Okay. For future thought, it's probably more useful to link to
that :wink:
That's true. I wanted to get a link directly to that specific plugin instead of the whole package to save time originally, but obviously doesn't make sense to work with a modified version.
Regarding the Demo Project, went ahead and tried to set up quickly to send, but now I ran into another problem? The Instant Cast actually worked with the consecutive battle, and not only that but it didn't freeze after winning a battle as if the bug didn't exist. (This is without including your fix yet.)
I presumed this was because the bug occurred due to certain plugins causing it to not work correctly, so I tried porting over certain plugins from my original project to the demo and turning off plugins from the original, then testing out each to try to get an environment where I could easily replicate the issue-- but I'm not having much luck so far.
Once I figure this out I'll send it over.
Found the troublemaker, I think. It turns out that it was another unrelated plugin used in my project that was causing the mishap with Instant Cast, called
LB_SummonActor.
When LB_SummonActor is disabled, Instant Cast works as normal. When it's enabled, it appears to be what's causing Instant Cast to not show the battle window afterward. Everything else is the same as my first request, the patch for Instant Cast works for normal battles but then no longer functions with the consecutive battles.
Here is the link to the
demo.