a gif would be appreciated, I would definitely like to resolve this if it is indeed a bug :x
Rosedale Collision Altering Plugin [MV & MZ]
● ARCHIVED · READ-ONLY
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Even if it's an empty map, the chaseTarget doesn't do anything. It's not throwing any errors either.hmm.... thanks for the report, I'll look into this I might have broken path finding... again... for like the hundredth time Q__Q sorry, I'll look into it asap, that should definitely be working, by chance, the event is not completely blocked off from the player right?
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@AquaEcho , sorry, I guess i forgot to account for this being in a move route... cause it uses the path finding, so it takes time to process.. so it's overwriting itself, I'll make a patch for this shortly. But in the mean time you can test this by using it outside of a route... without it looping over itself...
I.E. make a 3rd event, autorun or parallel process, run the script call ``$gamemap.event( X ).chaseTarget( $gamePlayer );`` then delete the event immediately after so it dont keep calling...
when i get home I'll patch this not working in move routes.. -
Ok, with that information, it does work in a move route if you add in a long wait
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When I click an event with the mouse, nothing happens. Is this by design?
Or is my project conflicting with some other plugin?
Please ignore the previous question. I saw in a previous post that there would be an update. Good luck!
Another question.
This time it's about "Rosedale_CharacterMotions".
(I couldn't find a thread for Rosedale_CharacterMotions, so I'll ask here.)
In Conditional Data, I have it set to change to Motion Data Name[Actor1_super] using Switch X.
<motion_data:Actor1> is written in the notes for Actor1 in the database, and this is running as the player.
For testing, I placed a player and an event character on the map, and wrote <motion_data:Actor1> in the comments for the event character.
When I turn Switch X on, both characters change to Actor1_super.
But then I ran into a problem.
When I turn Switch X off, only the player changes back to the original Actor1, and the event character doesn't change.
Opening the menu and changing the scene doesn't change it.
The only thing that changes is when I switch maps.
Do you know what the cause of this is? -
i had fixed this previously, but i might have broke it again.. sorry, i'll look into it.When I click an event with the mouse, nothing happens. Is this by design?
Or is my project conflicting with some other plugin?
as for character motions ( or any of my other paid plugins ) i recommend either joining discord( best option..), or pming me ^^; but this sounds like a bug -
Thank you! I look forward to hearing from you about the mouse issue.
Also, I'll let you know about the character motion issue on Discord from now on! Also, please check this issue once. -
Event with autonomous movement won't move if Dragon Engine - Super Smooth Camera plugin is enabled. Disabling it will make those events move again.
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Wow this plugin looks wonderful and I would so love to be able to use it in my project.
I would like to try to make the plugin work with my game which uses 96x96 pixel Tile's. To use Collision Tool I used tilesets in the default 48x48 format.
The result :
How to ensure that the result of predefined hitboxes is multiplied by 2?
Do you think it's possible? -
So I'm still here, and atively working on.. well, lots of stuff XD lemme go through these things one at a time..
@kakatototo is this still an issue with the latest version 1.14.2?
@Fionn23 I will look into this once i get all the bugs out first ^^; apologies, I know also there are some oter smooth scroll plugins which do work, but will definitely add support for this one too!
@Mat_theo This might not be all to helpful as you'll have to re-do this every update... BUT it IS possible to change tile size in MV( assuming MV, cause MZ has a built in tile size selector ). To manually change the tile size of your game for the colllision plugin find lines 4776 & 4777, it's the FIRST two lines in the "expandCollisionInfo" function.
Code://----------------------------------------------------------------------------- $.expandCollisionInfo = function() { // expand collision info based on tile size //----------------------------------------------------------------------------- const w = $dataSystem.tileSize || 48; const h = $dataSystem.tileSize || 48; //... }
on this line simply replace
const w =$dataSystem.tileSize || 48;
to
const w = 96;
do the same for const h.
const h = 96;
replace 96 wit whatever tile size your game uses. then when the game loads up, it'll size the colliders to match your tiles! :D -
chaucer
Hi, does it work with Qplugins? thanks -
@chaucer Yes ! It works !!!! Thank you !
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@chaucer
maybe do you have demo? i want to try if it works i will use it! looks very nice! i have money to buy it just dont want to waste money like always... :D -
Well.. I do not have a demo, apologies, as I would essentially be giving away the plugin at that point D; but, I can without fail guarantee that if purchased on itch.io, i can provide a refund if the plug does not suit your needs( I have done so a few times before ^^ ), also I can't make any promises but if you've read through this thread I've added support for PLENTY of plugins, and even added support for them in the tool directly. ^^; so before requesting a refund I'd recommend making a thread in my discord server to request compatibility if it's not already functioning( although i may not be doing this for much longer.. ).
EDIT: also if you mean the QMovement plugin i can already confirm they do not work together, because they are two completely different ways to achieve non-grid movement. and I more than likely will not add support for QMovement, as his plugin uses images, and mine uses geometric shapes, so it'd be very hard to adopt both into one plugin... without costing extra performance, and lots of conflicts -
Hi there! I might be missing something obvious, but...is there a way to increase Follower Distance? I love the way this plugin handles Followers, but I was just hoping to increase the space between them--right now, they are right on top of each other!
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Firstly wow! love the artwork! :D very original! second.. at the moment there is no way( without diving into the code ) to change the distance but this can very easily be added! I will add this into the next update( expected either later tonight, or early tomorrow )! I appreciate the request!
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Thank you so much--not only for your kind words about my art, but also for your extremely fast responses to your comments! I also want to acknowledge how kind and positive you are, consistently, across the forums. I've been following this project since the beginning, and I just want to say thank you for all your hard work.
Firstly wow! love the artwork! :D very original! second.. at the moment there is no way( without diving into the code ) to change the distance but this can very easily be added! I will add this into the next update( expected either later tonight, or early tomorrow )! I appreciate the request! -
@kakatototo I can't seem to replicate this issue in 1.15.0( will be released shortly )... if the issue still persists it may be a conflict with another plugin. :( in which case I may need more info, pm me if the problem still occurs after updating ^^;
@Fionn23 I can't replicate this issue in 1.15.0 either D: I placed the smooth camera plugin both above, and below my plugin and it see to work fine with events in all situations.. if the issue is still there after the update please let me know. :)
@Shuck the feature you requested has been added!! the update will be available within 30 minutes or so sorry I didn't get it uploaded last night I was fixing several things as well.. so i was really burned out :(
Also I appreciate the kind words right now that's more important to me than anything right now T__T I've been feeling really burned out on things lately, and i lost like a whole week, and that didn't help so I'm stressing to try to get things caught up :/ sorry I'm rambling haha but it's really appreciated.. thanks.
EDIT: update should be live now ^^
please close the collision tool( if it's open ), and then launch it again, it should ask to update, then click your project and choose the "update plugin" button, then refresh the plugin in the plugin manager. hopefully this resolves everyoes issues ^^; -
If you have time, can you look at a sample project I created? I don't know what I'm doing wrong. The events with random movement will only move if the player is at the center of the forest.
It seems like reverting back to the old Steam Version 1.5.2 (I got the plugin file from the project) seems to have solved my problem. The events are moving with no problem. I'll probably use this until your next update.
Thank you for your hard work!