Can you re-upload this? I need it.
Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!
● ARCHIVED · READ-ONLY
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@IANxy97 look through the thread. there have been several posts with the script available in other links.
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Does anybody know if Luna Engine MV works with this? I'm not about to pay $60 for something that won't work for me, but I'd like to know if anyone does own a LE-MV license and has tested/can test it. If so it would be a great boon to my work. Right now I'm doing the Khan Academy course on JS, but to be able to make custom menus even before I've finished the course would be awesome. (I'd be finishing the course regardless, it will be helpful to know whether or not I can use LE-MV.)
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I don't own Luna Engine, so I can't say for sure. However, based on how FOSSIL operates, I think it's unlikely that Luna Engine would work with it.Does anybody know if Luna Engine MV works with this? I'm not about to pay $60 for something that won't work for me, but I'd like to know if anyone does own a LE-MV license and has tested/can test it. If so it would be a great boon to my work. Right now I'm doing the Khan Academy course on JS, but to be able to make custom menus even before I've finished the course would be awesome. (I'd be finishing the course regardless, it will be helpful to know whether or not I can use LE-MV.)
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Thank you for your response, Arthran. I wasn't sure how complex LE-MV truly is; it certainly seems more complex than your average plugin (and thus not receptive to the hotfixes that FOSSIL performs), so I guess I'll just hope for a future LE-MZ release and putter on with JS lessons in the meantime.
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No problem. The issue is that, for most plugins that work well with FOSSIL, the author of FOSSIL had to go in and add patches specifically tailored for those plugins--especially in cases where those plugins involve the UI. As Luna Engine seemingly sticks its fingers into every aspect of the UI, and FOSSIL doesn't include any patches for Luna Engine, it's very doubtful that it would work.Thank you for your response, Arthran. I wasn't sure how complex LE-MV truly is; it certainly seems more complex than your average plugin (and thus not receptive to the hotfixes that FOSSIL performs), so I guess I'll just hope for a future LE-MZ release and putter on with JS lessons in the meantime.
That being said, based on my (admittedly) limited understanding of Luna Engine, I don't suspect that you're missing out on anything that's worth spending $60 for. At that price, I would expect it to include a visual editor of some sort, so you could click and drag things around, and edit them in real time and whatnot. Since, as far as I can tell, it doesn't include anything like that, I'd personally rather just edit the menus via JavaScript. -
Oh wow, I thought LE *was* a visual editor (that exported a plugin like MADO). Yeah, I guess I'll keep with JS then, that will be more flexible and much cheaper.
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That look like a usefull tool , but the link go to a 404 error does the projet be dead ?
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There are some mirror links when browsing this thread, the project, however, is no longer maintained.That look like a usefull tool , but the link go to a 404 error does the projet be dead ?
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so it cannot be use ? or it stil work somhow if yes i would like a link if not that fine too i will continu to use mv insteadThere are some mirror links when browsing this thread, the project, however, is no longer maintained.
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It works for some but not all MV plugins. I think the list of supported plugins on the first page is still up to date.so it cannot be use ? or it stil work somhow if yes i would like a link if not that fine too i will continu to use mv instead
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I don't know if this is an appropriate place to ask, since the plugins I am asking about haven't been listed on the compatibility list yet, but I have a question about MZ3D and the YR_CCEx compatibility patch for SRD's CharacterCreatorEX and DynamicActors plugins.
I had everything working not long ago, but for some reason, now, when I change character's equipment, the <Force Clothing Piece: Clothing (x)> notetag is only being recognized on game load. This holds in a game file that only has the following plugins installed in the recommended order:
FOSSIL
CCEx_FOSSIL
YR_CCEx_Xs_no_GameUpgrade
SRD_SuperToolsEngine
SRD_CharacterCreatorEX
mz3d
YR_CCEX_Enhanced_X_c2
SRD_CCEX_DynamicActors
SRD_CCEX_MessageFaces
EDIT: It started working again out of nowhere. I am not sure why. -
MOG CHRONO ENGINE
Hi guys!
I have converted my MV project to MZ.
But now MOG'S CHORNO ENGINE no longer works.
Whenever I press the key to hit, I get the following error.
Any ideas how to fix that?
View attachment 249282
I'm having the same issue. Did you or anyone else figure out how to get this working? -
It is very unlikely that a different person than the creator themselves can convert such a big plugin from MV to MZ.
Maaaaaaybe it helps to use only MV-style animations in the database. -
I'm still looking for that word warp and window script thing, but that link is far gone now.
If anyone have it, it be swell if they upload it -
@Jrrkein What are you talking about?
If you're referencing something from another post in the thread, other people need you to quote from/link to it so they know what you're talking about - there's nothing on this page of the thread about word wrap and window script. -
The author made a plugin which makes the window fully square and not streching beyond. Since the github is dead I can't find that script@Jrrkein What are you talking about?
If you're referencing something from another post in the thread, other people need you to quote from/link to it so they know what you're talking about - there's nothing on this page of the thread about word wrap and window script. -
What plugin, what link?The author made a plugin which makes the window fully square and not streching beyond. Since the github is dead I can't find that script
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He makes the ones that makes the window of old plugin fixed proportion.What plugin, what link?
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I wonder if this will make Moghunter's MV monogatari menu work on MZ