Thanks for your help! I have some more questions.
First one is about HP bar plugin on map battle.
As you can see, The height of HP bar is too big. I've tried to fix this, but I don't even know the reason.
Is there anyone who have same problem with me?
And the other issue is a compatibility with SRD SuperToolsEngine plugin.
Everytime I try to use SRPG plugin with SRD SuperToolsEngine, error above comes out.
Is there compatibility issue between those plugin?
Well i think there must be some other plugin incompatiblety involved. Im using SRD SuperToolsEngine as core for the SRD Statpoint plugin without using any other SRD SuperToolsEngine functions and that works so far..I can only advise to use a SRPG demo and add all your Plugins one by one and in the right order to check where the problem comes from.
@
Doktor_Q
About the Last Plugin update.I cant give a proper bug info yet but im pretty sure the
SRPG_AIControl update messed up the auto battle AI.When NPC actors with auto battle flag are fighting vs enemy.Right before the update i finished my AI notetag set-up,cleaned up old formulas so that everything works fine and if i update
SRPG_AIControl of the current projekt version,several AI notetags dont work anymore like they supossed to, and both kind of AI units start to act "stupid".
(for example: 2 auto-actors cast "cure" several times on one of them even if he has no negative status -what shouldnt happen and didnt happen without the update).
Using the old
SRPG_AIControl solves the problem for me
.Pls tell me if any spezific information needed
,cos i dont know where to start and want to avoid large text if useless
.
Cure info just incase
:
"cure" notetag info
<aiTarget: (b.isStateAffected(23) || b.isStateAffected(24) || b.isStateAffected(25) || b.isStateAffected(26) || b.isStateAffected(27) || b.isStateAffected(28) || b.isStateAffected(29) || b.isStateAffected(30)) ? 100000 : 0>
(This supposed to only trigger if one of the states are affected and if "true" it has a huge Score of "100000" to add high priority)-> and that worked fine without the update