This hjas to be by far one of the more epic plugins ever created, and that's WITH the bugs... The biggest problem people were having with RMXP and RMVX Ace was the incompatibility with TileD, and now you've got it to work, would LOVE to see this when the plugin is fixed completely with support for events.
TileD Plugin (Version 1.3.0+ Released)
● ARCHIVED · READ-ONLY
-
-
It already has support for events, idk why people are having a hard time :/This hjas to be by far one of the more epic plugins ever created, and that's WITH the bugs... The biggest problem people were having with RMXP and RMVX Ace was the incompatibility with TileD, and now you've got it to work, would LOVE to see this when the plugin is fixed completely with support for events.
I don't know what you meant by this plugin is 'fixed' -
This tool is amazing, however I ran across an issue with having an image layer ontop(for lighting purposes) and then transferring the player to a different map, it keeps the old map with full collision, on the new map the player is transfered to.
e.g.
player transfer to map A from map B,
player in map A with map B layers and collision. -
PM me a demo.
-
Did some more testing and image layer doesn't even matter if image or not, it just keeps the same layer from map A.
Player transfer just doesn't update the map.json data, it only does what it's supposed to do (move player to the map)
Demo sent. -
The script is now updated to version 1.1.3. There was an issue with map transfer that we overlooked.
Make sure to update them properly. -
teleport's bug is finally gone! :rock-left: :guffaw: :rock-right:
-
This is pretty dang awesome.
Personally I like the old school feel of the MV map editor.
If I ever need to do anything crazy though, I will definitely look into this more! It certainly is a great feat! Awesome :) -
How would I make tiles that go over you when on top, but below when you are on the bottom of it, similar to the star tile in VX Ace or priority function in XP? Also is there a way to change collision maps and layers in game through this plugin? For example: Bridges that you can walk under and over.
-
None of the above. This wasn't designed to do those stuff. Unless someone makes an extension or if for some reason we have to do it because of our personal game project (Omori). It's most likely we won't add it in.How would I make tiles that go over you when on top, but below when you are on the bottom of it, similar to the star tile in VX Ace or priority function in XP? Also is there a way to change collision maps and layers in game through this plugin? For example: Bridges that you can walk under and over.
-
It seems this may not work with large maps?
I have a 256x256, file set to that in rpg maker, and tiled map is that size. Collision isn't set on grass, but the player won't move. If i go to another map, it works fine.
No errors. Anyone else have this problem or care to check? There are 7 layers, the layer isn't upper and isn't collision for the ground, nothing's under or over it either. It takes forever to load but it's huge so I figured that would happen.
Is there a max size this supports? -
Make sure that a layer below ground or something isn't filled with any tiles. I had this same problem before until I found out that it's because of that the player can't move.
-
If I hide the layer there is nothing under it.
-
I honestly can't help you if you don't really follow the bug form we had in the opening topic.
-
It's not very detailed because there aren't much details to it:
To make a bug report, simply report it in this thread. Chances are, I will find out about the bug in this thread than by making one in the JS Support forum.
Plugin Name: YED_Tilemap
Error Message: No error messages
How to Replicate Bug: Make a 256x256 map in TileD, follow the instructions on this thread's OP for RPG Maker and TileD, and you can't move after the map loads. I've checked layers, nothing under the grass except the normal gray emptiness of TileD when nothing is there. It's not set to collision either (no comment paramaters, so it's under and no block). Smaller maps work just fine (have up to 64x64 so far).
Attached images showing the 2 draw under, no collision layers on, then the base grass off, then the second off. You can see it's unchecked on the right. None of these have collision and are draw under, per the settings and the json file.
-
Before I begin, 256x256 is HUGE especially since we're talking about 48x48 tiles. (that's around 12k pixels, most artist pcs can't even go beyond 6k without strain even with OpenGL and huge memory rams). And I WOULD ADVISE AGAINST IT.
That being said, I tried it out and I can walk normally, transfer normally. So I opened the menu except it made MV eat 98% of my memory and I lost all my work so uh thanks I guess. Yes, I'm bitter. I knew it was too big but I wanted to be sure that it runs. And yes my PC is a beast and a GAMING PC where I can render Adobe After Effects videos. From this point on, if your map reaches 10k+++ pixels I will ignore all reports about that. There is a reason MV only has 3~4 layers at most. -
Even my computer has a delay when initializing an array with size 256 * 256 * 8 *lol* Though I think there might be some expensive algorithm in the plugin, I recommend making a smaller map :p
-
Yup, I said it was slow in posts above and expected it to be before I even tried it. It was 16x16 tiles though, however, forgot to note that. Besides the load time (~25 seconds), my computer ran oookkk with 256x256 size with about 9 other programs open, and it's not a beast in my opinion, just to add. Thanks for the input, but as I said, I already expected that.
I just resized this map to 64x64 and changed the map size in RPG Maker and still can't move, so it wasn't a size issue I guess. Layer count maybe? In the screenshots above, I don't know what could be set wrong, no collision settings so no collision... no above player settings so it should draw under. Nothing under that layer, and only a small amount over it that is also drawing under and not blocking (but where the character starts on the map, it's only 1 layer he's standing on). I have other maps that work fine with tiled and this plugin...
? -
If you put nothing on that layer then it's by default unwalkable since it has no tiles. Doing it in vanilla RM will do the same.
Try opening the menu.Yup, I said it was slow in posts above and expected it to be before I even tried it. It was 16x16 tiles though, however, forgot to note that. Besides the load time (~25 seconds), my computer ran oookkk with 256x256 size with about 9 other programs open, and it's not a beast in my opinion, just to add. Thanks for the input, but as I said, I already expected that.
EDIT: Actually now that you mention it as 16x16. That's only 4096 pixels. However that info was not given to us at all so we assumed your map is around 48x48 tiles. -
Look at the screenshots. I didn't say I put nothing on the layer, and the screenshots show stuff on the layer (the grass?). I said it has no collision or under settings, and there's nothing under the layer (so nothing is blocking it by accident or something) and what's over it doesn't cover it, and is only on parts, and is no collision and drawing under, but not on the part the player starts on (it only has 1 layer where the player starts). Like I said, I have other maps that work fine at 64x64, I know you have to have a layer to walk on.If you put nothing on that layer then it's by default unwalkable since it has no tiles. Doing it in vanilla RM will do the same.
Yes, I noted after that I had forgotten to mention that it was 16x16, so no, it wasn't provided initially.
That is a non-factor really now, as it's proven to not be the issue at hand. I'm glad I got lols for trying stuff though I guess.Try opening the menu.