RPG Maker MV Lag Solution

● ARCHIVED · READ-ONLY
Started by Archeia 71 posts Page 4 of 4 View original ↗
  1. Experiencing 'lag' at regular intervals in-game with a 27x15 map filled with water and a small island in the middle.

    The larger the resolution the more pronounced each 'lag spike' becomes.

    • GPU is OpenGL compatible
    • All checks by card provider (ATI) says drivers are up to date
    • JSON edit done without improvement
    • Redistribution package installed without improvement
    • On desktop PC. Resource monitor reading < 60% CPU usage with no visible CPU spikes and full CPU utilization (no throttling)

    Spoiler
    OS Name Microsoft Windows 10 Home
    Version 10.0.10240 Build 10240
    Other OS Description Not Available
    OS Manufacturer Microsoft Corporation
    System Manufacturer Hewlett-Packard
    System Model p7-1227c
    System Type x64-based PC
    System SKU H2L95AA#ABA
    Processor AMD A10-5700 APU with Radeon HD Graphics, 3400 Mhz, 2 Core(s), 4 Logical Processor(s)
    BIOS Version/Date AMI 7.07, 4/20/2012
    SMBIOS Version 2.7
    Embedded Controller Version 255.255
    BIOS Mode Legacy
    BaseBoard Manufacturer MSI
    BaseBoard Model Not Available
    BaseBoard Name Base Board
    Platform Role Desktop
    Secure Boot State Unsupported
    PCR7 Configuration Binding Not Possible
    Windows Directory C:\WINDOWS
    System Directory C:\WINDOWS\system32
    Boot Device \Device\HarddiskVolume1
    Locale United States
    Hardware Abstraction Layer Version = "10.0.10240.16392"
    Time Zone Mountain Daylight Time
    Installed Physical Memory (RAM) 12.0 GB
    Total Physical Memory 11.9 GB
    Available Physical Memory 8.01 GB
    Total Virtual Memory 12.7 GB
    Available Virtual Memory 7.84 GB
    Page File Space 768 MB
    Page File C:\pagefile.sys
    Hyper-V - VM Monitor Mode Extensions Yes
    Hyper-V - Second Level Address Translation Extensions Yes
    Hyper-V - Virtualization Enabled in Firmware No
    Hyper-V - Data Execution Protection Yes
  2. SOLVED

    The NeonBlack CP_Large_Sprite_Fix plugin was causing pretty much 100% of my lag. I turned it off and i now get 60fps. There's still some studder going on here and there, but otherwise things are smooth smoooth smooooth. Don't know what it is about that plugin, but for my case, it was most certainly the problem.

    SOLVED

    I'll look into if it works better placed in different parts of the plugin list.

    After i see how everything responds to Windows 10
  3. RedAkerston said:
    SOLVED

    The NeonBlack CP_Large_Sprite_Fix plugin was causing pretty much 100% of my lag. I turned it off and i now get 60fps. There's still some studder going on here and there, but otherwise things are smooth smoooth smooooth. Don't know what it is about that plugin, but for my case, it was most certainly the problem.

    SOLVED

    I'll look into if it works better placed in different parts of the plugin list.

    After i see how everything responds to Windows 10
    I suggest posting it the script support section with the plugins name and just repeating pretty much what you said here so the author can maybe look at it later.
  4. Okay, and now the final dredges of lag have gone.

    Somehow, between last night and this morning, the minimal but slightly annoying Editor Lag is gone, as if it was never there.

    Now my craptop behaves exactly the same as my beefy desktop does which is aaawwwwwesooooooomeeee.

    Also ordinary playtest outside of Firefox is lag-free, as if by magic.

    And it's at this point I leave the 'RPG Maker MV Lags' party.

    I've got me a game to make!

    See ya!

    EDIT:

    Is it Water Autotiles causing that erratic behaviour?

    screenshot_18.png
  5. Kirikaz said:
    Okay, and now the final dredges of lag have gone.

    Somehow, between last night and this morning, the minimal but slightly annoying Editor Lag is gone, as if it was never there.

    Now my craptop behaves exactly the same as my beefy desktop does which is aaawwwwwesooooooomeeee.

    Also ordinary playtest outside of Firefox is lag-free, as if by magic.

    And it's at this point I leave the 'RPG Maker MV Lags' party.

    I've got me a game to make!

    See ya!

    EDIT:

    Is it Water Autotiles causing that erratic behaviour?

    screenshot_18.png
    Probably.

    I know 2 things so far that lowers my FPS from 60 to 30.

    1. A lot of Autotiles

    2. Pressing F4 to go in full screen (Default Resolution)

    Full Screen with default resolution actually sends me from 60FPS to 30. =.=
  6. Felix Trapper said:
    Did everything as instructed, still lagging.

    • Lag during tile placement (Holding down mouse button to map, there is a noticeable lag between 1st and 2nd tile placement, then the rest place smoothly)
    • 0.5~2 second lag while switching between Database tabs
    • Massive lag when playing on a map with lots of autotiles / water tiles
    I'm getting this except the in-game lag. Playtesting works fine for me. I've done everything in the OP. I updated my GeForce drivers yesterday for Tales of Zestiria. =P

    Editor lag is really annoying. (So is how autotiles work different than Ace but that's not really a performance thing.)

    specs: http://forums.rpgmakerweb.com/index.php?/topic/46440-rpg-maker-mv-lags/?p=471711
  7. Kirikaz said:
    Okay, and now the final dredges of lag have gone.

    Somehow, between last night and this morning, the minimal but slightly annoying Editor Lag is gone, as if it was never there.

    Now my craptop behaves exactly the same as my beefy desktop does which is aaawwwwwesooooooomeeee.

    Also ordinary playtest outside of Firefox is lag-free, as if by magic.

    And it's at this point I leave the 'RPG Maker MV Lags' party.

    I've got me a game to make!

    See ya!

    EDIT:

    Is it Water Autotiles causing that erratic behaviour?

    screenshot_18.png
    Yes, autotiles are not working as they should, you can see those constant spikes, fill any medium size map (40x25) with water and try again.

    Still, they said that the autotile issue should be on another thread, this is to fix the editor lag. (Still not solved here)
  8. Khaldriel said:
    Yes, autotiles are not working as they should, you can see those constant spikes, fill any medium size map (40x25) with water and try again.

    Still, they said that the autotile issue should be on another thread, this is to fix the editor lag. (Still not solved here)
    I filled a 27x28 map with mostly water to get that reaction.

    Normally its straight across FPS, no jumps.
  9. Not only do I get the database lag when I place a tile, which isn't really a big deal for me, but whenever I play test the game, even on a 4x4 grass tile map and nothing else the game gets reduced to 50% speed, no plugins no nothing. I've followed every "fix" in this thread and nothing has helped, and as time goes on I get more and more frustrated with this.

    intel core i5-4670

    8gb ram

    windows 10 - 64 bit

    nvidia geforce GTX 760

    there's no reason for this to be my machines fault, it's well built and my laptop from like 8 years ago runs rpgmaker mv with no issues. Very, very frustrating. 
  10. I don't get any lag on a 256x256 world map when using the default resolution 816x624. But when I use 1920x1080 I get massive lag

    when the player is cutting corners while pathfinding to where I have clicked. Other then that I see small lag in the editor but nothing that makes it unusable. I just hope they fix the lag in-game when using a higher resolution. :)

    Specs:

    intel core i7 4702MQ CPU @ 2.20GHZ

    12 G installed RAM

    Windows 7 Operating System

    intel integerated graphics 4600
  11. I am not sure if this is proper tread  -  but LOT people has also EDITOR lag and crashes while edit  database (when setting parameters of skills etc..).

    In my case - i solved this issue. 

    Problem is related to REGIONAL SETTINGS for some not english native windows.  In my native regional settings, decimal separator is comma (,) instead of decimal dot (.)  - like you have PI constant 3,14 and not 3.14.

    After changing this single "," to "." all my lags dissapeared.

    sorry for my english I am not native speaker :) .