Special State: Autolife

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Started by Jeneeus Guruman 34 posts Page 1 of 2 View original ↗
  1. Special State: Autolife
    Version: 1.1.0
    By Jeneeus Guruman​
    Introduction

    This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy VI.

    Features

    • Automatically revives a battler when knocked out as long as the state is active.
    Screenshots
     
    None (maybe not necessary).

    How to Use

    To use this, you need to put the following notetags:
     

            <autolife: value[%]>

            value: The value of HP to be recovered to revive. Putting

            a percent sign will be based on the amount of MHP instead of

            fixed values. Multiple tags will take the value

            of the tagged state that has the highest state priority.

     
    Script

    Pastebin

    GitHub

    Known Bugs

    None so far.
     
    Update

    • v1.1.0: Now fixed numbers are accepted and needs to add a percent sign for percentage values.
    • v1.0.1: Made compatible with Yanfly Engine Core.
    Author's Notes

    • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
  2. OOOH! I didn't even know I needed this one! Thanks!

    Second Wind, here I come! :D
  3. Does this work for enemies too? :)
  4. I literally just fistpumped. Just straight up in the air, bam. Life, it is good, and you are to thank for it.
  5. Awesome state! Thank you.
  6. @Everyone: You're welcome and thank you too.

    Pumamori said:
    Does this work for enemies too? :)
     
    It also works with enemies too.
  7. there seems to be a bug, after my character dies she revives but then she can't make any actions afterwards

  8. Sol Rising said:
    there seems to be a bug, after my character dies she revives but then she can't make any actions afterwards
    Try to temporarily disable/turn off the ATB plugin if the bug is gone. I think the ATB plugin you used is not compatible in my script yet.
  9. Windows Defender detected a trojan on this, why?
  10. omfgkevin said:
    Windows Defender detected a trojan on this, why?
    I haven't received any viruses when I scanned it on Windows Defender in my 2 PCs.

    EDIT: I also scanned the file again using Avira and AVG but still no viruses. And I added a GitHub link above to make sure there are no viruses. If there is still a virus, try to scan your own computer.
  11. I had no viruses or problems, either.
  12. Err....where should I put the notetag in? States?
  13. metronome said:
    Err....where should I put the notetag in? States?
    Yep. From the first post:

    This plugin allows to include a state that will automatically revive the KO-ed target
  14. Hello, 

    i'm actually trying to use your plugin, but i'am new to rpg maker MV, i don't understand what i do wrong...

    here are some screens of what i made

    effb8f8e925b9e1ae702acd6227340a5.jpg

    12512f5291211650ef7ca5121d3b2a73.jpg for each character ,

    also tested with <autolife: 20%> or autolife: 20 

    ... im lost beacuse nothing looks working in the battle..
  15. blackant said:
    Hello, 

    i'm actually trying to use your plugin, but i'am new to rpg maker MV, i don't understand what i do wrong...

    here are some screens of what i made



     for each character ,

    also tested with <autolife: 20%> or autolife: 20 

    ... im lost beacuse nothing looks working in the battle..
    <autolife: 20%> goes on a state, which you then have to add to the characters/enemies.
  16. blackant said:
    Hello, 

    i'm actually trying to use your plugin, but i'am new to rpg maker MV, i don't understand what i do wrong...

    here are some screens of what i made



     for each character ,

    also tested with <autolife: 20%> or autolife: 20 

    ... im lost beacuse nothing looks working in the battle..
    DarkSlayerEX said:
    <autolife: 20%> goes on a state, which you then have to add to the characters/enemies.
    DarkSlayerEX is right, although you need to remove the percent sign.
  17. A screen of what you mean and how you set it may help me better, because i have added the state to both monster and characters...

    but nothing.

    screen2015-11-06 09 15 33.png
  18. You mean there's no autolife added? Try adding an icon to that state. It cannot be seen (and may still be activated regardless) if you don't have any icons assigned.
  19. Do you plan, add X% chance to autolife?
    I mean something like this:

    <autolife: 1, 50%>

    Where: 1 = HP restored(not 1% MHP)
                 50% = chance for arise/revive
  20. Janusz said:
    Do you plan, add X% chance to autolife?

    I mean something like this:

    <autolife: 1, 50%>

    Where: 1 = HP restored(not 1% MHP)

                 50% = chance for arise/revive
    I can try to add the fixed value but not the chance yet since I'm trying to find out the purpose and what will happen to the state if failed.