I'm pretty sure you keep tagging the wrong person. xD
Ahah, thank you autosuggestion! ;p Sorry about that, good thing this is not an active account.
Don't worry I wont make any mistake when giving you credits in the game!!
:)
Hey here is a quick WiP of my subterranean areas taking advantage of mode 7:

Choppy gif though (15fps I think), you can check a different smoother (30fps) video version uploaded on FB at the price of some compression artefacts, but tick the HD button:
(And you get 60fps on Twitter but it’s even more compressed >__<)
Anyway, I’ll upload something clean on YT when I’m done with the Art Direction, still some new GFX to create and some post process etc.
Now after a while working with the plugin I can give a better feedback, as you can see even with the normal MV camera (without any delay) we can still feel minor “stuttering” on events (when scrolling) even if it’s acceptable compared to when using a smooth camera, let’s hope you’ll be able to lower the effect, fingers crossed!
:)
There is a feature you should add though because it’s very important, it’s about the events “popping out” of the ground in 3D, I realized we don’t have any option to tag some specific events to NOT behave like this (and instead be flat, on the ground like tilesets), why that? Well let’s say you want to create a “standing switch” on the ground (like the basic cliché one in RTPs ^u^), it’s impossible since the switch would pop out the ground like it’s in front of the camera instead of being on the ground, and it wouldn't be practical (even if it's possible) to use a tile instead since it's supposed to be interactive.
My suggestion would be to be able to “tag” specific events we want to behave like this with a word like “flat” in a comment or as a note, something like that.