RPG Maker MV Lag Solution

● ARCHIVED · READ-ONLY
Started by Archeia 71 posts Page 2 of 4 View original ↗
  1. Wait! I think my problem was partially solved because I changed the power settings to High Perfomance when you mentioned it!

    Leo Epitav, you have my thanks. I can now at least use MV ;)
  2. OK! Let's add laptops to the list w
  3. I have already removed all M4a files.  The BGM folder only contains a few custom tracks, no default files at all.
  4. ksjp17 said:
    I have already removed all M4a files.  The BGM folder only contains a few custom tracks, no default files at all.
    I have a feeling it's an encoding issue. Can you try installing this by any chance? www.cccp-project.net
  5. Archeia said:
    I have a feeling it's an encoding issue. Can you try installing this by any chance? www.cccp-project.net
    I already had cccp installed and it still has the lag before playing audio.
  6. Lankaino said:
    I still think the whole HTML5 thing for this version of RPG Maker was a really bad idea.

    Especially after all the bad things I heard about HTML5 not being supported enough due to these exact reasons.

    Heck, even people have problems with YouTube now that they switched from Adobe to HTML5.

    A lot of people, including me use SMPlayer because of the HTML5 YouTube Player being laggy and terrible.

    I also feel like MV should bring back the RTP style with optional

    downloads for Windows RTP, Mac RTP, and iOS RTP or something

    so everything isn't all bundled up in one big folder making everything look

    so confusing compared to the previous makers.

    P.S: Does Enterbrain not develop RPG Maker anymore?

    They did a better job on the programs it seems.
    The Youtube player is just badly optimized for anything but super high end PCs (and that's no guarantee either as some owners of those have issues especially with HD video), phones, and gaming consoles (as YT works well on the PS4 and Vita in the browser and I hear no issues with the Xbox One either, the 3DS one is terrible though, it works well on my smartphone as well).  Both Chrome and FF had issues with memory leaks with HTML5 video on YT.
  7. I've installed it, and it doesn't seem to make any difference.

    At the beginning of the game the title screen comes up without the music for a second or two.

    In the first part of the intro cut scene the music changes, and there is a period of silence before the new music starts (in Ace it was an instant change)

    A bit later when there is a change to a different map, the new BGM for that map doesn't kick in immediately, even though the Play BGM event command is on parallel process. 
  8. Alright, I tried my beefy desktop I rarely use.

    No problems at all.

    Just... thought i'd say that.

    I have a feeling i'm going to use my desktop a lot more now... xD
  9. Could People Please Say What Version of Windows are you using?

    Windows 10 seems to work fine for me as long as I have my laptop plugged in (fixes lag problem but I Never had BGM Issues or force closing).

    Now people with laptops And Pcs should say what windows they use because I heard Windows 7 have problems with mv. 
  10. My desktop with Windows 7 has no issues.

    Playtests at constant 60 FPS. No issues in Editor.

    My Laptop is going to fall into disuse soon :p Thats a shame because Ace worked so well..
  11. I have Intel Pentium e5500 is MV work on it?
  12. Kirikaz said:
    My desktop with Windows 7 has no issues.

    Playtests at constant 60 FPS. No issues in Editor.

    My Laptop is going to fall into disuse soon :p Thats a shame because Ace worked so well..
    Doubt its your laptop

    but Maybe RPGMAKER MV Require 1 gb video ram.. don't know for sure yet.
  13. Miss.Alina said:
    I have Intel Pentium e5500 is MV work on it?
    Try it!

    That's what the trial's for! ;)
  14. I have Windows 7 on an HP Pavlian g series laptop

    6Gb RAM

    Processor: AMD A6-3420M APU with Radeon HD Graphics
  15. ksjp17 said:
    I've installed it, and it doesn't seem to make any difference.

    At the beginning of the game the title screen comes up without the music for a second or two.

    In the first part of the intro cut scene the music changes, and there is a period of silence before the new music starts (in Ace it was an instant change)

    A bit later when there is a change to a different map, the new BGM for that map doesn't kick in immediately, even though the Play BGM event command is on parallel process. 
    I have the same issue except it's a 4-5 second delay. The problem doesn't occur in battle mode so maybe it's related to loading maps?
  16. Reposting my system specs: 

    Mother ASUS

    i7 2600k @3.40 GHz

    16gb Ram @1600 MHz

    ATI - r280x (latest stable drivers)

    850w PSU

    HD: 1 128gb SSD, 1 1tb and 1 500gb 

    W8.1
    DirectX updated, Drivers updated, OpenGL obviously supported.

    Edited package.json with the removal of the blacklist.

    The editor delays still happen, the in-game autotile fps stuttering issue still happens.

    This is what happens in-game when using autotiles (it's an empty 40x23 map filled with the top-left water autotile, and no, the stuttering is not because of the record software, it happens everytime), otherwise it seems to run at 60 without issues, but theres definitely something wrong with autotiles, even Ace didn't have this issue even using higher resolutions.

    -Default Res:  

    -With Yanfly's Engine Core Plugin (1920x1080):

    So, this must be a bug or a problem with the engine itself, because even without plugins it still happens.
    Then there's the delayed sound issue too, where it starts 1 or 2 seconds after it should.
  17. I am also seeing lag.  In particular, on my world map, where there are a lot of the animated sea tiles.  

    My system info:

    Spoiler
    OS Name Microsoft Windows 10 Pro

    Version 10.0.10240 Build 10240

    Other OS Description Not Available

    OS Manufacturer Microsoft Corporation

    System Name MEGABOX

    System Manufacturer ASUS

    System Model All Series

    System Type x64-based PC

    System SKU All

    Processor Intel® Core i7-4790K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s)

    BIOS Version/Date American Megatrends Inc. 2507, 10/9/2014

    SMBIOS Version 2.8

    Embedded Controller Version 255.255

    BIOS Mode Legacy

    BaseBoard Manufacturer ASUSTeK COMPUTER INC.

    BaseBoard Model Not Available

    BaseBoard Name Base Board

    Platform Role Desktop

    Secure Boot State Unsupported

    PCR7 Configuration Binding Not Possible

    Windows Directory C:\WINDOWS

    System Directory C:\WINDOWS\system32

    Boot Device \Device\HarddiskVolume2

    Locale United States

    Hardware Abstraction Layer Version = "10.0.10240.16392"

    User Name MegaBox\cpetit

    Time Zone Eastern Daylight Time

    Installed Physical Memory (RAM) 16.0 GB

    Total Physical Memory 15.9 GB

    Available Physical Memory 11.1 GB

    Total Virtual Memory 31.9 GB

    Available Virtual Memory 26.0 GB

    Page File Space 16.0 GB

    Page File C:\pagefile.sys

    Hyper-V - VM Monitor Mode Extensions Yes

    Hyper-V - Second Level Address Translation Extensions Yes

    Hyper-V - Virtualization Enabled in Firmware No

    Hyper-V - Data Execution Protection Yes

     

    And my video card:

    Name NVIDIA GeForce GTX 650

    PNP Device ID PCI\VEN_10DE&DEV_0FC6&SUBSYS_8A961462&REV_A1\4&3834D97&0&0008

    Adapter Type GeForce GTX 650, NVIDIA compatible

    Adapter Description NVIDIA GeForce GTX 650

    Adapter RAM (2,147,483,648) bytes

    Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um

    Driver Version 10.18.13.5582

    INF File oem120.inf (Section009 section)

    Color Planes Not Available

    Color Table Entries 4294967296

    Resolution 1920 x 1080 x 60 hertz

    Bits/Pixel 32

    Memory Address 0xF6000000-0xF6FFFFFF

    Memory Address 0xE8000000-0xEFFFFFFF

    Memory Address 0xF0000000-0xF1FFFFFF

    I/O Port 0x0000E000-0x0000E07F

    IRQ Channel IRQ 16

    I/O Port 0x000003B0-0x000003BB

    I/O Port 0x000003C0-0x000003DF

    Memory Address 0xA0000-0xBFFFF

    Driver c:\windows\system32\drivers\nvlddmkm.sys (10.18.13.5582, 10.67 MB (11,188,880 bytes), 7/29/2015 5:25 PM)

     



     

    It seems like, when the animated tile changes (probably requiring a full screen redraw) is exactly when I see the lag happen.   I can see my party moving smoothly across the map, but each time the tiles change is when I see the party stutter.
  18. still getting whit screen!
  19. Did everything as instructed, still lagging.

    • Lag during tile placement (Holding down mouse button to map, there is a noticeable lag between 1st and 2nd tile placement, then the rest place smoothly)
    • 0.5~2 second lag while switching between Database tabs
    • Massive lag when playing on a map with lots of autotiles / water tiles
    I challenge anyone to create a 256x256 map, fill it with water, and then record a video of you playing it and walking around without lag. I think people saying that they aren't getting lag just haven't tested certain scenarios--for example, my first night with MV I was also happy to report no in-game lag, but I was just playing on small <50x50 maps with normal amounts of autotiles. Edit: Just opened VX Ace, made a 500x500 map with pure water, and proceeded to play it without a single frame drop just fine.
     
    I will likely be seeking a refund on this software and returning to the makers that actually work. I have a custom built $1500 gaming PC that has no trouble running games like Witcher 3 on Ultra, having some dinky sprites walk around a tile based map should be no problem (and it wasn't, for all previous makers installed on this same machine)

    Spoiler
    DmzHdrO.png

    PeJfzbv.png
  20. RishWars said:
    still getting whit screen!
    Read my response to your PM. (Or the other topics i've told you in)

    I've told you what to do countless times.