Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

● ARCHIVED · READ-ONLY
Started by Restart 603 posts Page 24 of 31 View original ↗
  1. Animebryan said:
    Here's the FOSSIL plugin for anyone who still needs it.
    THANK YOU!!!
  2. Yes. I fix the link
  3. YokoSan said:
    Yes. I fix the link
    You fixed the text not the link. clicking on it still goes to the 1.0.12 version.
    Copying the text and pasting into a browser address bar goes to the 1.0.13 version.
  4. Anyone have that link with window fix?
  5. Guys, good afternoon.
    I intend to use this plugin MOG_BattleCommands no RPG Maker MZ.
    Can anyone help me how I do this, because it is not on the FOSSIL list.
  6. Thorion said:
    I intend to use this plugin MOG_BattleCommands no RPG Maker MZ.
    Can anyone help me how I do this, because it is not on the FOSSIL list.
    Then why post in the FOSSIL thread? :rolleyes:

    You should start a new thread and list what you've already tried to do. But to quickly answer, if:
    - it doesn't work just by itself (include the plugin and try)
    and
    - it doesn't work with FOSSIL (whether or not it's on the list)

    then you'll just have to rewrite the code.
  7. Hello, I just wanted to mention that the opening post for this thread links to "live" version of the FOSSIL which isn't accessible. Rather than the current "archival" read-only version that's accessible

    TYVM for making this work, just tested with FROG series and it works!

    *edit* this said is there chance to make Frog Health work?
    Tested to see if it'd work and it gives "this.windowWidth is not a function"
  8. Nyaa said:
    Hello, I just wanted to mention that the opening post for this thread links to "live" version of the FOSSIL which isn't accessible. Rather than the current "archival" read-only version that's accessible

    TYVM for making this work, just tested with FROG series and it works!

    *edit* this said is there chance to make Frog Health work?
    Tested to see if it'd work and it gives "this.windowWidth is not a function"
    It's probably better to start a new thread requesting a plugin conversion. This thread here is basically dead.
  9. Aerosys said:
    It's probably better to start a new thread requesting a plugin conversion. This thread here is basically dead.
    Aw, that's too bad. I did make new thread in JS Plugin Requests.

    Didn't notice thread was dead because last post before mine was this week. Sorry.
  10. Splatterguy said:
    MOG CHRONO ENGINE

    Hi guys!

    I have converted my MV project to MZ.
    But now MOG'S CHORNO ENGINE no longer works.

    Whenever I press the key to hit, I get the following error.

    Any ideas how to fix that?

    View attachment 249282
    Anyone have a fix for this at all, running into the same error ever time any attack happens.
  11. Nyaa said:
    Didn't notice thread was dead because last post before mine was this week. Sorry.
    It's not that the thread is dead so much as the OP (and author) is no longer on the site. I know quite a while ago @Arthran made some additions/improvements to it, but I have no idea if anyone is interested in taking any requests to add further compatibility beyond what it already supports.

    Personally, I think you're also unlikely to find people interested in converting other authors' plugins to be compatible with MZ for free - presuming the author's terms of use even allow it.
  12. ATT_Turan said:
    Personally, I think you're also unlikely to find people interested in converting other authors' plugins to be compatible with MZ for free - presuming the author's terms of use even allow it.
    And yet Restart did it which is a bummer he left.
  13. Edael said:
    Anyone have a fix for this at all, running into the same error ever time any attack happens.
    You just need to add a "?" at this line 11496 after animationSprites in the Mog_chronoengine.js

    1696806888131.png

    Also disable Mog_damagepop.js plugin, it doesn't work on Fossil since it use font instead of .png to showcase damage popups.
  14. AquaEcho said:
    And yet Restart did it which is a bummer he left.
    He did? I'm not familiar with that.

    Regardless, I think my point stands :stickytongue:
  15. jackass__ said:
    You just need to add a "?" at this line 11496 after animationSprites in the Mog_chronoengine.js

    View attachment 279502

    Also disable Mog_damagepop.js plugin, it doesn't work on Fossil since it use font instead of .png to showcase damage popups.
    I appreciate you very much sharing this,
    I'm glad someone could help out
    Thank you :)
  16. So I'm using mog_battlehud and It seems there's a bug when selecting a skill and then selecting an enemy, as normally when selecting an enemy the skill window would be hidden, however instead it's only hiding the graphic used but not the skills themselves

    When selecting skill
    1697480976076.png

    When selecting target
    1697481051337.png

    Have all my other plugins disabled besides FOSSIL(1.0.13) and mog_battlehud
    nothing I've done has worked, anyone know a fix for this? Maybe a way to hide the help window as well, thanks.
  17. Anyone else having trouble saving using chrono engine with fossil ?
    Can find a way to fix it, seems caused by how mz handle saving..
  18. jackass__ said:
    Anyone else having trouble saving using chrono engine with fossil ?
    Yes, if you search for it there are a number of threads about it.

    @AquaEcho probably has specific information off the top of her head. Or you could Google it while you're waiting :wink: