Can we include custom graphics? like hp bars and stuff
Plugins that change how the gauges look should be compatible.
Is it possible to:
1. Split the window containing all actors into a small window per actor?
2. So the faces of the actor react when hit and stuff?
Loving your extension btw :)
1. Split the window containing all actors into a small window per actor?
2. So the faces of the actor react when hit and stuff?
Loving your extension btw :)
1. I'll consider it, but you may be able to achieve what you had in mind while also technically using one window. Maybe you can show me an example of what you want.
2. I don't think that actually has to do with separate windows. I was meaning to do something like that in the future. I actually already have a working prototype, I just need to make it more user friendly.
@DreamX Could you please give me a headstart on how to set it up vertically? To be more precise, there will be 3 party members only in a battle, the window will be on the right of the screen and I should be able to do the rest :p
To be more precise again:
- The window will be vertical
- 3 party members only
- The window takes up the right of the entire screen
- Width will be the same as 1 actor's Width
I just need a little help here :p
To be more precise again:
- The window will be vertical
- 3 party members only
- The window takes up the right of the entire screen
- Width will be the same as 1 actor's Width
I just need a little help here :p
Here are some tips:
Change Battle Status Columns to 1.
Change Battle Status Rows to 3.
Change Battle Status Height to something else.
Suggestion:
this.fittingHeight(this.numVisibleRows() * 3)
Notice I'm using 3 there, aka the number of party members.
Change Battle Status Y value to something like 0 since its vertical now.
For parameters, change gaugeRect to rect instead.
Example:
gaugeRect.y + gaugeRect.height - this.lineHeight() - (Math.max(16, (Imported.YEP_CoreEngine) ? Yanfly.Param.GaugeHeight : 6))
to
rect.y + rect.height - this.lineHeight() - (Math.max(16, (Imported.YEP_CoreEngine) ? Yanfly.Param.GaugeHeight : 6))
You're probably going to want to change other parameters like Battle Status X and Battle Status Width.


