Seems like this plugin is no longer supported since he was last online at jan 31 2017...
I have the same bug as @ramza and would like to get this fixed when possible :p
YEP Battle Status Window Extension
● ARCHIVED · READ-ONLY
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I fixed this problem by making the following changes:Seems like this plugin is no longer supported since he was last online at jan 31 2017...
I have the same bug as @ramza and would like to get this fixed when possible :p
edit: fixed
Line 1718: change to
Code:used to beif (currentWidth >= ww) {
Code:if (currentWidth >= ww || nextWidth >= ww) {
Line 1739: change to
Code:used to beif (currentWidth >= ww) {
Code:if (currentWidth >= ww || nextWidth >= ww) {
Hope that helps. -
@ramza strange enough to say, but the change was already there... I'm still having an icon off the window like you did and it wasn't fixed.... help? Need me to post some screenshot? I'm using the latest version of the plugin with only DreamX Settings to True and BuffStatesCore unchanged
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Err, I had those backwards. The before should be the after. Sorry I was doing something with my own plugins at the time and got confused. XD
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@ramza well I tried both and it didn't work out for me :(
Screenshot:
Still not solved :(
List of plugins turned ON:
- Yanfly Core
- Battle Status
- Dream X Extension
- BuffStates Core
I hope you can help me :D
and thank you for your patience :) -
I'm not sure why this fixed it for me, and not for you. Perhaps it has something to do with the fact that I have my icons set to show on two rows, and your maybe don't? I don't think I know enough about how these types of plugins work to find a way to correct this for you. I found what I did by tinkering until it worked, and it was a couple months ago, so I have little memory of what I actually tried aside from this XD
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I also tried your method but it did not get the problem fixed, @ramza. If there are 4 states, only 3 are displayed. If 5, only 4 are displayer. Always lose one and it only shows its turn counter.
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That looks like you changed the position for drawing the turn counter without changing the position for drawing the icon. Those two lines I posted above both need to be changed. One is for the counter text and one is for the icon.
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By default, it was also like that, so i exactly changed the two lines 1718 and 1739 like you mentioned above and it was still the same.
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I have managed to deal with the problem. Your method worked, @ramza, but you forgot to mention line 1679. After i deleted "|| nextWidth >= width" in that line, things are working well.
So for conclusion, we have 3 lines to make change: 1679, 1718 and 1739. -
@DreamX
Is there any way to have the HP bar in the position of the MP bar (in the battle status window extension? So that way, it won't block some of the actor's faces or chins (at least in my display). I set the option to hide the MP bar, and am curious if you could reposition the HP bar to be lower. -
Does anyone know if there a way to center the windows instead of the left alignment? Normally if 1 actor is in party, the actor window will align all the way left and if 2 they will just appear next to the first. But what i would like is for it to appear centralized at all times and adjust as more party members are added. Basically i'm trying to get the alignment of actor windows to be centralized like how a paragraph can be aligned left, center or right. I'd like it centered but I can't figure out how or if it's possible. Any advice?
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Plugins that change how the gauges look should be compatible.
2. So the faces of the actor react when hit and stuff?
2. I don't think that actually has to do with separate windows. I was meaning to do something like that in the future. I actually already have a working prototype, I just need to make it more user friendly.
Hi, just read this is forum and went ballistic, did you finish this plugin? Is it compatibly whit Action Sequence? Please Please tell me you make it work :D -
Hello, I would like to set an specific "no action icon" for each character. Is there some plugin command or actor note for that?
I've found this option on plugin parameters, but it affects all the chars.
Thanks! -
Did anyone ever figure out whats wrong with the 'clamp' error?...
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I'm aware @DreamX hasn't been around for a long time and thus isn't likely to respond to this, but I felt I'd post this here just on the off-chance somebody might know what's going on here.
I'm currently using the code snippet here for positioning the actor command window above the currently selected actor. It works fine for the most part (if a little off-center since I'm not using the default width for the status menu), but there's a weird glitch that's happening when the actor command window is closed/reaches the last actor and transitions to the action.
The code I'm using adjusts the width of the status window and party command window to match the number of actors currently in the party (for a maximum of 4). With two actors, it looks like this:
Normal
But when the actor command menu is closed and returns to the party command window, the actor command window jumps to the side while it closes, like so:
Error
I think it's trying to return to its default X value or something. It only does this when it's being closed out and there's no more actors to select (either by returning to the party command window or by transitioning to the action scene); when it opens up again it appears above the first actor as intended.
It also does this no matter how many actors are in the party. It's just most noticeable with less actors.
I'm not sure if this is a problem with the plugin, with the code I'm using, or something else entirely. I guess it's something to look out for for anyone else who might want to use this extension in the future, though. -
I'm aware @DreamX hasn't been around for a long time and thus isn't likely to respond to this, but I felt I'd post this here just on the off-chance somebody might know what's going on here.
I'm currently using the code snippet here for positioning the actor command window above the currently selected actor. It works fine for the most part (if a little off-center since I'm not using the default width for the status menu), but there's a weird glitch that's happening when the actor command window is closed/reaches the last actor and transitions to the action.
The code I'm using adjusts the width of the status window and party command window to match the number of actors currently in the party (for a maximum of 4). With two actors, it looks like this:
Normal
But when the actor command menu is closed and returns to the party command window, the actor command window jumps to the side while it closes, like so:
Error
I think it's trying to return to its default X value or something. It only does this when it's being closed out and there's no more actors to select (either by returning to the party command window or by transitioning to the action scene); when it opens up again it appears above the first actor as intended.
It also does this no matter how many actors are in the party. It's just most noticeable with less actors.
I'm not sure if this is a problem with the plugin, with the code I'm using, or something else entirely. I guess it's something to look out for for anyone else who might want to use this extension in the future, though.
I think the sumrndm plugin will solve easily your problem.
You will have to download the Super Tools Engine and the HUD Maker (both in http://sumrndm.site/mv-plugins/)
So open the playtest and start any battle. After that press F12, select the HUD Maker and simply click on the windows of battle system and drag them where you want, or even delete and resize.
There's a nice tutorial here () :) -
Sorry if this is a necro post but I think this is useful for anyone looking at this thread. the "clamp" error is because the plugin isn't named properly. Name it to "DreamX_Ext_BattleStatusCore.js" and it'll work. -
@Hydlide : Actually it isn't, as Plug-In Release pages and project pages are exempt from that rule, as you never know when you will need support on those or wish to comment on a project.
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Good to know!