I just finished it with the help of 3 Plugins and 1 Common Event for each Actor (or enemy i didnt try that) who is able to use the "pseudo death" instead of normal death.
5 additional states(=3"pseudo sleep" and 2"Help-walkaround-KO states") are needed in my solution, they bring the actor from not been knocktout to the death-countdown and end death if not been helped..(with raise or phöniks down for example).I use one pseudo sleep state for every round within the death countdown.. 1 walkaround state to catch the first KO and one walkaround to prevent KO till Deathcountdown is over. Extra switches in the common event and in battle switches to glue all together..
(sadly "HImes *Compresive States* Plugin isnt compatible with the Y-Battle core, with that Plugin or something similar a lot of walkaround could be avoided)
I think most people have more experience in how to put such common events and a few extra in battle switches together but if somebody want to use my walkaround just ask.
It works fine so far, but i cant promise that the "Hime-Plugins" are compatible for You.
however these are the needed Plugins:
-
https://himeworks.com/2016/01/placeholder-states/
to Avoid First Ko and get another state instead
-
https://himeworks.com/2015/11/overriding-states/
To make sure that the new added state,overides the old one by common event
-
SRPG_AIControl because of the "No Agroo Funtion" -
New actor, class, enemy, weapon, armor, skill, and state tag:
<aiIgnore> this unit is completely invisible to AI units
Compatible with "autolife"(=reraise) -plugin i mentined earlier
-it happens after the death countdown
(but that can be changed to trigger before the Deathcountdown by preventing the fakedeath state when autolife buff is added)
And i forgot to mention, the normal death still works for everyone normaly, who cant use the pseudo death .