks like. Also look at those
    * parameters to customize your hud.
    *
    * The rect variable refers to the entire rectangle. It's best to use this
    * instead of basicAreaRect, gaugeRect etc if you want to change positioning.
    * ============================================================================
    * DreamX Setup Suggestion Parameter Info
    * ============================================================================
    * This parameter sets up the hud similar to my example screenshot.
    * It overrides parameters for these things:
    *
    * Face X, Width, Height
    * Gauge/Name X, Width
    *
    * Name Y
    * HP Gauge Y
    * MP Gauge Y
    *
    * Icons X, Y
    *
    * Name Alignment
    *
    * Adjust Columns set to true in YEP Battle Status Window
    *
    * Therefore, you can still use the other parameters to your liking to
    * customize further.
    *
    * You can also of course individually use the functions provided by this
    * plugin.
    * ============================================================================
    * Terms Of Use
    * ============================================================================
    * Free to use and modify for commercial and noncommercial games, with credit.
    * ============================================================================
    * Credits
    * ============================================================================
    * DreamX
    * Yanfly for YEP Battle Status Window


    Script



    This plugin adds several parameters to customize the battle hud.


    I'm also very open to adding more options based on feedback.


    This plugin is used best when you know some javascript, so try asking here or in the help sections for javascript to learn more if you need to.


    Example I did using the parameters and some javascript:

    upload_2019-9-4_4-33-57.png

    Why i can't use this plugin??
  5. I'm using this plugin does anyone knows how to fix this? UxBx8Fi.png
  6. In my game there is a vertical BSW (Battle status window) Would there be a way to duplicate the HP and MP bars onto all the characters ?

    HPMP.PNG
  7. So I've tried messing about with what I can using this, but for whatever reason, whenever I open up my Actor's action menu, each of their actions has an indent to the left of them, causing it to look like this:Error File 2.png
    As you can see, this causes my action's name to overlap into the cost, and doesn't look good. I'm hoping someone on here might be able to point to me where I need to modify to get rid of this indent, as I cannot find it even after hours of changing different values in the plugin. :(
  8. Hm. I know this is rather old but im still trying to make RMMV games in 2020. Im pretty new to javascript so what would i do if i want to simply decrease the width of the HP and MP bars? they cover important information in battle.

    Edit: Never mind i figured it out lol
  9. I am using the DreamX_Ext_BattleStatusCore, but I have a problem. The state icons are obscured by the TP bar (I have activated the "DreamX suggestion" option) and I would like to move them up, near the character name. How can I do it? I can't delete the TP bar because I need it.

    Isn't there a way to just change the parameters? I don't know which ones to change in the plugin.
  10. Can anyone help me please?
  11. when the animations are playing on top, it breaks full screen animations ;/ anyway to fix this??
  12. amptcat said:
    when the animations are playing on top, it breaks full screen animations ;/ anyway to fix this??
    I have two notes for you:
    1 - This plugin is for an outdated version of RPG Maker MV (and Yanfly's Battle Status Menu)

    2 - The author hasn't logged in since 2017 (you can see this entire page of the thread, at least, has unanswered questions)

    You are unlikely to get help. I'd suggest instead of the question here, and the necro-post in the other thread, you make your own thread in Plugin Requests to see if someone else can suggest a different plugin that will do what you want.
  13. Can anyone tell me how to place Actor command behind Actor's sideview battler like in Octopath traveller or Octobattle plugin.
  14. Nhum said:
    Can anyone tell me how to place Actor command behind Actor's sideview battler like in Octopath traveller or Octobattle plugin.
    Not testing, just looking at the parameters and typing the code out of my head, but:

    Battle Status Width: set it to... whatever you think is best, I guess. I would go with Graphics.boxWidth/5 or Graphics.boxWidth/6, depending on resolution.
    Batte Status Height: Graphics.boxHeight
    Battle Status Input X: Graphics.boxWidth - this.windowWidth()
    Battle Status Action X: Graphics.boxWidth - this.windowWidth()
    Battle Status Y: 0
    Battle Status Rows: $gameParty.maxBattleMembers()
    Battle Status Item Height: this.contents.height / this.maxRows()
    Battle Status Columns: 1
    Battle Status Max Visible Rows: $gameParty.maxBattleMembers()

    I repeat: I did not test this. Some adjustment may very likely be required.

    Plus, as others mentioned, this was made for an old version of Battle Status Window, so no idea how good it still works.
  15. This plugin is not the easiest to work with if you are not well-versed in writing/reading js but the more you play around with it the more you realize the possible setups you can create with it. My battle screen is looking MUCH nicer now than it did with just yanfly's battle status window by itself.
  16. I'm having a bear of a time with this- what I'm hoping to have is more than one Rolling State icon per party member (ideally 1 ahead in the state order so they can cycle through all states applied seamlessly.) Problem is, I have no idea how to make that happen...
    If anyone can help that'd be great.
  17. Hi I'm new to this site, How do I download this plugin? I'd love to use it
    edit: nevermind! haha