RPG Maker MV Lags?

● ARCHIVED · READ-ONLY
Started by Archeia 76 posts Page 4 of 4 View original ↗
  1. SOLVED

    The NeonBlack CP_Large_Sprite_Fix plugin was causing pretty much 100% of my lag. I turned it off and i now get 60fps. There's still some studder going on here and there, but otherwise things are smooth smoooth smooooth. Don't know what it is about that plugin, but for my case, it was most certainly the problem.

    SOLVED

    I'll look into if it works better placed in different parts of the plugin list.

    After i see how everything responds to Windows 10

    Intel® Core™ i5 CPU M 520 @ 2.40GHz (4CPUs)

    Memory: 1271MB

    3gigs RAM

    Direct X 11

    Windows 7 64bit

    HP EliteBook 8440p

    Previous issues

    Editor lag generally everywhere.

    Ridiculous playtest lag.

    Takes my laptop over 10 minutes to become usable after any playtest attempt.

    Attempting to switch maps in the editor after playtesting crashes my computer, unless i'm very lucky it recovers after a long while.

    I'm downloading Windows 10 to see if it makes a difference.
  2. I'm experiencing little to no lag for the editor. But when test playing the game it lagged a lot, especially when moving to a new map and opening the menu.

    But oddly, when I tried to test play it on a browser, it works perfect. Will try to test it further on battles.

    i5 750 @ 2.67GHz

    Win7 Ultimate 64

    GeForce GTS250 (yes its ancient)

    4GB RAM
  3. 100x100 all water A tiles l get between 100-140 fps

    its obviously weaker CPUs who has performance issues
  4. It´s having lags when playtesting the project. A little bit with the standard resolution, more when using my laptops native resolution (1366 x 768).

    It also takes about a second to switch between the tabs in the database and to open windows in general.

    With open database, the RPG Maker has average CPU usage of 2-3% and it uses 210.7MB of the RAM.

    When playtesting in standard resolution, it reaches a peak of 1% CPU usage. 

    When playtesting in 1366 x 768 resolution where it lags very much, the CPU usage won´t go over a peak of about 2-3%

    I own a Toshiba laptop with following specs:

    Intel Pentium CPU N3530 @ 2.16GHz 2.16GHz

    64-Bit Windows 8.1

    8GB RAM

    Intel HD Graphics

    465GB HDD (297GB free space)

    Edit: The playtest-lagg only occurs when there are lots of water autotiles
  5. Maybe this is helpful, but i get no lags.

    Im always on 60 FPS, with 500x500 maps full of water and some other Autotiles.

    System_Information.png

    Display_Information.png

    Display_Information_2.png
  6. Fisherolol said:
    100x100 all water A tiles l get between 100-140 fps

    its obviously weaker CPUs who has performance issues
    Not true, I've seen people talking about the lag

    who have at least 3.0Ghz and NVIDIA 900 series

    and 8GB / 16GB of Rams.

    It's random, and there are memory leaks.

    Open Task Manager and use "Always on Top"

    Use the engine for a few minutes and play test a few times.

    The memory will jump from 140MB's to 300MB's eventually even when barely doing anything.

    You can even let it sit there and the memory will still increase.

    After about 40minutes ~ 1 hour of editing, it will get so delayed and laggy you'll

    have to save the project, close and re-open it again so the memory resets.

    People shouldn't have to have High End computers for a 2D Game Engine.

    This isn't Unity or anything.

    Look at the previous makers, you can use a low-end Windows XP and have no problems with any of them.

    The lag, and memory leaks and stuff is random for everyone.

    It probably just takes longer for yours to become more noticeable.

    Vandeliar said:
    Maybe this is helpful, but i get no lags.

    Im always on 60 FPS, with 500x500 maps full of water and some other Autotiles.
    There is no 500x500 maps for MV.

    It's only 256x256.
  7. Lankaino said:
    After about 40minutes ~ 1 hour of editing, it will get so delayed and laggy you'll

    have to save the project, close and re-open it again so the memory resets.
    I've been working on an MV project for about 3 hours now.

    I've encountered no problems.
  8. ------------------
    System Information
    ------------------
    Time of this report: 10/25/2015, 09:40:38
           Machine name: DRACO
       Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_ltsb.150928-1002)
               Language: English (Regional Setting: English)
    System Manufacturer: Micro-Star International Co., Ltd.
           System Model: GP60 2PE
                   BIOS: E16GHIMS.109
              Processor: Intel® Core i5-4200H CPU @ 2.80GHz (4 CPUs), ~2.8GHz
                 Memory: 8192MB RAM
    Available OS Memory: 8110MB RAM
              Page File: 3842MB used, 5546MB available
            Windows Dir: C:\Windows
        DirectX Version: DirectX 11
    DX Setup Parameters: Not found
       User DPI Setting: 96 DPI (100 percent)
    System DPI Setting: 120 DPI (125 percent)
        DWM DPI Scaling: Disabled
         DxDiag Version: 6.03.9600.17415 64bit Unicode

    Card name: NVIDIA GeForce 840M 
           Manufacturer: NVIDIA
              Chip type: GeForce 840M
               DAC type: Integrated RAMDAC
            Device Type: Render-Only Device
             Device Key: Enum\PCI\VEN_10DE&DEV_1341&SUBSYS_11131462&REV_A2
         Display Memory: 4040 MB
       Dedicated Memory: 1992 MB
          Shared Memory: 2048 MB
           Current Mode: n/a
            Driver Name: nvd3dumx,nvwgf2umx,nvwgf2umx,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 10.18.0013.5850 (English)
         Driver Version: 10.18.13.5850
            DDI Version: 11
         Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
           Driver Model: WDDM 1.3
    Graphics Preemption: DMA
    Compute Preemption: DMA
               Miracast: Not Supported
    Hybrid Graphics GPU: Discrete
         Power P-states: Not Supported
      Driver Attributes: Final Retail
       Driver Date/Size: 10/3/2015 01:06:17, 15716648 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp:
      Device Identifier: n/a
              Vendor ID: 0x10DE
              Device ID: 0x1341
              SubSys ID: 0x11131462
            Revision ID: 0x00A2
    Driver Strong Name: oem43.inf:0f066de3569b1e91:Section100:10.18.13.5850:pci\ven_10de&dev_1341&subsys_11131462
         Rank Of Driver: 00DA0001
            Video Accel: n/a
            DXVA2 Modes:
          Deinterlace Caps: n/a
           D3D9 Overlay: n/a
                DXVA-HD: n/a
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
  9. Kirikaz said:
    I've been working on an MV project for about 3 hours now.

    I've encountered no problems.
    Good for you, but the people who'll play your game will definitely encounter problems, especially with autotiles.



    I can't even think how it'll look on phones that aren't of the highest quality...
  10. krizmn said:
    OS Name Microsoft Windows 7 Home Premium

    Version 6.1.7601 Service Pack 1 Build 7601

    Other OS Description Not Available

    OS Manufacturer Microsoft Corporation

    System Name KRIZMN-PC

    System Manufacturer eMachines

    System Model ET1331G

    System Type x64-based PC

    Processor AMD Athlon II X2 250u Processor, 1600 Mhz, 2 Core(s), 2 Logical Processor(s)

    BIOS Version/Date AMI P01-A2, 12/10/2009

    SMBIOS Version 2.6

    Windows Directory C:\Windows

    System Directory C:\Windows\system32

    Boot Device \Device\HarddiskVolume2

    Locale United States

    Hardware Abstraction Layer Version = "6.1.7601.17514"

    User Name krizmn-PC\krizmn

    Time Zone Pacific Daylight Time

    Installed Physical Memory (RAM) 8.00 GB

    Total Physical Memory 7.75 GB

    Available Physical Memory 6.55 GB

    Total Virtual Memory 15.5 GB

    Available Virtual Memory 13.7 GB

    Page File Space 7.75 GB

    Page File C:\pagefile.sys

     

     

    This is a great test for older computers.  I have a decent laptop so I will test the rpg maker mv on it later, but I can tell you right now ANY game at this point made in RPG Maker MV runs like CRAP for older pcs.  

     

    When I click to walk the screen is very jumpy.  This is without water tiles or anything animated or events.  I tried running in test mode and stand alone.  I didn't see any difference.  The actual program RPG MAKER MV is brutal to use.  It takes me awhile to open anything and it lags my entire computer.  All other previous versions of Rpg Maker runs smooth as do the games.  Sometimes if I have too many events I would get lag, but nothing on the scale of this.

     

    So unless the lag issue is fixed, be careful publishing any games.  If you plan to release it's going to alienate a lot of people around the world.  
    Emachines can't run much of anything and it's too old so OpenGL is disabled.
  11. I get horrible lag, The game can take up to 5 minutes to load the first map. Any transfer character can lag a good 10-20 seconds or more. Half the time I can not tell if I can move or not. This is in both playtesting and playing the fully deployed game. The actual RPG Maker VX interface works great.

    \

  12. Demaier said:
    I get horrible lag, The game can take up to 5 minutes to load the first map. Any transfer character can lag a good 10-20 seconds or more. Half the time I can not tell if I can move or not. This is in both playtesting and playing the fully deployed game. The actual RPG Maker VX interface works great.

    akzMiCm.png\

    cEKgKgL.png
    Download the Quadro FX 3200M Performance driver for Windows 7 and then try again. You are using out of date drivers.

    Everyone else with an nVIDIA graphics part, make sure to install the most recent drivers from the website. If you use only the WHQL drivers from Windows Update, you do not get the OpenGL ES 3.2 drivers as the WU drivers only install the bare-minimum.
  13. Thank you, I will try this. I have used the nvidia driver finder tool on their website and updated with that. (Honestly I have had a lot of driver issues and more recently BSOD crashes) So hopefully it works :)

    EDIT1: It does still lag but is much better.

    KisaiTenshi said:
    Download the Quadro FX 3200M Performance driver for Windows 7 and then try again. You are using out of date drivers.

    Everyone else with an nVIDIA graphics part, make sure to install the most recent drivers from the website. If you use only the WHQL drivers from Windows Update, you do not get the OpenGL ES 3.2 drivers as the WU drivers only install the bare-minimum.
  14. Hello, first post. I'm getting lag when I drag the window of RPG Maker MV. It's not insufferable, but Ace never did this so, it's a bit weird.

    Here are my specs: