Has anyone created something similar to what's described here? I want to create this effect like in the maps of Final Fantasy 7, 8, and 9, with pre-rendered backgrounds. I'm wondering if this plugin could help me achieve that.
So, from a purely technical standpoint, it is possible to achieve a depth effect on pre-rendered maps in the style of FF7/8/9 or Resident Evil 1/2/3:
1) Use Ultramode 7 to set the “camera angle” with
- pitch rotation angle
- yaw rotation angle
- camera distance
- camera Y position
2) Use a plugin that can handle multiple images/parallax effects, such as:
https://galvs-scripts.com/2015/10/30/mv-layer-graphics/ on MV (or equivalent on MZ).
3) You must provide, at a minimum, an 8-direction movement system, because 4 directions will be unplayable and very unpleasant for the player; a pixel-based movement plugin compatible with Mode 7 would be even better, such as
https://github.com/rev2nym/SAN_AnalogMove, for example
Where things get complicated is in the implementation:
you will need to:
- draw background parallax layers (the background) and foreground parallax layers (in front of events)
- align the passability grid (circles or crosses indicating where you can or cannot pass) in the 2D editor and test it with in-game pitch and yaw angles to see if the grid’s passability matches the image’s visuals; this will involve testing each image over and over, but it’s possible...
So technically possible, but whether it’s enjoyable, I don’t know
:D