Added a fix for DreamX's Show Params plugin when used with custom parameters from Quasi's Param Plus.
Turan's Terrific Tweaks
● ARCHIVED · READ-ONLY
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Updated with a fix for Victor Engine's Action Strengthen, Resistance, possibly other plugins.
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You have been awarded the title of Plugin Repair Man!
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Out of curiosity, is there a reason why after putting in the learn skill fixes, when I go to my skills or class for an actor, the learn skills option is no longer available on my screen?
Doesn't show up on my skills or class page.
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@slickdeath97 Erm...the screenshot for your plugin parameters says both Show and Enable Command are false.
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Even when they are both set to true, it still won't show in either screen:@slickdeath97 Erm...the screenshot for your plugin parameters says both Show and Enable Command are false.
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i will play around witht the wall slide one, is there a simple-ish way to "change" player sprite while the sliding happens? because im getting a nice idea for this.
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Maybe change the plugin order?Even when they are both set to true, it still won't show in either screen:
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Can't because YEP plugins have to be in the order as they are on yanfly's site.Maybe change the plugin order?
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@slickdeath97 I'm not sure what to tell you. These are both fixes that I've implemented in my current project, so I can verify they work just fine.
I can only presume you might have implemented them correctly, so I would suggest copying a vanilla version of the plugin back into your folder and doing the changes again. If that still doesn't work, you can post screenshots of the pertinent lines.
@BK-tdm Not really - it just calls the default method for moving, same as if you had pressed the key for the other direction.
I don't know what your degree of JS proficiency is, you could try copying that function with a different name, adding code that turns on/off a switch or something, then calling that renamed version in my code. -
To fix this, select lines 935 and 936 and cut them. Go to line 927, add a line, and paste those two lines in.
To fix this, go to line 1703, add a line, and paste in:
Code:if (Imported.YEP_ClassChangeCore) this._commandWindow._index=0;
Did exactly what you said and they still disappear from both skills and class menu.
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@slickdeath97 You're looking at the wrong plugin. To be fair, I labeled it incorrectly in the spoiler button (and I'll fix that), but the beginning of my instructions say:
That fix is for Skill Core, not Skill Learn. -
there is, you can use a "isTriggered" longpress and change sprite.i will play around witht the wall slide one, is there a simple-ish way to "change" player sprite while the sliding happens? because im getting a nice idea for this.
the easiest way is to set a region where you can slide, than if its on it and you
longpress the button, the sprite is changed, else turn it back.
this works for me though. -
Noted. Got it fixed right. Thanks. How would I get it to show skills to learn for only the classes that are equipped onto the characters instead of showing all the classes?@slickdeath97 You're looking at the wrong plugin. To be fair, I labeled it incorrectly in the spoiler button (and I'll fix that), but the beginning of my instructions say:
View attachment 299652
That fix is for Skill Core, not Skill Learn. -
Are you asking to skip the window where you choose which class you're learning skills for?Noted. Got it fixed right. Thanks. How would I get it to show skills to learn for only the classes that are equipped onto the characters instead of showing all the classes?
I'd suggest you check the plugin parameters for both Skill Learn and Class Change to see if that's already an option; if not, it would be the subject of a separate plugin support thread. -
@ATT_Turan You mentioned a battle buttons plugin in another thread a while back. Do you have an MZ plugin that allows to create buttons tied to skills?
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Corrected a typo in the fix for Yanfly's Selection Param conditions.
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Updated with a correction for Yanfly's Life Steal.
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Updated with a fix for MV's core Change Class event command.