So essentially, I’m making a game that draws inspiration from Stardew Valley and Harvest Moon. I know RPG Maker isn’t necessarily built for that kind of thing but it’s the engine I enjoy using the most until I can learn another.
I know in order to create a horse-riding mechanic, you would change the actor image to the actor on a horse. Pretty straightforward it seems, but I’m not sure how I would go about that if I use a plugin that allows the player to create their character at the start of the game. I’m not using any specific character creation plugin yet but I plan to.
Is it at all fairly easily done to make these two mechanics work together? Or is it pretty much impossible for one with little code experience?
Thanks!
Using a create character plugin and horseriding?
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I guess you could superimpose the player sprite on top of the horse sprite with a plugin. I kind of want to test this out with MOG Pickup and Throw and swapping event images to see what happens...
Or alternatively, you can do something like push the player up one layer and have the horse event below the player, and offset the horse sprite downwards. Then you would need a parallel event to move the horse event along with the player. Or use a plugin to bind the event to the player like this one
Edit: So yeah, this is what MOG Pick Up and Throw looks like if you swap the player image to a horse and pick up an event with the player picture. Rough around the edges but doable I guess. -
My biggest concern is not the coding part, but the resource part.
I made a tutorial about riding characters and depending on what they wear and their hair and everything, this is something that you proabably would have to do manually before you can use the plugin. Aka: making the base for each gender (if that is a choice) and then the adjustment for each selectable generator part. And while that is not super hard, it takes time and that of course scaled with the amount of options you give the player to pick from...
Not wanna discourage you, but even with a plugin, there is still a very huge portion of resource work behind that idea. -
Wow, thanks for testing that out and nice to see that it's possible. Just gotta think about if it's worth it.I guess you could superimpose the player sprite on top of the horse sprite with a plugin. I kind of want to test this out with MOG Pickup and Throw and swapping event images to see what happens...
Or alternatively, you can do something like push the player up one layer and have the horse event below the player, and offset the horse sprite downwards. Then you would need a parallel event to move the horse event along with the player. Or use a plugin to bind the event to the player like this one
Edit: So yeah, this is what MOG Pick Up and Throw looks like if you swap the player image to a horse and pick up an event with the player picture. Rough around the edges but doable I guess.
Yeah, that's a great point. I'm using Low's 8D Character Creator to design all of the charaters in my game.My biggest concern is not the coding part, but the resource part.
I made a tutorial about riding characters and depending on what they wear and their hair and everything, this is something that you proabably would have to do manually before you can use the plugin. Aka: making the base for each gender (if that is a choice) and then the adjustment for each selectable generator part. And while that is not super hard, it takes time and that of course scaled with the amount of options you give the player to pick from...
Not wanna discourage you, but even with a plugin, there is still a very huge portion of resource work behind that idea.
8D Character Creator by Low, cub3
It's been a very useful too and comes with TONS of animations including a seated one that, with some tweaking, could probably be used for riding a horse. Don't know if that would make it easier to just use parts from that creator for the player to create their character with, or if it would just be easier to give the player like 10 different base characters to choose from and then just give those 10 characters horse-riding images as well. But then I have a problem of having implemented a clothing shop that would allow the character to purchase new clothing items for their character which might complicate it as well.
That tutorial is extremely helpful, by the way! -
I tried the CT_Bolt plugin I linked above (it works in MV too even though it says MZ) and it looks doable. You might just have to have a parallel process to change priority levels based on what direction you're facing. You could also change the horse or the player spritesheet to a slightly modified version during riding (especially horse frontview to hide the back when rider is on it).
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I had some issues with dance demo without that plugin, best way to fix
that is check face direction, than set priority type (1, 2 or 3).
that way, it should always work, not sure if it can be on the horse, but
you can try out though. -
I was playing around with it this morning, you can do
You could change the horse's priority instead but it would make it so it can go under or above event objects when you're walking.