Added a new fix to make Yanfly Selection Control scroll through actors in party order.
Turan's Terrific Tweaks
● ARCHIVED · READ-ONLY
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Updated with the fix by @caethyril for Yanfly's Counter Control Attacker and Defender conditions.
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Updated the Wall Slide so you won't slide around events (NPCs and chests you want to walk up to).
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Hi @ATT_Turan , Yanfly updated his Utility Common Event over the weekend to fix the bug that you mentioned, and it seems to be working correct now when I tried it out. Just FYI.
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Thanks, @zelanius! I saw the e-mail from itch about the bundle being updated, but I didn't click into it to see which specific file or fix.
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Updated with a fix for Yanfly Weapon Animation.
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Updated with a fix for Victor Engine Event Conditions.
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Updated with two new fixes for Yanfly's Animated Sideview Enemies and Skill Learn System.
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Updated with a fix for Yanfly's Enhanced TP Modes.
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Added an edit for the Buffs and States Core for @coucassi.
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Updated with a fix for Yanfly's Hide/Show Shop Items.
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Was waiting for this when I saw your post in the topic about this plugin. I swear, starting to think Yanfly ought to pay you a few bucks for all these fixes.
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Updated with a fix from @caethyril for Yanfly's Message Backlog.
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Added a fix for Yanfly Instant Cast making the next battle unplayable if you win the previous one with an instant skill.
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Any way to edit this so the player can pass through an event with a notetag? I was working on a horseback riding mechanism which mostly works but there's some wonkiness dismounting the horse where sometimes the player gets stuck on the horse event.// Allow two events to move through each other if they both have the <passable> notetag Game_Event.prototype.isCollidedWithEvents = function(x, y) { var events = $gameMap.eventsXyNt(x, y); return $dataMap.events[this._eventId].meta["passable"] && events.length>0 ? !events.some(event => $dataMap.events[event._eventId].meta["passable"]) : events.length>0; };
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Can you not set the horse event Through on? If there's a reason that can't work, send me some more details (maybe a demo project?) and I'd be happy to help.Any way to edit this so the player can pass through an event with a notetag?
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I did the opposite: set the player to through while dismounting. 90 percent of the time it works, but occasionally it doesn't and you're stuck bound to the horse until you leave the map. Seems like the issue is the plugin unbinding script doesn't fire off sometimes.Can you not set the horse event Through on? If there's a reason that can't work, send me some more details (maybe a demo project?) and I'd be happy to help.
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That's with the ct_bolt plugin? It might make more sense to try to fix that rather than work around it more. Let me know if you have a little test project you want a second pair of eyes on.Seems like the issue is the plugin unbinding script doesn't fire off sometimes.
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I'll work on it some more to see if I can isolate the issue and let you know if I need more help.
Edit: I put in a couple wait 3 frames after unbinding and setting player to through and that seems to have solved the issue. Crisis averted. -
Updated with a fix for Victor Engine Action Dodge.