Unfortunately I do not and it's not something I can look into myself as I don't have MZ. Presumably it's a general MV/MZ save data incompatablity issue and not specific to ChronoEngine.
Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!
● ARCHIVED · READ-ONLY
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I did search and post about it but all I found was mostly about mv save problems (buzz sound) and hudell orange circular json, but nothing about this (as it's not obvious, the save works at start but won't when use certains items skill or else).Yes, if you search for it there are a number of threads about it.
@AquaEcho probably has specific information off the top of her head. Or you could Google it while you're waiting :wink:
I really think it is linked to how ChronoEngine handle saving and clash with mz, I've done a test project with only fossil and the chronoengine plugin, were the save work but when using an item it block saving and if I copy this item in another slot (of the items id list) and select It in the property event same works.Unfortunately I do not and it's not something I can look into myself as I don't have MZ. Presumably it's a general MV/MZ save data incompatablity issue and not specific to ChronoEngine.
I just don't really understand why and so have a hard time to correct it instead of some weirds workaround like copying every item and skill in the database and relink them to events.
I tried even with the chrono engine demo and fossil in mz and same problem occurs. -
That sounds like it might have something to do with the json file holding the premade item data(maybe skills, enemies, etc too) if the existing items don't work but newly created ones do.
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Both items works but in the first case the save is blocked, maybe just the id impact the save but not sure how.That sounds like it might have something to do with the json file holding the premade item data(maybe skills, enemies, etc too) if the existing items don't work but newly created ones do.
As before this test project to search for the bug, I've ported my entire game on mz and everything works (items skills) only the save I sometimes compromised -
Check the entries in the json files to see if there is any difference in the formatting between the preexisting entries and the newly created ones.Both items works but in the first case the save is blocked, maybe just the id impact the save but not sure how.
As before this test project to search for the bug, I've ported my entire game on mz and everything works (items skills) only the save I sometimes compromised -
So I just check in item.json and there's none in the code line other than the idCheck the entries in the json files to see if there is any difference in the formatting between the preexisting entries and the newly created ones.
screenshotthis line is the item id 7 ho block saving, on the bottom of the list the id 16 is the copy of 7 i made in database and the save works, and below it the id 17 is a copy of the line of the id 7 where i just changed 7 to 17 and I tried in game saving work like with id 16.
this is the event line where I change from id 7 (block save) to id 16 or 17
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Without being able to test it myself I can't help you that much, and I feel like this isn't really a big issue since it just involves pre-made data being unable to save which you've said you can get around by just copying them to a new database entry.
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Thanks again for your time, I know you don't use mz but appreciate your help.Without being able to test it myself I can't help you that much, and I feel like this isn't really a big issue since it just involves pre-made data being unable to save which you've said you can get around by just copying them to a new database entry.
The problem is I'm not sur if it's only caused by this since even when I copied every item and skill in a new slot in the database the bug occurs sometimes so it's hard to troubleshoot the error and fix it. -
TY!!Git Mirror https://github.com/EerFree/fossil-MV-MZ/
Last ver. 1.0.13 -
Thanks fot the plugin ! it's perfect ^^
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I do have problem of AltimitMovement that cross engine was made in mv, so I am convert to MZ, and this is how I got:
Does anyone know how to fix this problem? -
Someone released a MZ version of Altimit. You'll have to search through the Altimit thread to find it.I do have problem of AltimitMovement that cross engine was made in mv, so I am convert to MZ, and this is how I got:
View attachment 284357
View attachment 284358
Does anyone know how to fix this problem? -
Ok, I tried it, but still got error
Edit: Nevermind that, I solved the problem. -
Posting to be able to send a link elsewhere.
xD -
Is that a different version thanPosting to be able to send a link elsewhere.
xD
Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized! or
GitHub - Arthran2/fossil-MV-MZ: Project Fossil (Fixing Old Software / Script Interoperability Layer) is a series of RPG Maker MZ plugins designed to expand the use and usefulness of RPG MAKER MV plugins, by allowing them to work in RPG MAKER MZ proje or
Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized! -
Well, there's an easy way to check that: https://www.diffchecker.com/
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Go ahead and let me know what you find.Well, there's an easy way to check that: https://www.diffchecker.com/
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The links to this are broken, any one know where it can be downloaded from?
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Did you look at anything besides the very first post? :stickytongue:The links to this are broken, any one know where it can be downloaded from?
If you look three posts back from yourself, there's a post that literally has three links for you to choose from. -
Yeah I found it, thanks. Should have said something. I went through all the posts lol