Then I don't know what your issue. I already stated we already have tested a 256x256 map and I emulated your issue. It's working fine as intended that it caused my PC to crash since it's not like we tested it at 16x16. What else do I have to say?
You can send a demo but now that I have to redo all my work I can't test it out in a specific amount of time.
I'm glad that me losing precious sleep and time is hilarious to you.
? I got lol'd at, not me lol'ing. -_- I received LoLs for trying stuff.
It's why I'm getting a bit short, and I apologize, but it feels either my post and screenshots aren't getting read or looked at (and to each their own, if you don't want to, then don't, but why reply?), but, I feel lately like I just shouldn't ask questions on here at all anymore, because I'm getting things like you need a layer to walk on, and it shows that in the screenshots obviously the grass is what you'd walk on, and that I have other maps already working, but I'm being told I need a layer to walk on.
The issue, as stated, is I can't walk for whatever reason on tiles that have no collision and no draw over settings, as stated from my first post yesterday to now.
Look at the screenshots. I didn't say I put nothing on the layer, and the screenshots show stuff on the layer (the grass?). I said it has no collision or under settings, and there's nothing under the layer (so nothing is blocking it by accident or something) and what's over it doesn't cover it, and is only on parts, and is no collision and drawing under, but not on the part the player starts on (it only has 1 layer where the player starts). Like I said, I have other maps that work fine at 64x64, I know you have to have a layer to walk on.
...
Collision isn't set on grass, but the player won't move. If i go to another map, it works fine.
No errors. Anyone else have this problem or care to check? There are 7 layers, the layer isn't upper and isn't collision for the ground...
...you can't move after the map loads. I've checked layers, nothing under the grass except the normal gray emptiness of TileD when nothing is there. It's not set to collision either (no comment paramaters, so it's under and no block)...
I just resized this map to 64x64 and changed the map size in RPG Maker and still can't move, so it wasn't a size issue I guess. Layer count maybe? In the screenshots above, I don't know what could be set wrong, no collision settings so no collision... no above player settings so it should draw under. Nothing under that layer, and only a small amount over it that is also drawing under and not blocking (but where the character starts on the map, it's only 1 layer he's standing on). I have other maps that work fine with tiled and this plugin...
?