For your first issue, sorry I will have this fixed in the next version! I will try to have it out asap after this message is posted... so check for an update within an hour or so and it should be fixed >.<; sorry for the inconvenience!
For your second issue, this occurs because currently, I do not ray cast for collisions, while I COULD do this i wanted this plugin to be as performant as possible.. but I suppose, I can add an option to improve collision accuracy by using raycasts to prevent scenarios such as this, however, it will most probably be at a slight performance hit( not much though, but really, really, low end pc's may notice this ).
As for the third issue! This has been added!! I have added region restrictions to the plugin, but it will also be improved in the future :) So keep an eye out if it's not suitable for your needs.
For your second issue, this occurs because currently, I do not ray cast for collisions, while I COULD do this i wanted this plugin to be as performant as possible.. but I suppose, I can add an option to improve collision accuracy by using raycasts to prevent scenarios such as this, however, it will most probably be at a slight performance hit( not much though, but really, really, low end pc's may notice this ).
As for the third issue! This has been added!! I have added region restrictions to the plugin, but it will also be improved in the future :) So keep an eye out if it's not suitable for your needs.
The last one was a suggestion rather than an issue, but I'm glad it got added, this will pimp the ride fosho :D
Thanks for the great work and plugin